ladybird/Kernel/Thread.h
Andreas Kling c1bbd40b9e Kernel: Rename "descriptor" to "description" where appropriate.
Now that FileDescription is called that, variables of that type should not
be called "descriptor". This is kinda wordy but we'll get used to it.
2019-06-13 22:03:04 +02:00

262 lines
7.8 KiB
C++

#pragma once
#include <AK/AKString.h>
#include <AK/InlineLinkedList.h>
#include <AK/OwnPtr.h>
#include <AK/RetainPtr.h>
#include <AK/Vector.h>
#include <Kernel/Arch/i386/CPU.h>
#include <Kernel/KResult.h>
#include <Kernel/UnixTypes.h>
#include <Kernel/VM/Region.h>
#include <Kernel/VirtualAddress.h>
class Alarm;
class FileDescription;
class Process;
class Region;
class Thread;
enum class ShouldUnblockThread {
No = 0,
Yes
};
struct SignalActionData {
VirtualAddress handler_or_sigaction;
dword mask { 0 };
int flags { 0 };
};
extern InlineLinkedList<Thread>* g_runnable_threads;
extern InlineLinkedList<Thread>* g_nonrunnable_threads;
class Thread : public InlineLinkedListNode<Thread> {
friend class Process;
friend class Scheduler;
public:
explicit Thread(Process&);
~Thread();
static void initialize();
static void finalize_dying_threads();
static Vector<Thread*> all_threads();
static bool is_thread(void*);
int tid() const { return m_tid; }
int pid() const;
Process& process() { return m_process; }
const Process& process() const { return m_process; }
void finalize();
enum State : byte {
Invalid = 0,
Runnable,
Running,
Skip1SchedulerPass,
Skip0SchedulerPasses,
Dying,
Dead,
Stopped,
BlockedLurking,
BlockedSleep,
BlockedWait,
BlockedRead,
BlockedWrite,
BlockedSignal,
BlockedSelect,
BlockedConnect,
BlockedReceive,
BlockedSnoozing,
};
void did_schedule() { ++m_times_scheduled; }
dword times_scheduled() const { return m_times_scheduled; }
bool is_stopped() const { return m_state == Stopped; }
bool is_blocked() const
{
return m_state == BlockedSleep || m_state == BlockedWait || m_state == BlockedRead || m_state == BlockedWrite || m_state == BlockedSignal || m_state == BlockedSelect;
}
bool in_kernel() const { return (m_tss.cs & 0x03) == 0; }
dword frame_ptr() const { return m_tss.ebp; }
dword stack_ptr() const { return m_tss.esp; }
word selector() const { return m_far_ptr.selector; }
TSS32& tss() { return m_tss; }
State state() const { return m_state; }
dword ticks() const { return m_ticks; }
pid_t waitee_pid() const { return m_waitee_pid; }
void sleep(dword ticks);
void block(Thread::State);
void block(Thread::State, FileDescription&);
void unblock();
void set_wakeup_time(qword t) { m_wakeup_time = t; }
qword wakeup_time() const { return m_wakeup_time; }
void snooze_until(Alarm&);
KResult wait_for_connect(FileDescription&);
const FarPtr& far_ptr() const { return m_far_ptr; }
bool tick();
void set_ticks_left(dword t) { m_ticks_left = t; }
dword ticks_left() const { return m_ticks_left; }
dword kernel_stack_base() const { return m_kernel_stack_base; }
dword kernel_stack_for_signal_handler_base() const { return m_kernel_stack_for_signal_handler_region ? m_kernel_stack_for_signal_handler_region->vaddr().get() : 0; }
void set_selector(word s) { m_far_ptr.selector = s; }
void set_state(State);
void send_signal(byte signal, Process* sender);
ShouldUnblockThread dispatch_one_pending_signal();
ShouldUnblockThread dispatch_signal(byte signal);
bool has_unmasked_pending_signals() const;
void terminate_due_to_signal(byte signal);
FPUState& fpu_state() { return *m_fpu_state; }
bool has_used_fpu() const { return m_has_used_fpu; }
void set_has_used_fpu(bool b) { m_has_used_fpu = b; }
void set_default_signal_dispositions();
void push_value_on_stack(dword);
void make_userspace_stack_for_main_thread(Vector<String> arguments, Vector<String> environment);
