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5646a95161
This is overridden by all subclasses, so can just be pure virtual.
175 lines
5.1 KiB
C++
175 lines
5.1 KiB
C++
#pragma once
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#include <AK/HashTable.h>
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#include <AK/NonnullRefPtrVector.h>
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#include <AK/RefCounted.h>
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#include <AK/RefPtr.h>
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#include <Kernel/FileSystem/File.h>
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#include <Kernel/KResult.h>
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#include <Kernel/Lock.h>
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#include <Kernel/UnixTypes.h>
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enum class ShouldBlock {
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No = 0,
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Yes = 1
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};
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class FileDescription;
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class Socket : public File {
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public:
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static KResultOr<NonnullRefPtr<Socket>> create(int domain, int type, int protocol);
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virtual ~Socket() override;
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int domain() const { return m_domain; }
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int type() const { return m_type; }
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int protocol() const { return m_protocol; }
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enum class SetupState {
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Unstarted, // we haven't tried to set the socket up yet
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InProgress, // we're in the process of setting things up - for TCP maybe we've sent a SYN packet
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Completed, // the setup process is complete, but not necessarily successful
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};
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enum class Role : u8 {
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None,
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Listener,
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Accepted,
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Connected,
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Connecting
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};
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static const char* to_string(SetupState setup_state)
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{
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switch (setup_state) {
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case SetupState::Unstarted:
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return "Unstarted";
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case SetupState::InProgress:
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return "InProgress";
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case SetupState::Completed:
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return "Completed";
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default:
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return "None";
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}
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}
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SetupState setup_state() const { return m_setup_state; }
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void set_setup_state(SetupState setup_state);
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virtual Role role(const FileDescription&) const { return m_role; }
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bool is_connected() const { return m_connected; }
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void set_connected(bool connected) { m_connected = connected; }
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bool can_accept() const { return !m_pending.is_empty(); }
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RefPtr<Socket> accept();
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virtual KResult bind(const sockaddr*, socklen_t) = 0;
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virtual KResult connect(FileDescription&, const sockaddr*, socklen_t, ShouldBlock) = 0;
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virtual KResult listen(int) = 0;
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virtual bool get_local_address(sockaddr*, socklen_t*) = 0;
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virtual bool get_peer_address(sockaddr*, socklen_t*) = 0;
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virtual bool is_local() const { return false; }
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virtual bool is_ipv4() const { return false; }
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virtual void attach(FileDescription&) = 0;
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virtual void detach(FileDescription&) = 0;
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virtual ssize_t sendto(FileDescription&, const void*, size_t, int flags, const sockaddr*, socklen_t) = 0;
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virtual ssize_t recvfrom(FileDescription&, void*, size_t, int flags, sockaddr*, socklen_t*) = 0;
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virtual KResult setsockopt(int level, int option, const void*, socklen_t);
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virtual KResult getsockopt(FileDescription&, int level, int option, void*, socklen_t*);
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pid_t origin_pid() const { return m_origin.pid; }
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uid_t origin_uid() const { return m_origin.uid; }
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gid_t origin_gid() const { return m_origin.gid; }
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pid_t acceptor_pid() const { return m_acceptor.pid; }
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uid_t acceptor_uid() const { return m_acceptor.uid; }
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gid_t acceptor_gid() const { return m_acceptor.gid; }
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timeval receive_deadline() const { return m_receive_deadline; }
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timeval send_deadline() const { return m_send_deadline; }
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Lock& lock() { return m_lock; }
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// ^File
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virtual ssize_t read(FileDescription&, u8*, ssize_t) override final;
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virtual ssize_t write(FileDescription&, const u8*, ssize_t) override final;
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virtual String absolute_path(const FileDescription&) const override = 0;
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protected:
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Socket(int domain, int type, int protocol);
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KResult queue_connection_from(NonnullRefPtr<Socket>);
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void load_receive_deadline();
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void load_send_deadline();
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int backlog() const { return m_backlog; }
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void set_backlog(int backlog) { m_backlog = backlog; }
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virtual const char* class_name() const override { return "Socket"; }
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Role m_role { Role::None };
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protected:
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ucred m_origin { 0, 0, 0 };
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ucred m_acceptor { 0, 0, 0 };
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private:
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virtual bool is_socket() const final { return true; }
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Lock m_lock { "Socket" };
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int m_domain { 0 };
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int m_type { 0 };
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int m_protocol { 0 };
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int m_backlog { 0 };
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SetupState m_setup_state { SetupState::Unstarted };
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bool m_connected { false };
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timeval m_receive_timeout { 0, 0 };
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timeval m_send_timeout { 0, 0 };
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timeval m_receive_deadline { 0, 0 };
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timeval m_send_deadline { 0, 0 };
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NonnullRefPtrVector<Socket> m_pending;
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};
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template<typename SocketType>
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class SocketHandle {
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public:
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SocketHandle() {}
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SocketHandle(NonnullRefPtr<SocketType>&& socket)
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: m_socket(move(socket))
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{
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if (m_socket)
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m_socket->lock().lock();
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}
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SocketHandle(SocketHandle&& other)
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: m_socket(move(other.m_socket))
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{
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}
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~SocketHandle()
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{
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if (m_socket)
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m_socket->lock().unlock();
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}
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SocketHandle(const SocketHandle&) = delete;
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SocketHandle& operator=(const SocketHandle&) = delete;
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operator bool() const { return m_socket; }
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SocketType* operator->() { return &socket(); }
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const SocketType* operator->() const { return &socket(); }
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SocketType& socket() { return *m_socket; }
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const SocketType& socket() const { return *m_socket; }
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private:
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RefPtr<SocketType> m_socket;
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};
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