ladybird/Userland/Libraries/LibKeyboard/CharacterMapFile.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

23 lines
430 B
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/JsonObject.h>
#include <LibKeyboard/CharacterMapData.h>
namespace Keyboard {
class CharacterMapFile {
public:
static Optional<CharacterMapData> load_from_file(const String& file_name);
private:
static Vector<u32> read_map(const JsonObject& json, const String& name);
};
}