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aaf6014ae1
Remove the Interpreter& argument and pass only GlobalObject&. We can find everything we need via the global object anyway.
79 lines
2.9 KiB
C++
79 lines
2.9 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/String.h>
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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class Function : public Object {
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JS_OBJECT(Function, Object);
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public:
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enum class ConstructorKind {
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Base,
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Derived,
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};
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virtual ~Function();
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virtual void initialize(GlobalObject&) override { }
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virtual Value call(Interpreter&) = 0;
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virtual Value construct(Interpreter&, Function& new_target) = 0;
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virtual const FlyString& name() const = 0;
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virtual LexicalEnvironment* create_environment() = 0;
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virtual void visit_children(Visitor&) override;
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virtual bool is_script_function() const { return false; }
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BoundFunction* bind(Value bound_this_value, Vector<Value> arguments);
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Value bound_this() const { return m_bound_this; }
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const Vector<Value>& bound_arguments() const { return m_bound_arguments; }
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Value home_object() const { return m_home_object; }
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void set_home_object(Value home_object) { m_home_object = home_object; }
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ConstructorKind constructor_kind() const { return m_constructor_kind; };
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void set_constructor_kind(ConstructorKind constructor_kind) { m_constructor_kind = constructor_kind; }
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protected:
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explicit Function(Object& prototype);
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Function(Object& prototype, Value bound_this, Vector<Value> bound_arguments);
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private:
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virtual bool is_function() const override { return true; }
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Value m_bound_this;
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Vector<Value> m_bound_arguments;
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Value m_home_object;
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ConstructorKind m_constructor_kind = ConstructorKind::Base;
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};
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}
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