ladybird/Userland/Libraries/LibWeb/DOM/MutationRecord.cpp
Shannon Booth bad44f8fc9 LibWeb: Remove Bindings/Forward.h from LibWeb/Forward.h
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.

Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.

Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
2024-04-27 18:29:35 -04:00

55 lines
2 KiB
C++

/*
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/MutationRecordPrototype.h>
#include <LibWeb/DOM/MutationRecord.h>
#include <LibWeb/DOM/Node.h>
#include <LibWeb/DOM/NodeList.h>
namespace Web::DOM {
JS_DEFINE_ALLOCATOR(MutationRecord);
JS::NonnullGCPtr<MutationRecord> MutationRecord::create(JS::Realm& realm, FlyString const& type, Node const& target, NodeList& added_nodes, NodeList& removed_nodes, Node* previous_sibling, Node* next_sibling, Optional<String> const& attribute_name, Optional<String> const& attribute_namespace, Optional<String> const& old_value)
{
return realm.heap().allocate<MutationRecord>(realm, realm, type, target, added_nodes, removed_nodes, previous_sibling, next_sibling, attribute_name, attribute_namespace, old_value);
}
MutationRecord::MutationRecord(JS::Realm& realm, FlyString const& type, Node const& target, NodeList& added_nodes, NodeList& removed_nodes, Node* previous_sibling, Node* next_sibling, Optional<String> const& attribute_name, Optional<String> const& attribute_namespace, Optional<String> const& old_value)
: PlatformObject(realm)
, m_type(type)
, m_target(JS::make_handle(target))
, m_added_nodes(added_nodes)
, m_removed_nodes(removed_nodes)
, m_previous_sibling(JS::make_handle(previous_sibling))
, m_next_sibling(JS::make_handle(next_sibling))
, m_attribute_name(attribute_name)
, m_attribute_namespace(attribute_namespace)
, m_old_value(old_value)
{
}
MutationRecord::~MutationRecord() = default;
void MutationRecord::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(MutationRecord);
}
void MutationRecord::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_target);
visitor.visit(m_added_nodes);
visitor.visit(m_removed_nodes);
visitor.visit(m_previous_sibling);
visitor.visit(m_next_sibling);
}
}