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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
111 lines
1.8 KiB
C++
111 lines
1.8 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Assertions.h>
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#include <AK/Optional.h>
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namespace AK {
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template<typename ValueType, typename ErrorType>
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class [[nodiscard]] Result {
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public:
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Result(const ValueType& res)
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: m_result(res)
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{
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}
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Result(ValueType&& res)
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: m_result(move(res))
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{
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}
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Result(const ErrorType& error)
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: m_error(error)
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{
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}
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Result(ErrorType&& error)
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: m_error(move(error))
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{
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}
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Result(Result&& other) = default;
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Result(const Result& other) = default;
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~Result() = default;
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ValueType& value()
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{
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return m_result.value();
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}
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ErrorType& error()
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{
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return m_error.value();
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}
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bool is_error() const
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{
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return m_error.has_value();
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}
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ValueType release_value()
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{
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return m_result.release_value();
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}
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ErrorType release_error()
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{
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return m_error.release_value();
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}
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private:
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Optional<ValueType> m_result;
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Optional<ErrorType> m_error;
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};
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// Partial specialization for void value type
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template<typename ErrorType>
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class [[nodiscard]] Result<void, ErrorType> {
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public:
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Result(const ErrorType& error)
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: m_error(error)
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{
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}
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Result(ErrorType&& error)
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: m_error(move(error))
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{
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}
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Result() = default;
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Result(Result&& other) = default;
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Result(const Result& other) = default;
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~Result() = default;
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ErrorType& error()
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{
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return m_error.value();
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}
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bool is_error() const
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{
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return m_error.has_value();
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}
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ErrorType release_error()
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{
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return m_error.release_value();
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}
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private:
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Optional<ErrorType> m_error;
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};
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}
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using AK::Result;
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