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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
171 lines
5 KiB
C++
171 lines
5 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/URL.h>
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#include <AK/Vector.h>
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#include <LibDesktop/Launcher.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/ColumnsView.h>
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#include <LibGUI/FileSystemModel.h>
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#include <LibGUI/IconView.h>
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#include <LibGUI/StackWidget.h>
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#include <LibGUI/TableView.h>
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#include <fcntl.h>
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#include <sys/stat.h>
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namespace FileManager {
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class LauncherHandler : public RefCounted<LauncherHandler> {
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public:
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LauncherHandler(const NonnullRefPtr<Desktop::Launcher::Details>& details)
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: m_details(details)
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{
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}
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NonnullRefPtr<GUI::Action> create_launch_action(Function<void(const LauncherHandler&)>);
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const Desktop::Launcher::Details& details() const { return *m_details; }
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private:
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NonnullRefPtr<Desktop::Launcher::Details> m_details;
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};
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class DirectoryView final
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: public GUI::StackWidget
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, private GUI::ModelClient {
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C_OBJECT(DirectoryView);
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public:
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enum class Mode {
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Desktop,
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Normal,
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};
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virtual ~DirectoryView() override;
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void open(String const& path);
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String path() const { return model().root_path(); }
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void open_parent_directory();
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void open_previous_directory();
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void open_next_directory();
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int path_history_size() const { return m_path_history.size(); }
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int path_history_position() const { return m_path_history_position; }
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static RefPtr<LauncherHandler> get_default_launch_handler(const NonnullRefPtrVector<LauncherHandler>& handlers);
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static NonnullRefPtrVector<LauncherHandler> get_launch_handlers(const URL& url);
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static NonnullRefPtrVector<LauncherHandler> get_launch_handlers(const String& path);
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void refresh();
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void launch(const URL&, const LauncherHandler&) const;
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Function<void(const StringView& path, bool can_read_in_path, bool can_write_in_path)> on_path_change;
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Function<void(GUI::AbstractView&)> on_selection_change;
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Function<void(const GUI::ModelIndex&, const GUI::ContextMenuEvent&)> on_context_menu_request;
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Function<void(const StringView&)> on_status_message;
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Function<void(int done, int total)> on_thumbnail_progress;
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Function<void()> on_accepted_drop;
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enum ViewMode {
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Invalid,
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Table,
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Columns,
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Icon
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};
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void set_view_mode(ViewMode);
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ViewMode view_mode() const { return m_view_mode; }
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GUI::AbstractView& current_view()
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{
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switch (m_view_mode) {
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case ViewMode::Table:
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return *m_table_view;
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case ViewMode::Columns:
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return *m_columns_view;
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case ViewMode::Icon:
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return *m_icon_view;
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default:
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VERIFY_NOT_REACHED();
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}
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}
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const GUI::AbstractView& current_view() const
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{
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return const_cast<DirectoryView*>(this)->current_view();
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}
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template<typename Callback>
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void for_each_view_implementation(Callback callback)
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{
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if (m_icon_view)
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callback(*m_icon_view);
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if (m_table_view)
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callback(*m_table_view);
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if (m_columns_view)
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callback(*m_columns_view);
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}
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void set_should_show_dotfiles(bool);
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const GUI::FileSystemModel::Node& node(const GUI::ModelIndex&) const;
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bool is_desktop() const { return m_mode == Mode::Desktop; }
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Vector<String> selected_file_paths() const;
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GUI::Action& mkdir_action() { return *m_mkdir_action; }
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GUI::Action& touch_action() { return *m_touch_action; }
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GUI::Action& open_terminal_action() { return *m_open_terminal_action; }
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GUI::Action& delete_action() { return *m_delete_action; }
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GUI::Action& force_delete_action() { return *m_force_delete_action; }
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private:
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explicit DirectoryView(Mode);
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const GUI::FileSystemModel& model() const { return *m_model; }
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GUI::FileSystemModel& model() { return *m_model; }
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void handle_selection_change();
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void handle_drop(const GUI::ModelIndex&, const GUI::DropEvent&);
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void do_delete(bool should_confirm);
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// ^GUI::ModelClient
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virtual void model_did_update(unsigned) override;
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void setup_actions();
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void setup_model();
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void setup_icon_view();
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void setup_columns_view();
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void setup_table_view();
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void handle_activation(const GUI::ModelIndex&);
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void set_status_message(const StringView&);
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void update_statusbar();
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Mode m_mode { Mode::Normal };
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ViewMode m_view_mode { Invalid };
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NonnullRefPtr<GUI::FileSystemModel> m_model;
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NonnullRefPtr<GUI::SortingProxyModel> m_sorting_model;
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size_t m_path_history_position { 0 };
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Vector<String> m_path_history;
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void add_path_to_history(String);
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RefPtr<GUI::Label> m_error_label;
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RefPtr<GUI::TableView> m_table_view;
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RefPtr<GUI::IconView> m_icon_view;
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RefPtr<GUI::ColumnsView> m_columns_view;
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RefPtr<GUI::Action> m_mkdir_action;
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RefPtr<GUI::Action> m_touch_action;
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RefPtr<GUI::Action> m_open_terminal_action;
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RefPtr<GUI::Action> m_delete_action;
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RefPtr<GUI::Action> m_force_delete_action;
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};
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}
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