ladybird/Userland/Services/WindowServer/WindowSwitcher.h
Ben Wiederhake 0e3397aabe WindowServer: Fix visibility of WindowSwitcher constructor
Derivatives of Core::Object should be constructed through
ClassName::construct(), to avoid handling ref-counted objects with
refcount zero. Fixing the visibility means that misuses like this are
more difficult.

This commit is separate from the other Servives changes because it
required additional adaption of the code. Note that the old code did
precisely what these changes try to prevent: Create and handle a
ref-counted object with a refcount of zero.
2021-11-02 22:56:53 +01:00

77 lines
1.7 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Vector.h>
#include <AK/WeakPtr.h>
#include <LibCore/Object.h>
#include <LibGfx/Forward.h>
#include <LibGfx/Rect.h>
namespace WindowServer {
class KeyEvent;
class Window;
class WindowSwitcher final : public Core::Object {
C_OBJECT(WindowSwitcher)
public:
enum class Mode {
ShowAllWindows,
ShowCurrentDesktop
};
static WindowSwitcher& the();
virtual ~WindowSwitcher() override;
bool is_visible() const { return m_visible; }
void set_visible(bool);
void show(Mode mode)
{
m_mode = mode;
set_visible(true);
}
void hide() { set_visible(false); }
void on_key_event(const KeyEvent&);
void refresh();
void refresh_if_needed();
void select_window(Window&);
Mode mode() const { return m_mode; }
private:
WindowSwitcher();
int thumbnail_width() const { return 40; }
int thumbnail_height() const { return 40; }
int item_height() const { return 10 + thumbnail_height(); }
int padding() const { return 8; }
int item_padding() const { return 8; }
void draw();
void redraw();
void select_window_at_index(int index);
Gfx::IntRect item_rect(int index) const;
Window* selected_window();
virtual void event(Core::Event&) override;
RefPtr<Window> m_switcher_window;
Mode m_mode { Mode::ShowCurrentDesktop };
Gfx::IntRect m_rect;
bool m_visible { false };
bool m_windows_on_multiple_stacks { false };
Vector<WeakPtr<Window>> m_windows;
int m_selected_index { 0 };
int m_hovered_index { -1 };
};
}