ladybird/Libraries/LibGfx/ClassicStylePainter.h
Andreas Kling 92c073a9d1 LIbGUI+LibGfx: Paint focused push buttons with a heavier look
Draw a heavy shadow frame around focused push buttons for emphasis.
For now I've used the ThreedShadow2 color role as it feels dark enough.
2020-12-28 12:41:26 +01:00

49 lines
2.7 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2020 Sarah Taube <metalflakecobaltpaint@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Forward.h>
#include <LibGfx/Forward.h>
#include <LibGfx/StylePainter.h>
namespace Gfx {
class ClassicStylePainter : public BaseStylePainter {
public:
void paint_button(Painter&, const IntRect&, const Palette&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true, bool focused = false) override;
void paint_tab_button(Painter&, const IntRect&, const Palette&, bool active, bool hovered, bool enabled, bool top) override;
void paint_surface(Painter&, const IntRect&, const Palette&, bool paint_vertical_lines = true, bool paint_top_line = true) override;
void paint_frame(Painter&, const IntRect&, const Palette&, FrameShape, FrameShadow, int thickness, bool skip_vertical_lines = false) override;
void paint_window_frame(Painter&, const IntRect&, const Palette&) override;
void paint_progress_bar(Painter&, const IntRect&, const Palette&, int min, int max, int value, const StringView& text) override;
void paint_radio_button(Painter&, const IntRect&, const Palette&, bool is_checked, bool is_being_pressed) override;
void paint_check_box(Painter&, const IntRect&, const Palette&, bool is_enabled, bool is_checked, bool is_being_pressed) override;
void paint_transparency_grid(Painter&, const IntRect&, const Palette&) override;
};
}