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088d7be19c
The open menu stack is an internal data structure that outside classes shouldn't really need to know about. Add MenuManager::has_open_menu() so that the WindowManager can still know whether a menu is open or not.
126 lines
3.7 KiB
C++
126 lines
3.7 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "Menu.h"
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#include "MenuBar.h"
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#include "Window.h"
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#include <AK/HashMap.h>
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#include <LibCore/Object.h>
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namespace WindowServer {
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class MenuManager final : public Core::Object {
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C_OBJECT(MenuManager)
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public:
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static MenuManager& the();
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MenuManager();
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virtual ~MenuManager() override;
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void refresh();
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bool is_open(const Menu&) const;
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bool has_open_menu() const { return !m_open_menu_stack.is_empty(); }
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Gfx::Rect menubar_rect() const;
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static int menubar_menu_margin() { return 16; }
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void set_needs_window_resize();
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Menu* current_menu() { return m_current_menu.ptr(); }
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void set_current_menu(Menu*, bool is_submenu = false);
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void open_menu(Menu&);
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void toggle_menu(Menu&);
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MenuBar* current_menubar() { return m_current_menubar.ptr(); }
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void set_current_menubar(MenuBar*);
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void close_menubar(MenuBar&);
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void close_bar();
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void close_everyone();
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void close_everyone_not_in_lineage(Menu&);
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void close_menu_and_descendants(Menu&);
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void close_all_menus_from_client(Badge<ClientConnection>, ClientConnection&);
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void toggle_system_menu()
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{
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if (m_system_menu)
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toggle_menu(*m_system_menu);
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}
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Menu* system_menu() { return m_system_menu; }
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void set_system_menu(Menu&);
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int theme_index() const { return m_theme_index; }
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Window& window() { return *m_window; }
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template<typename Callback>
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void for_each_active_menubar_menu(Callback callback)
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{
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if (system_menu()) {
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if (callback(*system_menu()) == IterationDecision::Break)
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return;
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}
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if (m_current_menubar)
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m_current_menubar->for_each_menu(callback);
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}
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void did_change_theme();
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private:
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const Gfx::Font& menu_font() const;
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const Gfx::Font& app_menu_font() const;
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void close_menus(const Vector<Menu*>&);
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const Window& window() const { return *m_window; }
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virtual void event(Core::Event&) override;
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void handle_mouse_event(MouseEvent&);
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void handle_menu_mouse_event(Menu&, const MouseEvent&);
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void draw();
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RefPtr<Window> m_window;
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WeakPtr<Menu> m_current_menu;
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Vector<WeakPtr<Menu>> m_open_menu_stack;
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WeakPtr<Menu> m_system_menu;
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bool m_needs_window_resize { false };
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bool m_bar_open { false };
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int m_theme_index { 0 };
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WeakPtr<MenuBar> m_current_menubar;
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};
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}
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