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6dd10ad8dc
Change #2811 made window title stripes and window title shadow themable, but it used the same stripe and shadow color for all window modes. This is fine for the new 'basalt' theme which uses the same color in all four window modes, but it changed the default theme so that background windows had brown stripes and a brown shadow. Instead, make the title stripe and title shadow themable per window mode, and change the default theme to restore the colors it had before change #2811: The title stripe color is the same as Border1 for all window modes, and the title shadow is the same as the title stripe darkened by 0.6.
155 lines
8.1 KiB
C++
155 lines
8.1 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Forward.h>
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#include <AK/Noncopyable.h>
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#include <AK/RefCounted.h>
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#include <AK/RefPtr.h>
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#include <LibGUI/Forward.h>
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#include <LibGfx/SystemTheme.h>
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namespace Gfx {
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class PaletteImpl : public RefCounted<PaletteImpl> {
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AK_MAKE_NONCOPYABLE(PaletteImpl)
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AK_MAKE_NONMOVABLE(PaletteImpl)
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public:
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~PaletteImpl();
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static NonnullRefPtr<PaletteImpl> create_with_shared_buffer(SharedBuffer&);
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NonnullRefPtr<PaletteImpl> clone() const;
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Color color(ColorRole) const;
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int metric(MetricRole) const;
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String path(PathRole) const;
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const SystemTheme& theme() const;
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void replace_internal_buffer(Badge<GUI::Application>, SharedBuffer& buffer);
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private:
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explicit PaletteImpl(SharedBuffer&);
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RefPtr<SharedBuffer> m_theme_buffer;
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};
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class Palette {
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public:
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explicit Palette(const PaletteImpl&);
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~Palette();
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Color window() const { return color(ColorRole::Window); }
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Color window_text() const { return color(ColorRole::WindowText); }
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Color selection() const { return color(ColorRole::Selection); }
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Color selection_text() const { return color(ColorRole::SelectionText); }
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Color inactive_selection() const { return color(ColorRole::InactiveSelection); }
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Color inactive_selection_text() const { return color(ColorRole::InactiveSelectionText); }
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Color desktop_background() const { return color(ColorRole::DesktopBackground); }
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Color active_window_border1() const { return color(ColorRole::ActiveWindowBorder1); }
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Color active_window_border2() const { return color(ColorRole::ActiveWindowBorder2); }
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Color active_window_title() const { return color(ColorRole::ActiveWindowTitle); }
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Color active_window_title_stripes() const { return color(ColorRole::ActiveWindowTitleStripes); }
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Color active_window_title_shadow() const { return color(ColorRole::ActiveWindowTitleShadow); }
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Color inactive_window_border1() const { return color(ColorRole::InactiveWindowBorder1); }
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Color inactive_window_border2() const { return color(ColorRole::InactiveWindowBorder2); }
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Color inactive_window_title() const { return color(ColorRole::InactiveWindowTitle); }
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Color inactive_window_title_stripes() const { return color(ColorRole::InactiveWindowTitleStripes); }
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Color inactive_window_title_shadow() const { return color(ColorRole::InactiveWindowTitleShadow); }
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Color moving_window_border1() const { return color(ColorRole::MovingWindowBorder1); }
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Color moving_window_border2() const { return color(ColorRole::MovingWindowBorder2); }
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Color moving_window_title() const { return color(ColorRole::MovingWindowTitle); }
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Color moving_window_title_stripes() const { return color(ColorRole::MovingWindowTitleStripes); }
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Color moving_window_title_shadow() const { return color(ColorRole::MovingWindowTitleShadow); }
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Color highlight_window_border1() const { return color(ColorRole::HighlightWindowBorder1); }
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Color highlight_window_border2() const { return color(ColorRole::HighlightWindowBorder2); }
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Color highlight_window_title() const { return color(ColorRole::HighlightWindowTitle); }
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Color highlight_window_title_stripes() const { return color(ColorRole::HighlightWindowTitleStripes); }
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Color highlight_window_title_shadow() const { return color(ColorRole::HighlightWindowTitleShadow); }
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Color menu_stripe() const { return color(ColorRole::MenuStripe); }
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Color menu_base() const { return color(ColorRole::MenuBase); }
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Color menu_base_text() const { return color(ColorRole::MenuBaseText); }
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Color menu_selection() const { return color(ColorRole::MenuSelection); }
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Color menu_selection_text() const { return color(ColorRole::MenuSelectionText); }
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Color base() const { return color(ColorRole::Base); }
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Color base_text() const { return color(ColorRole::BaseText); }
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Color button() const { return color(ColorRole::Button); }
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Color button_text() const { return color(ColorRole::ButtonText); }
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Color threed_highlight() const { return color(ColorRole::ThreedHighlight); }
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Color threed_shadow1() const { return color(ColorRole::ThreedShadow1); }
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Color threed_shadow2() const { return color(ColorRole::ThreedShadow2); }
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Color hover_highlight() const { return color(ColorRole::HoverHighlight); }
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Color rubber_band_fill() const { return color(ColorRole::RubberBandFill); }
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Color rubber_band_border() const { return color(ColorRole::RubberBandBorder); }
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Color ruler() const { return color(ColorRole::Ruler); }
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Color ruler_border() const { return color(ColorRole::RulerBorder); }
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Color ruler_active_text() const { return color(ColorRole::RulerActiveText); }
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Color ruler_inactive_text() const { return color(ColorRole::RulerInactiveText); }
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Color text_cursor() const { return color(ColorRole::TextCursor); }
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Color focus_outline() const { return color(ColorRole::FocusOutline); }
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Color link() const { return color(ColorRole::Link); }
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Color active_link() const { return color(ColorRole::ActiveLink); }
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Color visited_link() const { return color(ColorRole::VisitedLink); }
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Color syntax_comment() const { return color(ColorRole::SyntaxComment); }
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Color syntax_number() const { return color(ColorRole::SyntaxNumber); }
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Color syntax_string() const { return color(ColorRole::SyntaxString); }
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Color syntax_identifier() const { return color(ColorRole::SyntaxIdentifier); }
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Color syntax_type() const { return color(ColorRole::SyntaxType); }
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Color syntax_punctuation() const { return color(ColorRole::SyntaxPunctuation); }
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Color syntax_operator() const { return color(ColorRole::SyntaxOperator); }
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Color syntax_keyword() const { return color(ColorRole::SyntaxKeyword); }
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Color syntax_control_keyword() const { return color(ColorRole::SyntaxControlKeyword); }
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Color syntax_preprocessor_statement() const { return color(ColorRole::SyntaxPreprocessorStatement); }
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Color syntax_preprocessor_value() const { return color(ColorRole::SyntaxPreprocessorValue); }
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int window_title_height() const { return metric(MetricRole::TitleHeight); }
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int window_title_button_width() const { return metric(MetricRole::TitleButtonWidth); }
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int window_title_button_height() const { return metric(MetricRole::TitleButtonHeight); }
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String title_button_icons_path() const { return path(PathRole::TitleButtonIcons); }
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Color color(ColorRole role) const { return m_impl->color(role); }
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int metric(MetricRole role) const { return m_impl->metric(role); }
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String path(PathRole role) const { return m_impl->path(role); }
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void set_color(ColorRole, Color);
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void set_metric(MetricRole, int);
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void set_path(PathRole, String);
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const SystemTheme& theme() const { return m_impl->theme(); }
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PaletteImpl& impl() { return *m_impl; }
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const PaletteImpl& impl() const { return *m_impl; }
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private:
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NonnullRefPtr<PaletteImpl> m_impl;
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};
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}
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using Gfx::Palette;
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