ladybird/Ports/quake3/patches/ReadMe.md
2022-04-09 11:40:33 +02:00

1.2 KiB

Patches for quake3 on SerenityOS

0001-Meta-Refactor-Makefile-to-support-Serenity.patch

Meta: Refactor Makefile to support Serenity

0002-Engine-Add-Serenity-so-q_platform.h.patch

Engine: Add Serenity so q_platform.h

0003-Engine-Add-sys-select.h-include-for-Serenity.patch

Engine: Add <sys/select.h> include for Serenity

QuakeIII makes extensive use of the select() syscall for its' netcode. It seems that Linux has this in a header that isn't <sys/select.h> like us, which results in an implicit declaration error.

0004-Meta-Add-ldl-library-for-Serenity-target.patch

Meta: Add -ldl library for Serenity target

0005-Engine-Move-ifdef-to-more-sensible-location.patch

Engine: Move #ifdef to more sensible location

No linker errors in this dojo!

0006-Meta-Add-ARCH-to-TOOLS_CFLAGS.patch

Meta: Add ARCH to TOOLS_CFLAGS

0007-Meta-Remove-extension-from-main-game-exe.patch

Meta: Remove extension from main game exe

0008-Engine-Use-Serenity-style-PROT_EXEC-mmap.patch

Engine: Use Serenity style PROT_EXEC mmap

The code for this was really old and crusty, so let's ifdef it out and use some more friendly Serenity style memory code.