mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2024-11-25 17:10:23 +00:00
01c75e3a34
There were a few cases where we could end up logging profiling events before or after the associated process or thread exists in the profile: After enabling profiling we might end up with CPU samples before we had a chance to synthesize process/thread creation events. After a thread exits we would still log associated kmalloc/kfree events. Instead we now just ignore those events.
1339 lines
42 KiB
C++
1339 lines
42 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Concepts.h>
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#include <AK/EnumBits.h>
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#include <AK/Function.h>
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#include <AK/HashMap.h>
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#include <AK/IntrusiveList.h>
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#include <AK/Optional.h>
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#include <AK/OwnPtr.h>
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#include <AK/SourceLocation.h>
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#include <AK/String.h>
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#include <AK/Time.h>
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#include <AK/Vector.h>
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#include <AK/WeakPtr.h>
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#include <AK/Weakable.h>
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#include <Kernel/Arch/x86/CPU.h>
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#include <Kernel/Arch/x86/SafeMem.h>
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#include <Kernel/Debug.h>
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#include <Kernel/Forward.h>
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#include <Kernel/KResult.h>
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#include <Kernel/LockMode.h>
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#include <Kernel/Scheduler.h>
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#include <Kernel/ThreadTracer.h>
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#include <Kernel/TimerQueue.h>
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#include <Kernel/UnixTypes.h>
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#include <Kernel/VM/Range.h>
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#include <LibC/fd_set.h>
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#include <LibC/signal_numbers.h>
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namespace Kernel {
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extern RecursiveSpinLock s_mm_lock;
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enum class DispatchSignalResult {
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Deferred = 0,
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Yield,
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Terminate,
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Continue
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};
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struct SignalActionData {
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VirtualAddress handler_or_sigaction;
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u32 mask { 0 };
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int flags { 0 };
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};
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struct ThreadSpecificData {
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ThreadSpecificData* self;
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};
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#define THREAD_PRIORITY_MIN 1
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#define THREAD_PRIORITY_LOW 10
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#define THREAD_PRIORITY_NORMAL 30
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#define THREAD_PRIORITY_HIGH 50
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#define THREAD_PRIORITY_MAX 99
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#define THREAD_AFFINITY_DEFAULT 0xffffffff
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class Thread
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: public RefCounted<Thread>
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, public Weakable<Thread> {
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AK_MAKE_NONCOPYABLE(Thread);
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AK_MAKE_NONMOVABLE(Thread);
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friend class Process;
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friend class ProtectedProcessBase;
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friend class Scheduler;
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friend struct ThreadReadyQueue;
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static SpinLock<u8> g_tid_map_lock;
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static HashMap<ThreadID, Thread*>* g_tid_map;
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public:
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inline static Thread* current()
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{
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return Processor::current_thread();
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}
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static void initialize();
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static KResultOr<NonnullRefPtr<Thread>> try_create(NonnullRefPtr<Process>);
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~Thread();
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static RefPtr<Thread> from_tid(ThreadID);
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static void finalize_dying_threads();
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ThreadID tid() const { return m_tid; }
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ProcessID pid() const;
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void set_priority(u32 p) { m_priority = p; }
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u32 priority() const { return m_priority; }
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void detach()
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{
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ScopedSpinLock lock(m_lock);
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m_is_joinable = false;
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}
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[[nodiscard]] bool is_joinable() const
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{
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ScopedSpinLock lock(m_lock);
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return m_is_joinable;
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}
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Process& process() { return m_process; }
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const Process& process() const { return m_process; }
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String name() const
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{
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// Because the name can be changed, we can't return a const
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// reference here. We must make a copy
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ScopedSpinLock lock(m_lock);
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return m_name;
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}
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void set_name(const StringView& s)
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{
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ScopedSpinLock lock(m_lock);
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m_name = s;
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}
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void set_name(String&& name)
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{
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ScopedSpinLock lock(m_lock);
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m_name = move(name);
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}
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void finalize();
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enum State : u8 {
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Invalid = 0,
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Runnable,
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Running,
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Dying,
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Dead,
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Stopped,
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Blocked
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};
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class [[nodiscard]] BlockResult {
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public:
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enum Type {
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WokeNormally,
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NotBlocked,
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InterruptedBySignal,
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InterruptedByDeath,
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InterruptedByTimeout,
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};
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BlockResult() = delete;
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BlockResult(Type type)
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: m_type(type)
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{
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}
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bool operator==(Type type) const
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{
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return m_type == type;
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}
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bool operator!=(Type type) const
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{
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return m_type != type;
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}
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[[nodiscard]] bool was_interrupted() const
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{
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switch (m_type) {
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case InterruptedBySignal:
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case InterruptedByDeath:
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return true;
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default:
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return false;
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}
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}
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[[nodiscard]] bool timed_out() const
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{
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return m_type == InterruptedByTimeout;
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}
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private:
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Type m_type;
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};
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class BlockTimeout {
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public:
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BlockTimeout()
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: m_infinite(true)
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{
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}
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explicit BlockTimeout(bool is_absolute, const Time* time, const Time* start_time = nullptr, clockid_t clock_id = CLOCK_MONOTONIC_COARSE);
