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160 lines
3.8 KiB
C++
160 lines
3.8 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "MCTSTree.h"
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#include <AK/String.h>
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#include <stdlib.h>
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MCTSTree::MCTSTree(const Chess::Board& board, double exploration_parameter, MCTSTree* parent)
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: m_parent(parent)
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, m_exploration_parameter(exploration_parameter)
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, m_board(board)
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{
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if (m_parent)
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m_eval_method = m_parent->eval_method();
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}
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MCTSTree& MCTSTree::select_leaf()
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{
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if (!expanded() || m_children.size() == 0)
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return *this;
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MCTSTree* node = nullptr;
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double max_uct = -double(INFINITY);
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for (auto& child : m_children) {
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double uct = child.uct(m_board.turn());
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if (uct >= max_uct) {
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max_uct = uct;
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node = &child;
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}
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}
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VERIFY(node);
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return node->select_leaf();
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}
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MCTSTree& MCTSTree::expand()
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{
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VERIFY(!expanded() || m_children.size() == 0);
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if (!m_moves_generated) {
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m_board.generate_moves([&](Chess::Move move) {
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Chess::Board clone = m_board;
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clone.apply_move(move);
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m_children.append(make<MCTSTree>(clone, m_exploration_parameter, this));
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return IterationDecision::Continue;
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});
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m_moves_generated = true;
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}
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if (m_children.size() == 0) {
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return *this;
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}
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for (auto& child : m_children) {
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if (child.m_simulations == 0) {
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return child;
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}
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}
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VERIFY_NOT_REACHED();
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}
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int MCTSTree::simulate_game() const
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{
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VERIFY_NOT_REACHED();
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Chess::Board clone = m_board;
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while (!clone.game_finished()) {
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clone.apply_move(clone.random_move());
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}
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return clone.game_score();
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}
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int MCTSTree::heuristic() const
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{
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if (m_board.game_finished())
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return m_board.game_score();
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double winchance = max(min(double(m_board.material_imbalance()) / 6, 1.0), -1.0);
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double random = double(rand()) / RAND_MAX;
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if (winchance >= random)
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return 1;
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if (winchance <= -random)
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return -1;
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return 0;
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}
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void MCTSTree::apply_result(int game_score)
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{
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m_simulations++;
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m_white_points += game_score;
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if (m_parent)
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m_parent->apply_result(game_score);
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}
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void MCTSTree::do_round()
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{
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auto& node = select_leaf().expand();
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int result;
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if (m_eval_method == EvalMethod::Simulation) {
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result = node.simulate_game();
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} else {
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result = node.heuristic();
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}
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node.apply_result(result);
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}
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Chess::Move MCTSTree::best_move() const
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{
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int score_multiplier = (m_board.turn() == Chess::Color::White) ? 1 : -1;
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Chess::Move best_move = { { 0, 0 }, { 0, 0 } };
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double best_score = -double(INFINITY);
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VERIFY(m_children.size());
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for (auto& node : m_children) {
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double node_score = node.expected_value() * score_multiplier;
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if (node_score >= best_score) {
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// The best move is the last move made in the child.
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best_move = node.m_board.moves()[node.m_board.moves().size() - 1];
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best_score = node_score;
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}
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}
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return best_move;
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}
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double MCTSTree::expected_value() const
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{
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if (m_simulations == 0)
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return 0;
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return double(m_white_points) / m_simulations;
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}
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double MCTSTree::uct(Chess::Color color) const
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{
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// UCT: Upper Confidence Bound Applied to Trees.
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// Kocsis, Levente; Szepesvári, Csaba (2006). "Bandit based Monte-Carlo Planning"
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// Fun fact: Szepesvári was my data structures professor.
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double expected = expected_value() * ((color == Chess::Color::White) ? 1 : -1);
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return expected + m_exploration_parameter * sqrt(log(m_parent->m_simulations) / m_simulations);
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}
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bool MCTSTree::expanded() const
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{
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if (!m_moves_generated)
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return false;
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for (auto& child : m_children) {
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if (child.m_simulations == 0)
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return false;
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}
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return true;
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}
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