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1f1d5ed119
Updated the version of Cave Story that is pulled from my repo. The original port of this was missing game files that would've been extracted on first boot such as .pbm files, and some .pxt files.
37 lines
1.1 KiB
Bash
Executable file
37 lines
1.1 KiB
Bash
Executable file
#!/usr/bin/env -S bash ../.port_include.sh
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port='cavestory'
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version='2.6.5-1'
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files=('https://github.com/gloof11/nxengine-evo/archive/b427ed7bcd403a4dbb07703fe0eb015c3350bbfc.zip nxengine-evo-b427ed7bcd403a4dbb07703fe0eb015c3350bbfc.zip 83e66960e27ec928d1217439754f0dd733765ecaf760c02832e5b35f4858ea8a')
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depends=(
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'libjpeg'
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'libpng'
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'SDL2'
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'SDL2_image'
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'SDL2_mixer'
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'SDL2_ttf'
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)
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workdir="nxengine-evo-b427ed7bcd403a4dbb07703fe0eb015c3350bbfc"
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launcher_name='Cave Story'
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launcher_category='Games'
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launcher_command='/usr/local/bin/nxengine-evo'
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icon_file='platform/switch/icon.jpg'
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useconfigure='true'
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configopts=(
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'-DCMAKE_BUILD_TYPE=Release ..'
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"-DCMAKE_TOOLCHAIN_FILE=${SERENITY_BUILD_DIR}/CMakeToolchain.txt"
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"-DSDL2_INCLUDE_DIR=${SERENITY_INSTALL_ROOT}/usr/local/include/SDL2"
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"-DSDL2_IMAGE_INCLUDE_DIR=${SERENITY_INSTALL_ROOT}/usr/local/include/SDL2"
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"-DSDL2_MIXER_INCLUDE_DIR=${SERENITY_INSTALL_ROOT}/usr/local/include/SDL2"
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)
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configure() {
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run cmake -B build "${configopts[@]}"
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}
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build () {
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run make -C build "${makeopts[@]}"
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}
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install () {
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run make -C build install
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}
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