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bad44f8fc9
This was resulting in a whole lot of rebuilding whenever a new IDL interface was added. Instead, just directly include the prototype in every C++ file which needs it. While we only really need a forward declaration in each cpp file; including the full prototype header (which itself only includes LibJS/Object.h, which is already transitively brought in by PlatformObject) - it seems like a small price to pay compared to what feels like a full rebuild of LibWeb whenever a new IDL file is added. Given all of these includes are only needed for the ::initialize method, there is probably a smart way of avoiding this problem altogether. I've considered both using some macro trickery or generating these functions somehow instead.
252 lines
8.9 KiB
C++
252 lines
8.9 KiB
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/NodeIteratorPrototype.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Node.h>
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#include <LibWeb/DOM/NodeIterator.h>
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#include <LibWeb/WebIDL/AbstractOperations.h>
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namespace Web::DOM {
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JS_DEFINE_ALLOCATOR(NodeIterator);
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NodeIterator::NodeIterator(Node& root)
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: PlatformObject(root.realm())
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, m_root(root)
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, m_reference({ root })
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{
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root.document().register_node_iterator({}, *this);
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}
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NodeIterator::~NodeIterator() = default;
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void NodeIterator::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(NodeIterator);
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}
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void NodeIterator::finalize()
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{
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Base::finalize();
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m_root->document().unregister_node_iterator({}, *this);
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}
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void NodeIterator::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_filter);
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visitor.visit(m_root);
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visitor.visit(m_reference.node);
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if (m_traversal_pointer.has_value())
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visitor.visit(m_traversal_pointer->node);
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}
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// https://dom.spec.whatwg.org/#dom-document-createnodeiterator
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WebIDL::ExceptionOr<JS::NonnullGCPtr<NodeIterator>> NodeIterator::create(Node& root, unsigned what_to_show, JS::GCPtr<NodeFilter> filter)
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{
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// 1. Let iterator be a new NodeIterator object.
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// 2. Set iterator’s root and iterator’s reference to root.
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// 3. Set iterator’s pointer before reference to true.
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auto& realm = root.realm();
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auto iterator = realm.heap().allocate<NodeIterator>(realm, root);
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// 4. Set iterator’s whatToShow to whatToShow.
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iterator->m_what_to_show = what_to_show;
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// 5. Set iterator’s filter to filter.
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iterator->m_filter = filter;
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// 6. Return iterator.
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return iterator;
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}
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// https://dom.spec.whatwg.org/#dom-nodeiterator-detach
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void NodeIterator::detach()
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{
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// The detach() method steps are to do nothing.
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// Its functionality (disabling a NodeIterator object) was removed, but the method itself is preserved for compatibility.
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}
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// https://dom.spec.whatwg.org/#concept-nodeiterator-traverse
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JS::ThrowCompletionOr<JS::GCPtr<Node>> NodeIterator::traverse(Direction direction)
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{
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// 1. Let node be iterator’s reference.
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// 2. Let beforeNode be iterator’s pointer before reference.
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m_traversal_pointer = m_reference;
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JS::GCPtr<Node> candidate;
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// 3. While true:
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while (true) {
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// 4. Branch on direction:
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if (direction == Direction::Next) {
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// next
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// If beforeNode is false, then set node to the first node following node in iterator’s iterator collection.
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// If there is no such node, then return null.
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if (!m_traversal_pointer->is_before_node) {
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auto* next_node = m_traversal_pointer->node->next_in_pre_order(m_root.ptr());
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if (!next_node)
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return nullptr;
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m_traversal_pointer->node = *next_node;
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} else {
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// If beforeNode is true, then set it to false.
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m_traversal_pointer->is_before_node = false;
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}
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} else {
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// previous
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// If beforeNode is true, then set node to the first node preceding node in iterator’s iterator collection.
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// If there is no such node, then return null.
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if (m_traversal_pointer->is_before_node) {
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if (m_traversal_pointer->node.ptr() == m_root.ptr())
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return nullptr;
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auto* previous_node = m_traversal_pointer->node->previous_in_pre_order();
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if (!previous_node)
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return nullptr;
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m_traversal_pointer->node = *previous_node;
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} else {
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// If beforeNode is false, then set it to true.
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m_traversal_pointer->is_before_node = true;
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}
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}
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// NOTE: If the NodeFilter deletes the iterator's current traversal pointer,
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// we will automatically retarget it. However, in that case, we're expected
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// to return the node passed to the filter, not the adjusted traversal pointer's
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// node after the filter returns!
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candidate = m_traversal_pointer->node;
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// 2. Let result be the result of filtering node within iterator.
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auto result = TRY(filter(*m_traversal_pointer->node));
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// 3. If result is FILTER_ACCEPT, then break.
