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4839f36f5e
Whoops, we were scaling the alpha channel of the hairline color along with the RGB channels.
165 lines
6 KiB
C++
165 lines
6 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <LibGUI/OpacitySlider.h>
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#include <LibGUI/Painter.h>
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#include <LibGfx/Palette.h>
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#include <LibGfx/StylePainter.h>
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REGISTER_WIDGET(GUI, OpacitySlider)
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namespace GUI {
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OpacitySlider::OpacitySlider(Gfx::Orientation orientation)
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: AbstractSlider(orientation)
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{
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// FIXME: Implement vertical mode.
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ASSERT(orientation == Gfx::Orientation::Horizontal);
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set_min(0);
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set_max(100);
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set_value(100);
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set_fixed_height(20);
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}
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OpacitySlider::~OpacitySlider()
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{
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}
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Gfx::IntRect OpacitySlider::frame_inner_rect() const
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{
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return rect().shrunken(4, 4);
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}
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void OpacitySlider::paint_event(PaintEvent& event)
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{
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GUI::Painter painter(*this);
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painter.add_clip_rect(event.rect());
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auto inner_rect = frame_inner_rect();
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// Grid pattern
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Gfx::StylePainter::paint_transparency_grid(painter, inner_rect, palette());
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// Alpha gradient
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for (int x = inner_rect.left(); x <= inner_rect.right(); ++x) {
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float relative_offset = (float)x / (float)width();
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float alpha = relative_offset * 255.0f;
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Color color { 0, 0, 0, (u8)alpha };
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painter.fill_rect({ x, inner_rect.y(), 1, inner_rect.height() }, color);
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}
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constexpr int notch_size = 3;
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int notch_y_top = inner_rect.top() + notch_size;
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int notch_y_bottom = inner_rect.bottom() - notch_size;
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int notch_x = inner_rect.left() + ((float)value() / (float)max() * (float)inner_rect.width());
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// Top notch
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painter.set_pixel(notch_x, notch_y_top, palette().threed_shadow2());
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for (int i = notch_size; i >= 0; --i) {
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painter.set_pixel(notch_x - (i + 1), notch_y_top - i - 1, palette().threed_highlight());
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for (int j = 0; j < i * 2; ++j) {
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painter.set_pixel(notch_x - (i + 1) + j + 1, notch_y_top - i - 1, palette().button());
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}
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painter.set_pixel(notch_x + (i + 0), notch_y_top - i - 1, palette().threed_shadow1());
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painter.set_pixel(notch_x + (i + 1), notch_y_top - i - 1, palette().threed_shadow2());
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}
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// Bottom notch
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painter.set_pixel(notch_x, notch_y_bottom, palette().threed_shadow2());
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for (int i = 0; i < notch_size; ++i) {
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painter.set_pixel(notch_x - (i + 1), notch_y_bottom + i + 1, palette().threed_highlight());
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for (int j = 0; j < i * 2; ++j) {
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painter.set_pixel(notch_x - (i + 1) + j + 1, notch_y_bottom + i + 1, palette().button());
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}
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painter.set_pixel(notch_x + (i + 0), notch_y_bottom + i + 1, palette().threed_shadow1());
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painter.set_pixel(notch_x + (i + 1), notch_y_bottom + i + 1, palette().threed_shadow2());
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}
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// Hairline
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// NOTE: If we're in the whiter part of the gradient, the notch is painted as shadow between the notches.
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// If we're in the darker part, the notch is painted as highlight.
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// We adjust the hairline's x position so it lines up with the shadow/highlight of the notches.
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u8 h = ((float)value() / (float)max()) * 255.0f;
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if (h < 128)
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painter.draw_line({ notch_x, notch_y_top }, { notch_x, notch_y_bottom }, Color(h, h, h, 255));
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else
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painter.draw_line({ notch_x - 1, notch_y_top }, { notch_x - 1, notch_y_bottom }, Color(h, h, h, 255));
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// Text label
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auto percent_text = String::formatted("{}%", (int)((float)value() / (float)max() * 100.0f));
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painter.draw_text(inner_rect.translated(1, 1), percent_text, Gfx::TextAlignment::Center, Color::Black);
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painter.draw_text(inner_rect, percent_text, Gfx::TextAlignment::Center, Color::White);
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// Frame
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Gfx::StylePainter::paint_frame(painter, rect(), palette(), Gfx::FrameShape::Container, Gfx::FrameShadow::Sunken, 2);
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}
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int OpacitySlider::value_at(const Gfx::IntPoint& position) const
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{
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auto inner_rect = frame_inner_rect();
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if (position.x() < inner_rect.left())
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return min();
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if (position.x() > inner_rect.right())
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return max();
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float relative_offset = (float)(position.x() - inner_rect.x()) / (float)inner_rect.width();
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return relative_offset * (float)max();
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}
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void OpacitySlider::mousedown_event(MouseEvent& event)
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{
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if (event.button() == MouseButton::Left) {
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m_dragging = true;
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set_value(value_at(event.position()));
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return;
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}
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AbstractSlider::mousedown_event(event);
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}
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void OpacitySlider::mousemove_event(MouseEvent& event)
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{
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if (m_dragging) {
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set_value(value_at(event.position()));
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return;
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}
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AbstractSlider::mousemove_event(event);
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}
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void OpacitySlider::mouseup_event(MouseEvent& event)
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{
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if (event.button() == MouseButton::Left) {
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m_dragging = false;
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return;
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}
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AbstractSlider::mouseup_event(event);
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}
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void OpacitySlider::mousewheel_event(MouseEvent& event)
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{
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set_value(value() - event.wheel_delta());
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}
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}
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