ladybird/Libraries/LibJS/Runtime/NativeProperty.h
Andreas Kling 0166a1fa74 LibJS: Make NativeProperty a plain Cell instead of an Object
This removes the need for NativeProperty objects to have a prototype,
which just made things confusing.
2020-06-23 17:56:57 +02:00

49 lines
2 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Function.h>
#include <LibJS/Runtime/Object.h>
namespace JS {
class NativeProperty final : public Cell {
public:
NativeProperty(AK::Function<Value(Interpreter&, GlobalObject&)> getter, AK::Function<void(Interpreter&, GlobalObject&, Value)> setter);
virtual ~NativeProperty() override;
Value get(Interpreter&, GlobalObject&) const;
void set(Interpreter&, GlobalObject&, Value);
private:
virtual const char* class_name() const override { return "NativeProperty"; }
AK::Function<Value(Interpreter&, GlobalObject&)> m_getter;
AK::Function<void(Interpreter&, GlobalObject&, Value)> m_setter;
};
}