ladybird/Applications/KeyboardMapper/KeyboardMapperWidget.h
Hüseyin ASLITÜRK d3578fdf9b Applications: Add new KeyboardMapper application
New editing app for keymap files.
2020-06-03 21:52:40 +02:00

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/*
* Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "KeyButton.h"
#include <LibGUI/Button.h>
#include <LibKeyboard/CharacterMapData.h>
class KeyboardMapperWidget : public GUI::Widget {
C_OBJECT(KeyboardMapperWidget)
public:
KeyboardMapperWidget();
virtual ~KeyboardMapperWidget() override;
void create_frame();
void load_from_file(const String);
void save();
void save_to_file(const StringView&);
protected:
virtual void keydown_event(GUI::KeyEvent&) override;
virtual void keyup_event(GUI::KeyEvent&) override;
void set_current_map(const String);
void update_window_title();
private:
Vector<KeyButton*> m_keys;
RefPtr<GUI::Widget> m_map_group;
String m_file_name;
Keyboard::CharacterMapData m_character_map;
String m_current_map_name;
bool m_modified { false };
};