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159 lines
5.1 KiB
C++
159 lines
5.1 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Vector.h>
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#include <LibGfx/Point.h>
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#include <LibGfx/Rect.h>
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namespace Gfx {
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class DisjointRectSet {
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public:
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DisjointRectSet(const DisjointRectSet&) = delete;
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DisjointRectSet& operator=(const DisjointRectSet&) = delete;
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DisjointRectSet() { }
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~DisjointRectSet() { }
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DisjointRectSet(const IntRect& rect)
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{
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m_rects.append(rect);
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}
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DisjointRectSet(DisjointRectSet&&) = default;
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DisjointRectSet& operator=(DisjointRectSet&&) = default;
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DisjointRectSet clone() const
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{
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DisjointRectSet rects;
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rects.m_rects = m_rects;
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return rects;
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}
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void move_by(int dx, int dy);
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void move_by(const IntPoint& delta)
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{
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move_by(delta.x(), delta.y());
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}
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void add(const IntRect& rect)
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{
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if (add_no_shatter(rect) && m_rects.size() > 1)
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shatter();
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}
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template<typename Container>
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void add_many(const Container& rects)
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{
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bool added = false;
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for (const auto& rect : rects) {
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if (add_no_shatter(rect))
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added = true;
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}
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if (added && m_rects.size() > 1)
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shatter();
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}
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void add(const DisjointRectSet& rect_set)
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{
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if (this == &rect_set)
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return;
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if (m_rects.is_empty()) {
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m_rects = rect_set.m_rects;
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} else {
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add_many(rect_set.rects());
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}
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}
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DisjointRectSet shatter(const IntRect&) const;
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DisjointRectSet shatter(const DisjointRectSet& hammer) const;
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bool contains(const IntRect&) const;
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bool intersects(const IntRect&) const;
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bool intersects(const DisjointRectSet&) const;
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DisjointRectSet intersected(const IntRect&) const;
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DisjointRectSet intersected(const DisjointRectSet&) const;
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template<typename Function>
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IterationDecision for_each_intersected(const IntRect& rect, Function f) const
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{
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if (is_empty() || rect.is_empty())
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return IterationDecision::Continue;
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for (auto& r : m_rects) {
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auto intersected_rect = r.intersected(rect);
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if (intersected_rect.is_empty())
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continue;
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IterationDecision decision = f(intersected_rect);
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if (decision != IterationDecision::Continue)
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return decision;
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}
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return IterationDecision::Continue;
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}
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template<typename Function>
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IterationDecision for_each_intersected(const DisjointRectSet& rects, Function f) const
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{
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if (is_empty() || rects.is_empty())
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return IterationDecision::Continue;
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if (this == &rects) {
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for (auto& r : m_rects) {
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IterationDecision decision = f(r);
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if (decision != IterationDecision::Continue)
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return decision;
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}
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} else {
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for (auto& r : m_rects) {
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for (auto& r2 : rects.m_rects) {
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auto intersected_rect = r.intersected(r2);
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if (intersected_rect.is_empty())
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continue;
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IterationDecision decision = f(intersected_rect);
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if (decision != IterationDecision::Continue)
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return decision;
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}
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}
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}
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return IterationDecision::Continue;
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}
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bool is_empty() const { return m_rects.is_empty(); }
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size_t size() const { return m_rects.size(); }
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void clear() { m_rects.clear(); }
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void clear_with_capacity() { m_rects.clear_with_capacity(); }
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const Vector<IntRect, 32>& rects() const { return m_rects; }
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Vector<IntRect, 32> take_rects() { return move(m_rects); }
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private:
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bool add_no_shatter(const IntRect&);
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void shatter();
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Vector<IntRect, 32> m_rects;
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};
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}
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