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295 lines
12 KiB
C++
295 lines
12 KiB
C++
/*
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* Copyright (c) 2024, Andrew Kaster <akaster@serenityos.org>
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* Copyright (c) 2024, Jamie Mansfield <jmansfield@cadixdev.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Heap/Heap.h>
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#include <LibJS/Runtime/Realm.h>
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#include <LibJS/Runtime/Set.h>
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#include <LibWeb/Bindings/ExceptionOrUtils.h>
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#include <LibWeb/Bindings/FontFaceSetPrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/CSS/FontFace.h>
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#include <LibWeb/CSS/FontFaceSet.h>
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#include <LibWeb/CSS/Parser/Parser.h>
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#include <LibWeb/CSS/StyleValues/ShorthandStyleValue.h>
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#include <LibWeb/CSS/StyleValues/StringStyleValue.h>
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#include <LibWeb/CSS/StyleValues/StyleValueList.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/EventNames.h>
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#include <LibWeb/HTML/Scripting/TemporaryExecutionContext.h>
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#include <LibWeb/Platform/EventLoopPlugin.h>
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#include <LibWeb/WebIDL/Promise.h>
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namespace Web::CSS {
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JS_DEFINE_ALLOCATOR(FontFaceSet);
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// https://drafts.csswg.org/css-font-loading/#dom-fontfaceset-fontfaceset
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JS::NonnullGCPtr<FontFaceSet> FontFaceSet::construct_impl(JS::Realm& realm, Vector<JS::Handle<FontFace>> const& initial_faces)
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{
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auto ready_promise = WebIDL::create_promise(realm);
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auto set_entries = JS::Set::create(realm);
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// The FontFaceSet constructor, when called, must iterate its initialFaces argument and add each value to its set entries.
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for (auto const& face : initial_faces)
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set_entries->set_add(face);
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return realm.heap().allocate<FontFaceSet>(realm, realm, ready_promise, set_entries);
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}
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JS::NonnullGCPtr<FontFaceSet> FontFaceSet::create(JS::Realm& realm)
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{
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return construct_impl(realm, {});
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}
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FontFaceSet::FontFaceSet(JS::Realm& realm, JS::NonnullGCPtr<WebIDL::Promise> ready_promise, JS::NonnullGCPtr<JS::Set> set_entries)
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: DOM::EventTarget(realm)
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, m_set_entries(set_entries)
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, m_ready_promise(ready_promise)
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, m_status(Bindings::FontFaceSetLoadStatus::Loaded)
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{
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}
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void FontFaceSet::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(FontFaceSet);
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}
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void FontFaceSet::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_set_entries);
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visitor.visit(m_ready_promise);
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visitor.visit(m_loading_fonts);
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visitor.visit(m_loaded_fonts);
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visitor.visit(m_failed_fonts);
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}
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// https://drafts.csswg.org/css-font-loading/#dom-fontfaceset-add
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WebIDL::ExceptionOr<JS::NonnullGCPtr<FontFaceSet>>
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FontFaceSet::add(JS::Handle<FontFace> face)
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{
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// 1. If font is already in the FontFaceSet’s set entries, skip to the last step of this algorithm immediately.
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if (m_set_entries->set_has(face))
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return JS::NonnullGCPtr<FontFaceSet>(*this);
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// 2. If font is CSS-connected, throw an InvalidModificationError exception and exit this algorithm immediately.
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if (face->is_css_connected()) {
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return WebIDL::InvalidModificationError::create(realm(), "Cannot add a CSS-connected FontFace to a FontFaceSet"_string);
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}
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// 3. Add the font argument to the FontFaceSet’s set entries.
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m_set_entries->set_add(face);
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// 4. If font’s status attribute is "loading"
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if (face->status() == Bindings::FontFaceLoadStatus::Loading) {
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// 1. If the FontFaceSet’s [[LoadingFonts]] list is empty, switch the FontFaceSet to loading.
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if (m_loading_fonts.is_empty()) {
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m_status = Bindings::FontFaceSetLoadStatus::Loading;
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}
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// 2. Append font to the FontFaceSet’s [[LoadingFonts]] list.
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m_loading_fonts.append(*face);
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}
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// 5. Return the FontFaceSet.
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return JS::NonnullGCPtr<FontFaceSet>(*this);
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}
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// https://drafts.csswg.org/css-font-loading/#dom-fontfaceset-delete
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bool FontFaceSet::delete_(JS::Handle<FontFace> face)
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{
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// 1. If font is CSS-connected, return false and exit this algorithm immediately.
