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f89eb0e4ce
This is not only easier to comprehend code-wise and avoids some function overloads, but also makes resizing the board while preserving game state *a lot* easier. We now no longer have to allocate a new board on every resize, we just grow/shrink the individual row vectors. Also fixes a crash when clicking the board widget outside of the drawn board area.
115 lines
2.6 KiB
C++
115 lines
2.6 KiB
C++
/*
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* Copyright (c) 2021, Andres Crucitti <dasc495@gmail.com>
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* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "Board.h"
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#include <AK/Random.h>
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#include <time.h>
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Board::Board(size_t rows, size_t columns)
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{
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resize(rows, columns);
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}
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Board::~Board()
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{
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}
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void Board::run_generation()
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{
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m_stalled = true;
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Vector<Vector<bool>> new_cells;
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new_cells.resize(m_rows);
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for (size_t row = 0; row < m_rows; ++row)
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new_cells[row].resize(m_columns);
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for_each_cell([&](auto row, auto column) {
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bool old_value = m_cells[row][column];
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bool new_value = calculate_next_value(row, column);
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new_cells[row][column] = new_value;
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if (old_value != new_value)
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m_stalled = false;
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});
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if (m_stalled)
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return;
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m_cells = move(new_cells);
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}
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bool Board::calculate_next_value(size_t row, size_t column) const
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{
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int top_left = cell(row - 1, column - 1);
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int top_mid = cell(row - 1, column);
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int top_right = cell(row - 1, column + 1);
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int left = cell(row, column - 1);
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int right = cell(row, column + 1);
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int bottom_left = cell(row + 1, column - 1);
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int bottom_mid = cell(row + 1, column);
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int bottom_right = cell(row + 1, column + 1);
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int sum = top_left + top_mid + top_right + left + right + bottom_left + bottom_mid + bottom_right;
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bool old_value = m_cells[row][column];
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bool new_value = old_value;
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if (old_value) {
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if (sum < 2 || sum > 3)
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new_value = false;
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} else {
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if (sum == 3)
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new_value = true;
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}
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return new_value;
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}
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void Board::clear()
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{
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for_each_cell([this](auto row, auto column) {
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set_cell(row, column, false);
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});
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}
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void Board::randomize()
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{
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for_each_cell([this](auto row, auto column) {
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set_cell(row, column, get_random<u32>() % 2);
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});
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}
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void Board::resize(size_t rows, size_t columns)
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{
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m_rows = rows;
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m_columns = columns;
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// Vector values get default-initialized, we don't need to set them to false explicitly.
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m_cells.resize(rows);
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for (size_t row = 0; row < rows; ++row)
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m_cells[row].resize(columns);
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}
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void Board::toggle_cell(size_t row, size_t column)
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{
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VERIFY(row < m_rows && column < m_columns);
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m_cells[row][column] = !m_cells[row][column];
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}
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void Board::set_cell(size_t row, size_t column, bool on)
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{
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VERIFY(row < m_rows && column < m_columns);
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m_cells[row][column] = on;
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}
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bool Board::cell(size_t row, size_t column) const
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{
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if (row >= m_rows || column >= m_columns)
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return false;
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return m_cells[row][column];
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}
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