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65d6318c33
If connect() is called on a non-blocking socket, it will "fail" immediately with -EINPROGRESS. After that, you select() on the socket and wait for it to become writable.
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
#pragma once
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#include <Kernel/Net/IPv4Socket.h>
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class UDPSocketHandle;
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class UDPSocket final : public IPv4Socket {
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public:
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static Retained<UDPSocket> create(int protocol);
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virtual ~UDPSocket() override;
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static Lockable<HashMap<word, UDPSocket*>>& sockets_by_port();
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static UDPSocketHandle from_port(word);
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private:
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explicit UDPSocket(int protocol);
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virtual int protocol_receive(const ByteBuffer&, void* buffer, size_t buffer_size, int flags, sockaddr* addr, socklen_t* addr_length) override;
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virtual int protocol_send(const void*, int) override;
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virtual KResult protocol_connect(ShouldBlock) override;
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virtual int protocol_allocate_source_port() override;
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};
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class UDPSocketHandle : public SocketHandle {
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public:
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UDPSocketHandle() { }
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UDPSocketHandle(RetainPtr<UDPSocket>&& socket)
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: SocketHandle(move(socket))
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{
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}
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UDPSocketHandle(UDPSocketHandle&& other)
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: SocketHandle(move(other))
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{
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}
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UDPSocketHandle(const UDPSocketHandle&) = delete;
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UDPSocketHandle& operator=(const UDPSocketHandle&) = delete;
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UDPSocket* operator->() { return &socket(); }
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const UDPSocket* operator->() const { return &socket(); }
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UDPSocket& socket() { return static_cast<UDPSocket&>(SocketHandle::socket()); }
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const UDPSocket& socket() const { return static_cast<const UDPSocket&>(SocketHandle::socket()); }
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};
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