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34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
/*
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* Copyright (c) 2023, Gregory Bertilson <zaggy1024@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "PlaybackStream.h"
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#include <AK/Platform.h>
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#include <LibCore/ThreadedPromise.h>
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#if defined(HAVE_PULSEAUDIO)
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# include <LibAudio/PlaybackStreamPulseAudio.h>
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#elif defined(AK_OS_MACOS)
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# include <LibAudio/PlaybackStreamAudioUnit.h>
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#endif
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namespace Audio {
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ErrorOr<NonnullRefPtr<PlaybackStream>> PlaybackStream::create(OutputState initial_output_state, u32 sample_rate, u8 channels, u32 target_latency_ms, AudioDataRequestCallback&& data_request_callback)
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{
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VERIFY(data_request_callback);
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// Create the platform-specific implementation for this stream.
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#if defined(HAVE_PULSEAUDIO)
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return PlaybackStreamPulseAudio::create(initial_output_state, sample_rate, channels, target_latency_ms, move(data_request_callback));
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#elif defined(AK_OS_MACOS)
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return PlaybackStreamAudioUnit::create(initial_output_state, sample_rate, channels, target_latency_ms, move(data_request_callback));
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#else
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(void)initial_output_state, (void)sample_rate, (void)channels, (void)target_latency_ms;
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return Error::from_string_literal("Audio output is not available for this platform");
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#endif
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}
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}
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