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bad44f8fc9
This was resulting in a whole lot of rebuilding whenever a new IDL interface was added. Instead, just directly include the prototype in every C++ file which needs it. While we only really need a forward declaration in each cpp file; including the full prototype header (which itself only includes LibJS/Object.h, which is already transitively brought in by PlatformObject) - it seems like a small price to pay compared to what feels like a full rebuild of LibWeb whenever a new IDL file is added. Given all of these includes are only needed for the ::initialize method, there is probably a smart way of avoiding this problem altogether. I've considered both using some macro trickery or generating these functions somehow instead.
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
/*
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* Copyright (c) 2020-2021, Luke Wilde <lukew@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/DocumentFragmentPrototype.h>
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#include <LibWeb/DOM/DocumentFragment.h>
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#include <LibWeb/HTML/Window.h>
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namespace Web::DOM {
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JS_DEFINE_ALLOCATOR(DocumentFragment);
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DocumentFragment::DocumentFragment(Document& document)
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: ParentNode(document, NodeType::DOCUMENT_FRAGMENT_NODE)
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{
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}
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void DocumentFragment::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(DocumentFragment);
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}
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void DocumentFragment::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_host);
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}
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void DocumentFragment::set_host(Web::DOM::Element* element)
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{
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m_host = element;
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}
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// https://dom.spec.whatwg.org/#dom-documentfragment-documentfragment
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WebIDL::ExceptionOr<JS::NonnullGCPtr<DocumentFragment>> DocumentFragment::construct_impl(JS::Realm& realm)
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{
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auto& window = verify_cast<HTML::Window>(realm.global_object());
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return realm.heap().allocate<DocumentFragment>(realm, window.associated_document());
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}
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}
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