void make_userspace_stack_for_secondary_thread(void* argument);
Thread* clone(Process&);
// For InlineLinkedList
Thread* m_prev { nullptr };
Thread* m_next { nullptr };
InlineLinkedList<Thread>* thread_list() { return m_thread_list; }
void set_thread_list(InlineLinkedList<Thread>*);
template<typename Callback>
static void for_each_in_state(State, Callback);
template<typename Callback>
static void for_each_living(Callback);
template<typename Callback>
static void for_each_runnable(Callback);
template<typename Callback>
static void for_each_nonrunnable(Callback);
template<typename Callback>
static void for_each(Callback);
static bool is_runnable_state(Thread::State state)
{
return state == Thread::State::Running || state == Thread::State::Runnable;
}
static InlineLinkedList<Thread>* thread_list_for_state(Thread::State state)
{
if (is_runnable_state(state))
return g_runnable_threads;
return g_nonrunnable_threads;
}
private:
Process& m_process;
int m_tid { -1 };
TSS32 m_tss;
OwnPtr<TSS32> m_tss_to_resume_kernel;
FarPtr m_far_ptr;
dword m_ticks { 0 };
dword m_ticks_left { 0 };
qword m_wakeup_time { 0 };
dword m_times_scheduled { 0 };
dword m_pending_signals { 0 };
dword m_signal_mask { 0 };
dword m_kernel_stack_base { 0 };
RetainPtr<Region> m_kernel_stack_region;
RetainPtr<Region> m_kernel_stack_for_signal_handler_region;
pid_t m_waitee_pid { -1 };
RetainPtr<FileDescription> m_blocked_description;
timeval m_select_timeout;
SignalActionData m_signal_action_data[32];
Region* m_signal_stack_user_region { nullptr };
Alarm* m_snoozing_alarm { nullptr };
Vector<int> m_select_read_fds;
Vector<int> m_select_write_fds;
Vector<int> m_select_exceptional_fds;
FPUState* m_fpu_state { nullptr };
InlineLinkedList<Thread>* m_thread_list { nullptr };
State m_state { Invalid };
bool m_select_has_timeout { false };
bool m_has_used_fpu { false };
bool m_was_interrupted_while_blocked { false };
};
HashTable<Thread*>& thread_table();
const char* to_string(Thread::State);
template<typename Callback>
inline void Thread::for_each_in_state(State state, Callback callback)
{
ASSERT_INTERRUPTS_DISABLED();
for (auto* thread = thread_list_for_state(state)->head(); thread;) {
auto* next_thread = thread->next();
if (thread->state() == state)
callback(*thread);
thread = next_thread;
}
}
template<typename Callback>
inline void Thread::for_each_living(Callback callback)
{
ASSERT_INTERRUPTS_DISABLED();
for (auto* thread = g_runnable_threads->head(); thread;) {
auto* next_thread = thread->next();
if (thread->state() != Thread::State::Dead && thread->state() != Thread::State::Dying)
callback(*thread);
thread = next_thread;
}
for (auto* thread = g_nonrunnable_threads->head(); thread;) {
auto* next_thread = thread->next();
if (thread->state() != Thread::State::Dead && thread->state() != Thread::State::Dying)
callback(*thread);
thread = next_thread;
}
}
template<typename Callback>
inline void Thread::for_each(Callback callback)
{
ASSERT_INTERRUPTS_DISABLED();
for_each_runnable(callback);
for_each_nonrunnable(callback);
}
template<typename Callback>
inline void Thread::for_each_runnable(Callback callback)
{
ASSERT_INTERRUPTS_DISABLED();
for (auto* thread = g_runnable_threads->head(); thread;) {
auto* next_thread = thread->next();
if (callback(*thread) == IterationDecision::Break)
return;
thread = next_thread;
}
}
template<typename Callback>
inline void Thread::for_each_nonrunnable(Callback callback)
{
ASSERT_INTERRUPTS_DISABLED();
for (auto* thread = g_nonrunnable_threads->head(); thread;) {
auto* next_thread = thread->next();
if (callback(*thread) == IterationDecision::Break)
return;
thread = next_thread;
}
}