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Previously, calling `.right()` on a `Gfx::Rect` would return the last column's coordinate still inside the rectangle, or `left + width - 1`. This is called 'endpoint inclusive' and does not make a lot of sense for `Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would return 4 as its right side. This same problem exists for `.bottom()`. This changes `Gfx::Rect` to be endpoint exclusive, which gives us the nice property that `width = right - left` and `height = bottom - top`. It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly the same. All users of `Gfx::Rect` have been updated accordingly. |
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.. | ||
Buffer | ||
Clipper.cpp | ||
Clipper.h | ||
CMakeLists.txt | ||
Config.h | ||
Device.cpp | ||
Device.h | ||
Image.cpp | ||
Image.h | ||
ISA.h | ||
PixelConverter.cpp | ||
PixelConverter.h | ||
PixelQuad.h | ||
Sampler.cpp | ||
Sampler.h | ||
Shader.cpp | ||
Shader.h | ||
ShaderCompiler.cpp | ||
ShaderCompiler.h | ||
ShaderProcessor.cpp | ||
ShaderProcessor.h | ||
SIMD.h | ||
Triangle.h |