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39f3f3be94
This makes it possible to use it as a model for e.g. TableViews.
124 lines
4.3 KiB
C++
124 lines
4.3 KiB
C++
/*
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* Copyright (c) 2019-2020, Jesse Buhgaiar <jooster669@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/NonnullRefPtr.h>
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#include <AK/Vector.h>
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#include <LibGUI/Model.h>
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namespace GUI {
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template<typename T, typename Container = Vector<T>, typename ColumnNameListType = void>
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class ItemListModel : public Model {
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public:
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static constexpr auto IsTwoDimensional = requires(Container data)
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{
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requires !IsVoid<ColumnNameListType>::value;
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data.at(0).at(0);
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data.at(0).size();
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};
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// Substitute 'void' for a dummy u8.
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using ColumnNamesT = typename Conditional<IsVoid<ColumnNameListType>::value, u8, ColumnNameListType>::Type;
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static NonnullRefPtr<ItemListModel> create(const Container& data, const ColumnNamesT& column_names, const Optional<size_t>& row_count = {}) requires(IsTwoDimensional)
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{
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return adopt(*new ItemListModel<T, Container, ColumnNameListType>(data, column_names, row_count));
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}
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static NonnullRefPtr<ItemListModel> create(const Container& data, const Optional<size_t>& row_count = {}) requires(!IsTwoDimensional)
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{
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return adopt(*new ItemListModel<T, Container>(data, row_count));
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}
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virtual ~ItemListModel() override { }
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virtual int row_count(const ModelIndex&) const override
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{
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return m_provided_row_count.has_value() ? *m_provided_row_count : m_data.size();
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}
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virtual int column_count(const ModelIndex& index) const override
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{
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// if it's 2D (e.g. Vector<Vector<T>>)
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if constexpr (IsTwoDimensional) {
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if (index.is_valid())
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return m_data.at(index.row()).size();
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if (m_data.size())
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return m_data.at(0).size();
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return 0;
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}
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// Otherwise, let's just assume it's 1D.
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return 1;
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}
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virtual String column_name(int index) const override
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{
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if constexpr (IsTwoDimensional)
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return m_column_names[index];
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return "Data";
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}
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virtual Variant data(const ModelIndex& index, ModelRole role) const override
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{
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if (role == ModelRole::TextAlignment)
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return Gfx::TextAlignment::CenterLeft;
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if (role == ModelRole::Display) {
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if constexpr (IsTwoDimensional)
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return m_data.at(index.row()).at(index.column());
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else
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return m_data.at(index.row());
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}
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return {};
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}
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virtual void update() override
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{
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did_update();
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}
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protected:
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explicit ItemListModel(const Container& data, Optional<size_t> row_count = {}) requires(!IsTwoDimensional)
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: m_data(data)
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, m_provided_row_count(move(row_count))
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{
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}
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explicit ItemListModel(const Container& data, const ColumnNamesT& column_names, Optional<size_t> row_count = {}) requires(IsTwoDimensional)
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: m_data(data)
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, m_column_names(column_names)
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, m_provided_row_count(move(row_count))
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{
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}
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const Container& m_data;
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ColumnNamesT m_column_names;
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Optional<size_t> m_provided_row_count;
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};
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}
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