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2d39da5405
I've been wanting to do this for a long time. It's time we start being consistent about how this stuff works. The new convention is: - "LibFoo" is a userspace library that provides the "Foo" namespace. That's it :^) This was pretty tedious to convert and I didn't even start on LibGUI yet. But it's coming up next.
66 lines
2.5 KiB
C++
66 lines
2.5 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <LibAudio/ABuffer.h>
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#include <LibAudio/AClientConnection.h>
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#include <LibAudio/AWavLoader.h>
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#include <LibCore/CEventLoop.h>
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#include <stdio.h>
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int main(int argc, char** argv)
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{
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Core::EventLoop loop;
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if (argc < 2) {
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fprintf(stderr, "Need a WAV to play\n");
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return 1;
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}
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auto audio_client = AClientConnection::construct();
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audio_client->handshake();
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AWavLoader loader(argv[1]);
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printf("\033[34;1m Playing\033[0m: %s\n", argv[1]);
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printf("\033[34;1m Format\033[0m: %u Hz, %u-bit, %s\n",
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loader.sample_rate(),
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loader.bits_per_sample(),
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loader.num_channels() == 1 ? "Mono" : "Stereo");
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printf("\033[34;1mProgress\033[0m: \033[s");
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for (;;) {
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auto samples = loader.get_more_samples();
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if (samples) {
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printf("\033[u");
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printf("%d/%d", loader.loaded_samples(), loader.total_samples());
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fflush(stdout);
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audio_client->enqueue(*samples);
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} else if (audio_client->get_remaining_samples()) {
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sleep(1);
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} else {
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break;
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}
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}
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printf("\n");
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return 0;
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}
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