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if (face->is_css_connected()) {
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return false;
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}
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// 2. Let deleted be the result of removing font from the FontFaceSet’s set entries.
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bool deleted = m_set_entries->set_remove(face);
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// 3. If font is present in the FontFaceSet’s [[LoadedFonts]], or [[FailedFonts]] lists, remove it.
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m_loaded_fonts.remove_all_matching([face](auto const& entry) { return entry == face; });
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m_failed_fonts.remove_all_matching([face](auto const& entry) { return entry == face; });
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// 4. If font is present in the FontFaceSet’s [[LoadingFonts]] list, remove it. If font was the last item in that list (and so the list is now empty), switch the FontFaceSet to loaded.
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m_loading_fonts.remove_all_matching([face](auto const& entry) { return entry == face; });
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if (m_loading_fonts.is_empty()) {
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m_status = Bindings::FontFaceSetLoadStatus::Loaded;
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}
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return deleted;
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}
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// https://drafts.csswg.org/css-font-loading/#dom-fontfaceset-clear
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void FontFaceSet::clear()
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{
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// FIXME: Do the actual spec steps
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m_set_entries->set_clear();
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}
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// https://drafts.csswg.org/css-font-loading/#dom-fontfaceset-onloading
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void FontFaceSet::set_onloading(WebIDL::CallbackType* event_handler)
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{
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set_event_handler_attribute(HTML::EventNames::loading, event_handler);
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}
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// https://drafts.csswg.org/css-font-loading/#dom-fontfaceset-onloading
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WebIDL::CallbackType* FontFaceSet::onloading()
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{
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return event_handler_attribute(HTML::EventNames::loading);
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}
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// https://drafts.csswg.org/css-font-loading/#dom-fontfaceset-onloadingdone
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void FontFaceSet::set_onloadingdone(WebIDL::CallbackType* event_handler)
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{
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set_event_handler_attribute(HTML::EventNames::loadingdone, event_handler);
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}
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// https://drafts.csswg.org/css-font-loading/#dom-fontfaceset-onloadingdone
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WebIDL::CallbackType* FontFaceSet::onloadingdone()
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{
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return event_handler_attribute(HTML::EventNames::loadingdone);
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}
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// https://drafts.csswg.org/css-font-loading/#dom-fontfaceset-onloadingerror
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void FontFaceSet::set_onloadingerror(WebIDL::CallbackType* event_handler)
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{
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set_event_handler_attribute(HTML::EventNames::loadingerror, event_handler);
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}
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// https://drafts.csswg.org/css-font-loading/#dom-fontfaceset-onloadingerror
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WebIDL::CallbackType* FontFaceSet::onloadingerror()
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{
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return event_handler_attribute(HTML::EventNames::loadingerror);
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}
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// https://drafts.csswg.org/css-font-loading/#find-the-matching-font-faces
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static WebIDL::ExceptionOr<JS::NonnullGCPtr<JS::Set>> find_matching_font_faces(JS::Realm& realm, FontFaceSet& font_face_set, String const& font, String const&)
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{
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// 1. Parse font using the CSS value syntax of the font property. If a syntax error occurs, return a syntax error.
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auto parser = CSS::Parser::Parser::create(CSS::Parser::ParsingContext(realm), font);
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auto property = parser.parse_as_css_value(PropertyID::Font);
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if (!property)
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return WebIDL::SyntaxError::create(realm, "Unable to parse font"_string);
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// If the parsed value is a CSS-wide keyword, return a syntax error.
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if (property->is_css_wide_keyword())
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return WebIDL::SyntaxError::create(realm, "Parsed font is a CSS-wide keyword"_string);
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// FIXME: Absolutize all relative lengths against the initial values of the corresponding properties. (For example, a
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// relative font weight like bolder is evaluated against the initial value normal.)
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// FIXME: 2. If text was not explicitly provided, let it be a string containing a single space character (U+0020 SPACE).
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// 3. Let font family list be the list of font families parsed from font, and font style be the other font style
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// attributes parsed from font.
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auto const& font_family_list = property->as_shorthand().longhand(PropertyID::FontFamily)->as_value_list();
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// 4. Let available font faces be the available font faces within source. If the allow system fonts flag is specified,
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// add all system fonts to available font faces.
