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a5d7ea24e9
This allows the user to switch between different view modes. Fixes #1283.
80 lines
2.8 KiB
C++
80 lines
2.8 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/FileSystemPath.h>
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#include <AK/Optional.h>
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#include <LibCore/UserInfo.h>
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#include <LibGUI/Dialog.h>
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namespace GUI {
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class FilePicker final : public Dialog {
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C_OBJECT(FilePicker)
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public:
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enum class Mode {
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Open,
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Save
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};
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static Optional<String> get_open_filepath(const String& window_title = {});
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static Optional<String> get_save_filepath(const String& title, const String& extension);
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static bool file_exists(const StringView& path);
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virtual ~FilePicker() override;
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FileSystemPath selected_file() const { return m_selected_file; }
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private:
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void set_preview(const FileSystemPath&);
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void clear_preview();
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void on_file_return();
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FilePicker(Mode type = Mode::Open, const StringView& file_name = "Untitled", const StringView& path = String(get_current_user_home_path()), Core::Object* parent = nullptr);
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static String ok_button_name(Mode mode)
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{
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switch (mode) {
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case Mode::Open:
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return "Open";
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case Mode::Save:
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return "Save";
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default:
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return "OK";
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}
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}
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RefPtr<MultiView> m_view;
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NonnullRefPtr<FileSystemModel> m_model;
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FileSystemPath m_selected_file;
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RefPtr<TextBox> m_filename_textbox;
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RefPtr<Label> m_preview_image_label;
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RefPtr<Label> m_preview_name_label;
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RefPtr<Label> m_preview_geometry_label;
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Mode m_mode { Mode::Open };
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};
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}
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