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Instead of converting images to alpha masks on the CPU, we now delegate that work to the GPU if possible, by way of SkSL shaders. This noticeably speeds up https://vercel.com/ which has a ton of SVG masking going on. The old implementation used 15% of CPU time when loading the page, this one uses basically none. |
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.. | ||
assets | ||
images | ||
reference | ||
alt-frame.html | ||
border-radius.html | ||
canvas-arcs-and-ellipses.html | ||
canvas-fillstyle-rgb.html | ||
canvas-implict-moves-and-lines.html | ||
canvas-path-rect.html | ||
canvas-text.html | ||
canvas-unpremultiplied-image.html | ||
clip-path-polygon.html | ||
css-background-clip-text.html | ||
css-background-position.html | ||
css-background-repeat.html | ||
css-backgrounds.html | ||
css-color-functions.html | ||
css-gradients.html | ||
css-transform-box.html | ||
inline-node.html | ||
input-placeholder.html | ||
meter.html | ||
nested-boxes-with-hidden-overflow-and-border-radius.html | ||
object-fit-position.html | ||
opacity-stacking.html | ||
outer-box-shadow.html | ||
svg-axis-aligned-lines.html | ||
svg-background-no-natural-size.html | ||
svg-clip-path-and-mask.html | ||
svg-clip-rule.html | ||
svg-foreign-object-mask.html | ||
svg-gradient-spreadMethod.html | ||
svg-maskContentUnits.html | ||
svg-non-local-clip-path.html | ||
svg-radialGradient.html | ||
svg-simple-clipPath.html | ||
svg-stroke-paintstyle-with-opacity.html | ||
svg-text-effects.html | ||
svg-textPath.html | ||
text-decorations.html | ||
text-direction.html | ||
text-shadow.html |