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auto available_font_faces = font_face_set.set_entries();
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// 5. Let matched font faces initially be an empty list.
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auto matched_font_faces = JS::Set::create(realm);
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// 6. For each family in font family list, use the font matching rules to select the font faces from available font
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// faces that match the font style, and add them to matched font faces. The use of the unicodeRange attribute means
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// that this may be more than just a single font face.
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for (auto const& font_family : font_family_list.values()) {
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// FIXME: The matching below is super basic. We currently just match font family names by their string value.
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if (!font_family->is_string())
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continue;
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auto const& font_family_name = font_family->as_string().string_value();
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for (auto font_face_value : *available_font_faces) {
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auto& font_face = verify_cast<FontFace>(font_face_value.key.as_object());
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if (font_face.family() != font_family_name)
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continue;
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matched_font_faces->set_add(font_face_value.key);
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}
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}
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// FIXME: 7. If matched font faces is empty, set the found faces flag to false. Otherwise, set it to true.
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// FIXME: 8. For each font face in matched font faces, if its defined unicode-range does not include the codepoint of at
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// least one character in text, remove it from the list.
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// 9. Return matched font faces and the found faces flag.
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return matched_font_faces;
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}
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// https://drafts.csswg.org/css-font-loading/#dom-fontfaceset-load
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JS::ThrowCompletionOr<JS::NonnullGCPtr<WebIDL::Promise>> FontFaceSet::load(String const& font, String const& text)
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{
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auto& realm = this->realm();
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// 1. Let font face set be the FontFaceSet object this method was called on. Let promise be a newly-created promise object.
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JS::NonnullGCPtr font_face_set = *this;
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auto promise = WebIDL::create_promise(realm);
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Platform::EventLoopPlugin::the().deferred_invoke(JS::create_heap_function(realm.heap(), [&realm, font_face_set, promise, font, text]() mutable {
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// 3. Find the matching font faces from font face set using the font and text arguments passed to the function,
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// and let font face list be the return value (ignoring the found faces flag). If a syntax error was returned,
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// reject promise with a SyntaxError exception and terminate these steps.
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auto result = find_matching_font_faces(realm, font_face_set, font, text);
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if (result.is_error()) {
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HTML::TemporaryExecutionContext execution_context { realm, HTML::TemporaryExecutionContext::CallbacksEnabled::Yes };
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WebIDL::reject_promise(realm, promise, Bindings::dom_exception_to_throw_completion(realm.vm(), result.release_error()).release_value().value());
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return;
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}
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auto matched_font_faces = result.release_value();
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// 4. Queue a task to run the following steps synchronously:
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HTML::queue_a_task(HTML::Task::Source::FontLoading, nullptr, nullptr, JS::create_heap_function(realm.heap(), [&realm, promise, matched_font_faces] {
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JS::MarkedVector<JS::NonnullGCPtr<WebIDL::Promise>> promises(realm.heap());
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// 1. For all of the font faces in the font face list, call their load() method.
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for (auto font_face_value : *matched_font_faces) {
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auto& font_face = verify_cast<FontFace>(font_face_value.key.as_object());
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font_face.load();
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promises.append(font_face.font_status_promise());
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}
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// 2. Resolve promise with the result of waiting for all of the [[FontStatusPromise]]s of each font face in
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// the font face list, in order.
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HTML::TemporaryExecutionContext execution_context { realm, HTML::TemporaryExecutionContext::CallbacksEnabled::Yes };
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WebIDL::wait_for_all(
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realm, promises,
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[&realm, promise](auto const&) {
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HTML::TemporaryExecutionContext execution_context { realm, HTML::TemporaryExecutionContext::CallbacksEnabled::Yes };
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WebIDL::resolve_promise(realm, promise);
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},
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[&realm, promise](auto error) {
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HTML::TemporaryExecutionContext execution_context { realm, HTML::TemporaryExecutionContext::CallbacksEnabled::Yes };
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WebIDL::reject_promise(realm, promise, error);
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});
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}));
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}));
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// 2. Return promise. Complete the rest of these steps asynchronously.
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return promise;
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}
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// https://drafts.csswg.org/css-font-loading/#font-face-set-ready
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JS::NonnullGCPtr<WebIDL::Promise> FontFaceSet::ready() const
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{
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return m_ready_promise;
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}
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void FontFaceSet::resolve_ready_promise()
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{
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WebIDL::resolve_promise(realm(), m_ready_promise);
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}
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}
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