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65d6318c33
If connect() is called on a non-blocking socket, it will "fail" immediately with -EINPROGRESS. After that, you select() on the socket and wait for it to become writable.
68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
#pragma once
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#include <Kernel/Net/IPv4Socket.h>
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class TCPSocket final : public IPv4Socket {
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public:
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static Retained<TCPSocket> create(int protocol);
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virtual ~TCPSocket() override;
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enum class State {
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Disconnected,
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Connecting,
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Connected,
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Disconnecting,
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};
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State state() const { return m_state; }
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void set_state(State state) { m_state = state; }
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void set_ack_number(dword n) { m_ack_number = n; }
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void set_sequence_number(dword n) { m_sequence_number = n; }
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dword ack_number() const { return m_ack_number; }
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dword sequence_number() const { return m_sequence_number; }
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void send_tcp_packet(word flags, const void* = nullptr, int = 0);
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static Lockable<HashMap<word, TCPSocket*>>& sockets_by_port();
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static TCPSocketHandle from_port(word);
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private:
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explicit TCPSocket(int protocol);
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NetworkOrdered<word> compute_tcp_checksum(const IPv4Address& source, const IPv4Address& destination, const TCPPacket&, word payload_size);
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virtual int protocol_receive(const ByteBuffer&, void* buffer, size_t buffer_size, int flags, sockaddr* addr, socklen_t* addr_length) override;
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virtual int protocol_send(const void*, int) override;
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virtual KResult protocol_connect(ShouldBlock) override;
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virtual int protocol_allocate_source_port() override;
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virtual bool protocol_is_disconnected() const override;
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dword m_sequence_number { 0 };
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dword m_ack_number { 0 };
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State m_state { State::Disconnected };
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};
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class TCPSocketHandle : public SocketHandle {
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public:
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TCPSocketHandle() { }
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TCPSocketHandle(RetainPtr<TCPSocket>&& socket)
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: SocketHandle(move(socket))
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{
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}
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TCPSocketHandle(TCPSocketHandle&& other)
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: SocketHandle(move(other))
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{
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}
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TCPSocketHandle(const TCPSocketHandle&) = delete;
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TCPSocketHandle& operator=(const TCPSocketHandle&) = delete;
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TCPSocket* operator->() { return &socket(); }
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const TCPSocket* operator->() const { return &socket(); }
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TCPSocket& socket() { return static_cast<TCPSocket&>(SocketHandle::socket()); }
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const TCPSocket& socket() const { return static_cast<const TCPSocket&>(SocketHandle::socket()); }
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};
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