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if (result == NodeFilter::Result::FILTER_ACCEPT)
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break;
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}
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// 4. Set iterator’s reference to node.
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// 5. Set iterator’s pointer before reference to beforeNode.
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m_reference = m_traversal_pointer.release_value();
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// 6. Return node.
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return candidate;
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}
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// https://dom.spec.whatwg.org/#concept-node-filter
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JS::ThrowCompletionOr<NodeFilter::Result> NodeIterator::filter(Node& node)
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{
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// 1. If traverser’s active flag is set, then throw an "InvalidStateError" DOMException.
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if (m_active)
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return throw_completion(WebIDL::InvalidStateError::create(realm(), "NodeIterator is already active"_fly_string));
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// 2. Let n be node’s nodeType attribute value − 1.
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auto n = node.node_type() - 1;
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// 3. If the nth bit (where 0 is the least significant bit) of traverser’s whatToShow is not set, then return FILTER_SKIP.
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if (!(m_what_to_show & (1u << n)))
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return NodeFilter::Result::FILTER_SKIP;
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// 4. If traverser’s filter is null, then return FILTER_ACCEPT.
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if (!m_filter)
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return NodeFilter::Result::FILTER_ACCEPT;
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// 5. Set traverser’s active flag.
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m_active = true;
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// 6. Let result be the return value of call a user object’s operation with traverser’s filter, "acceptNode", and « node ».
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// If this throws an exception, then unset traverser’s active flag and rethrow the exception.
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auto result = WebIDL::call_user_object_operation(m_filter->callback(), "acceptNode"_string, {}, &node);
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if (result.is_abrupt()) {
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m_active = false;
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return result;
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}
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// 7. Unset traverser’s active flag.
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m_active = false;
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// 8. Return result.
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auto result_value = TRY(result.value()->to_i32(vm()));
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return static_cast<NodeFilter::Result>(result_value);
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}
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// https://dom.spec.whatwg.org/#dom-nodeiterator-nextnode
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JS::ThrowCompletionOr<JS::GCPtr<Node>> NodeIterator::next_node()
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{
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return traverse(Direction::Next);
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}
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// https://dom.spec.whatwg.org/#dom-nodeiterator-previousnode
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JS::ThrowCompletionOr<JS::GCPtr<Node>> NodeIterator::previous_node()
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{
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return traverse(Direction::Previous);
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}
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void NodeIterator::run_pre_removing_steps_with_node_pointer(Node& to_be_removed_node, NodePointer& pointer)
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{
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// NOTE: This function tries to match the behavior of other engines, but not the DOM specification
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// as it's a known issue that the spec doesn't match how major browsers behave.
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// Spec bug: https://github.com/whatwg/dom/issues/907
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if (!to_be_removed_node.is_descendant_of(root()))
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return;
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if (!to_be_removed_node.is_inclusive_ancestor_of(pointer.node))
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return;
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if (pointer.is_before_node) {
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if (auto* node = to_be_removed_node.next_in_pre_order(root())) {
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while (node && node->is_descendant_of(to_be_removed_node))
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node = node->next_in_pre_order(root());
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if (node)
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pointer.node = *node;
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return;
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}
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if (auto* node = to_be_removed_node.previous_in_pre_order()) {
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if (to_be_removed_node.is_ancestor_of(pointer.node)) {
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while (node && node->is_descendant_of(to_be_removed_node))
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node = node->previous_in_pre_order();
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}
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if (node) {
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pointer = {
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.node = *node,
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.is_before_node = false,
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};
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}
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}
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return;
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}
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if (auto* node = to_be_removed_node.previous_in_pre_order()) {
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if (to_be_removed_node.is_ancestor_of(pointer.node)) {
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while (node && node->is_descendant_of(to_be_removed_node))
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node = node->previous_in_pre_order();
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}
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if (node)
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pointer.node = *node;
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return;
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}
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auto* node = to_be_removed_node.next_in_pre_order(root());
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if (to_be_removed_node.is_ancestor_of(pointer.node)) {
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while (node && node->is_descendant_of(to_be_removed_node))
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node = node->previous_in_pre_order();
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}
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if (node)
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pointer.node = *node;
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}
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// https://dom.spec.whatwg.org/#nodeiterator-pre-removing-steps
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void NodeIterator::run_pre_removing_steps(Node& to_be_removed_node)
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{
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// NOTE: If we're in the middle of traversal, we have to adjust the traversal pointer in response to node removal.
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if (m_traversal_pointer.has_value())
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run_pre_removing_steps_with_node_pointer(to_be_removed_node, *m_traversal_pointer);
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run_pre_removing_steps_with_node_pointer(to_be_removed_node, m_reference);
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}
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}
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