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5cd2a37079
This avoids a call to clone() which would be discarded immediately. Also, avoid essentially cloning for each hammer rectangle unless there is actually a need for it.
188 lines
5.8 KiB
C++
188 lines
5.8 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <LibGfx/DisjointRectSet.h>
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namespace Gfx {
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bool DisjointRectSet::add_no_shatter(const IntRect& new_rect)
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{
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if (new_rect.is_empty())
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return false;
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for (auto& rect : m_rects) {
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if (rect.contains(new_rect))
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return false;
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}
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m_rects.append(new_rect);
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return true;
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}
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void DisjointRectSet::shatter()
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{
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Vector<IntRect, 32> output;
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output.ensure_capacity(m_rects.size());
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bool pass_had_intersections = false;
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do {
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pass_had_intersections = false;
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output.clear_with_capacity();
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for (size_t i = 0; i < m_rects.size(); ++i) {
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auto& r1 = m_rects[i];
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for (size_t j = 0; j < m_rects.size(); ++j) {
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if (i == j)
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continue;
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auto& r2 = m_rects[j];
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if (!r1.intersects(r2))
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continue;
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pass_had_intersections = true;
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auto pieces = r1.shatter(r2);
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for (auto& piece : pieces)
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output.append(piece);
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m_rects.remove(i);
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for (; i < m_rects.size(); ++i)
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output.append(m_rects[i]);
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goto next_pass;
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}
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output.append(r1);
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}
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next_pass:
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swap(output, m_rects);
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} while (pass_had_intersections);
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}
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void DisjointRectSet::move_by(int dx, int dy)
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{
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for (auto& r : m_rects)
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r.move_by(dx, dy);
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}
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bool DisjointRectSet::contains(const IntRect& rect) const
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{
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if (is_empty() || rect.is_empty())
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return false;
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// TODO: This could use some optimization
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DisjointRectSet remainder(rect);
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for (auto& r : m_rects) {
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auto shards = remainder.shatter(r);
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if (shards.is_empty())
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return true;
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remainder = move(shards);
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}
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return false;
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}
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bool DisjointRectSet::intersects(const IntRect& rect) const
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{
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for (auto& r : m_rects) {
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if (r.intersects(rect))
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return true;
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}
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return false;
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}
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bool DisjointRectSet::intersects(const DisjointRectSet& rects) const
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{
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if (this == &rects)
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return true;
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for (auto& r : m_rects) {
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for (auto& r2 : rects.m_rects) {
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if (r.intersects(r2))
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return true;
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}
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}
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return false;
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}
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DisjointRectSet DisjointRectSet::intersected(const IntRect& rect) const
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{
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DisjointRectSet intersected_rects;
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intersected_rects.m_rects.ensure_capacity(m_rects.capacity());
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for (auto& r : m_rects) {
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auto intersected_rect = r.intersected(rect);
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if (!intersected_rect.is_empty())
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intersected_rects.m_rects.append(intersected_rect);
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}
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// Since there should be no overlaps, we don't need to call shatter()
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return intersected_rects;
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}
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DisjointRectSet DisjointRectSet::intersected(const DisjointRectSet& rects) const
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{
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if (&rects == this)
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return clone();
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if (is_empty() || rects.is_empty())
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return {};
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DisjointRectSet intersected_rects;
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intersected_rects.m_rects.ensure_capacity(m_rects.capacity());
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for (auto& r : m_rects) {
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for (auto& r2 : rects.m_rects) {
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auto intersected_rect = r.intersected(r2);
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if (!intersected_rect.is_empty())
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intersected_rects.m_rects.append(intersected_rect);
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}
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}
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// Since there should be no overlaps, we don't need to call shatter()
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return intersected_rects;
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}
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DisjointRectSet DisjointRectSet::shatter(const IntRect& hammer) const
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{
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if (hammer.is_empty())
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return clone();
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DisjointRectSet shards;
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for (auto& rect : m_rects) {
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for (auto& shard : rect.shatter(hammer))
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shards.add_no_shatter(shard);
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}
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// Since there should be no overlaps, we don't need to call shatter()
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return shards;
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}
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DisjointRectSet DisjointRectSet::shatter(const DisjointRectSet& hammer) const
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{
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if (this == &hammer)
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return {};
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if (hammer.is_empty() || !intersects(hammer))
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return clone();
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// TODO: This could use some optimization
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DisjointRectSet shards = shatter(hammer.m_rects[0]);
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auto rects_count = hammer.m_rects.size();
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for (size_t i = 1; i < rects_count && !shards.is_empty(); i++) {
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if (hammer.m_rects[i].intersects(shards.m_rects)) {
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auto shattered = shards.shatter(hammer.m_rects[i]);
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shards = move(shattered);
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}
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}
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// Since there should be no overlaps, we don't need to call shatter()
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return shards;
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}
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}
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