ladybird/Userland/Services/WindowServer/Animation.h
Erik Sommer b12e5de047 WindowServer: Change animation time to duration
The time interval for animations is most often described as `duration`
in animation contexts and the `WindowServer::Animation` class
should reflect that.
2021-06-28 22:29:39 +02:00

48 lines
1 KiB
C++

/*
* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Forward.h>
#include <AK/Function.h>
#include <AK/NonnullRefPtr.h>
#include <AK/RefCounted.h>
#include <LibCore/ElapsedTimer.h>
#include <LibGfx/Forward.h>
namespace WindowServer {
class Compositor;
class Screen;
class Animation : public RefCounted<Animation> {
public:
static NonnullRefPtr<Animation> create() { return adopt_ref(*new Animation); }
~Animation();
bool is_running() const { return m_running; }
void start();
void stop();
void set_duration(int duration_in_ms);
int duration() const { return m_duration; }
void update(Badge<Compositor>, Gfx::Painter&, Screen&, Gfx::DisjointRectSet& flush_rects);
Function<void(float progress, Gfx::Painter&, Screen&, Gfx::DisjointRectSet& flush_rects)> on_update;
Function<void()> on_stop;
private:
Animation();
Core::ElapsedTimer m_timer;
int m_duration { 0 };
bool m_running { false };
};
}