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https://github.com/LadybirdBrowser/ladybird.git
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2143da6434
This patch adds <LibGUI/Forward.h> and uses it a bunch. It also dragged various header dependency reduction changes into it.
155 lines
6.6 KiB
C++
155 lines
6.6 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Badge.h>
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#include <AK/Function.h>
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#include <AK/HashTable.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/RefCounted.h>
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#include <AK/String.h>
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#include <AK/WeakPtr.h>
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#include <AK/Weakable.h>
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#include <LibCore/Object.h>
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#include <LibGUI/Forward.h>
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#include <LibGUI/Shortcut.h>
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#include <LibGfx/Forward.h>
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namespace GUI {
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namespace CommonActions {
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NonnullRefPtr<Action> make_open_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_undo_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_redo_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_cut_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_copy_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_paste_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_delete_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_move_to_front_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_move_to_back_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_fullscreen_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_quit_action(Function<void(Action&)>);
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NonnullRefPtr<Action> make_go_back_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_go_forward_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_go_home_action(Function<void(Action&)> callback, Core::Object* parent = nullptr);
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NonnullRefPtr<Action> make_reload_action(Function<void(Action&)>, Core::Object* parent = nullptr);
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};
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class Action final : public Core::Object {
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C_OBJECT(Action)
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public:
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enum class ShortcutScope {
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None,
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WidgetLocal,
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WindowLocal,
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ApplicationGlobal,
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};
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static NonnullRefPtr<Action> create(const StringView& text, Function<void(Action&)> callback, Core::Object* parent = nullptr)
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{
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return adopt(*new Action(text, move(callback), parent));
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}
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static NonnullRefPtr<Action> create(const StringView& text, RefPtr<Gfx::Bitmap>&& icon, Function<void(Action&)> callback, Core::Object* parent = nullptr)
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{
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return adopt(*new Action(text, move(icon), move(callback), parent));
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}
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static NonnullRefPtr<Action> create(const StringView& text, const Shortcut& shortcut, Function<void(Action&)> callback, Core::Object* parent = nullptr)
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{
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return adopt(*new Action(text, shortcut, move(callback), parent));
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}
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static NonnullRefPtr<Action> create(const StringView& text, const Shortcut& shortcut, RefPtr<Gfx::Bitmap>&& icon, Function<void(Action&)> callback, Core::Object* parent = nullptr)
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{
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return adopt(*new Action(text, shortcut, move(icon), move(callback), parent));
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}
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virtual ~Action() override;
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String text() const { return m_text; }
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Shortcut shortcut() const { return m_shortcut; }
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const Gfx::Bitmap* icon() const { return m_icon.ptr(); }
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void set_icon(const Gfx::Bitmap*);
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const Core::Object* activator() const { return m_activator.ptr(); }
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Core::Object* activator() { return m_activator.ptr(); }
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Function<void(Action&)> on_activation;
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void activate(Core::Object* activator = nullptr);
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bool is_enabled() const { return m_enabled; }
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void set_enabled(bool);
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bool is_checkable() const { return m_checkable; }
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void set_checkable(bool checkable) { m_checkable = checkable; }
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bool is_checked() const
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{
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ASSERT(is_checkable());
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return m_checked;
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}
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void set_checked(bool);
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void register_button(Badge<Button>, Button&);
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void unregister_button(Badge<Button>, Button&);
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void register_menu_item(Badge<MenuItem>, MenuItem&);
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void unregister_menu_item(Badge<MenuItem>, MenuItem&);
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const ActionGroup* group() const { return m_action_group.ptr(); }
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void set_group(Badge<ActionGroup>, ActionGroup*);
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private:
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virtual bool is_action() const override { return true; }
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Action(const StringView& text, Function<void(Action&)> = nullptr, Core::Object* = nullptr);
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Action(const StringView& text, const Shortcut&, Function<void(Action&)> = nullptr, Core::Object* = nullptr);
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Action(const StringView& text, const Shortcut&, RefPtr<Gfx::Bitmap>&& icon, Function<void(Action&)> = nullptr, Core::Object* = nullptr);
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Action(const StringView& text, RefPtr<Gfx::Bitmap>&& icon, Function<void(Action&)> = nullptr, Core::Object* = nullptr);
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template<typename Callback>
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void for_each_toolbar_button(Callback);
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template<typename Callback>
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void for_each_menu_item(Callback);
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String m_text;
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RefPtr<Gfx::Bitmap> m_icon;
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Shortcut m_shortcut;
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bool m_enabled { true };
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bool m_checkable { false };
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bool m_checked { false };
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ShortcutScope m_scope { ShortcutScope::None };
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HashTable<Button*> m_buttons;
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HashTable<MenuItem*> m_menu_items;
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WeakPtr<ActionGroup> m_action_group;
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WeakPtr<Core::Object> m_activator;
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};
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}
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template<>
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inline bool Core::is<GUI::Action>(const Core::Object& object)
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{
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return object.is_action();
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}
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