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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
23 lines
430 B
C++
23 lines
430 B
C++
/*
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* Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/JsonObject.h>
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#include <LibKeyboard/CharacterMapData.h>
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namespace Keyboard {
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class CharacterMapFile {
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public:
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static Optional<CharacterMapData> load_from_file(const String& file_name);
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private:
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static Vector<u32> read_map(const JsonObject& json, const String& name);
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};
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}
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