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const Time& absolute_time() const { return m_time; }
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const Time* start_time() const { return !m_infinite ? &m_start_time : nullptr; }
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clockid_t clock_id() const { return m_clock_id; }
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bool is_infinite() const { return m_infinite; }
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bool should_block() const { return m_infinite || m_should_block; };
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private:
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Time m_time {};
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Time m_start_time {};
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clockid_t m_clock_id { CLOCK_MONOTONIC_COARSE };
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bool m_infinite { false };
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bool m_should_block { false };
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};
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class BlockCondition;
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class Blocker {
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public:
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enum class Type {
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Unknown = 0,
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File,
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Futex,
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Plan9FS,
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Join,
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Queue,
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Routing,
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Sleep,
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Wait
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};
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virtual ~Blocker();
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virtual const char* state_string() const = 0;
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virtual bool should_block() { return true; }
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virtual Type blocker_type() const = 0;
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virtual const BlockTimeout& override_timeout(const BlockTimeout& timeout) { return timeout; }
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virtual bool can_be_interrupted() const { return true; }
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virtual void not_blocking(bool) = 0;
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virtual void was_unblocked(bool did_timeout)
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{
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if (did_timeout) {
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ScopedSpinLock lock(m_lock);
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m_did_timeout = true;
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}
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}
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void set_interrupted_by_death()
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{
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ScopedSpinLock lock(m_lock);
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do_set_interrupted_by_death();
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}
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void set_interrupted_by_signal(u8 signal)
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{
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ScopedSpinLock lock(m_lock);
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do_set_interrupted_by_signal(signal);
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}
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u8 was_interrupted_by_signal() const
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{
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ScopedSpinLock lock(m_lock);
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return do_get_interrupted_by_signal();
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}
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virtual Thread::BlockResult block_result()
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{
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ScopedSpinLock lock(m_lock);
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if (m_was_interrupted_by_death)
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return Thread::BlockResult::InterruptedByDeath;
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if (m_was_interrupted_by_signal != 0)
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return Thread::BlockResult::InterruptedBySignal;
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if (m_did_timeout)
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return Thread::BlockResult::InterruptedByTimeout;
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return Thread::BlockResult::WokeNormally;
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}
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void begin_blocking(Badge<Thread>);
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BlockResult end_blocking(Badge<Thread>, bool);
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protected:
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void do_set_interrupted_by_death()
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{
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m_was_interrupted_by_death = true;
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}
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void do_set_interrupted_by_signal(u8 signal)
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{
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VERIFY(signal != 0);
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m_was_interrupted_by_signal = signal;
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}
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void do_clear_interrupted_by_signal()
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{
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m_was_interrupted_by_signal = 0;
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}
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u8 do_get_interrupted_by_signal() const
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{
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return m_was_interrupted_by_signal;
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}
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[[nodiscard]] bool was_interrupted() const
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{
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return m_was_interrupted_by_death || m_was_interrupted_by_signal != 0;
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}
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void unblock_from_blocker()
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{
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RefPtr<Thread> thread;
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{
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ScopedSpinLock lock(m_lock);
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if (m_is_blocking) {
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m_is_blocking = false;
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VERIFY(m_blocked_thread);
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thread = m_blocked_thread;
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}
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}
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if (thread)
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thread->unblock_from_blocker(*this);
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}
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bool set_block_condition(BlockCondition&, void* = nullptr);
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void set_block_condition_raw_locked(BlockCondition* block_condition)
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{
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m_block_condition = block_condition;
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}
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mutable RecursiveSpinLock m_lock;
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private:
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BlockCondition* m_block_condition { nullptr };
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void* m_block_data { nullptr };
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Thread* m_blocked_thread { nullptr };
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u8 m_was_interrupted_by_signal { 0 };
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bool m_is_blocking { false };
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bool m_was_interrupted_by_death { false };
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bool m_did_timeout { false };
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};
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class BlockCondition {
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AK_MAKE_NONCOPYABLE(BlockCondition);
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AK_MAKE_NONMOVABLE(BlockCondition);
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public:
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BlockCondition() = default;
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virtual ~BlockCondition()
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{
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ScopedSpinLock lock(m_lock);
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VERIFY(m_blockers.is_empty());
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}
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bool add_blocker(Blocker& blocker, void* data)
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{
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ScopedSpinLock lock(m_lock);
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if (!should_add_blocker(blocker, data))
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return false;
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m_blockers.append({ &blocker, data });
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return true;
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}
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void remove_blocker(Blocker& blocker, void* data)
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{
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ScopedSpinLock lock(m_lock);
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// NOTE: it's possible that the blocker is no longer present
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m_blockers.remove_first_matching([&](auto& info) {
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return info.blocker == &blocker && info.data == data;
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});
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}
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bool is_empty() const
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{
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ScopedSpinLock lock(m_lock);
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return is_empty_locked();
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}
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protected:
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template<typename UnblockOne>
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bool unblock(UnblockOne unblock_one)
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{
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ScopedSpinLock lock(m_lock);
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return do_unblock(unblock_one);
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}
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template<typename UnblockOne>
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bool do_unblock(UnblockOne unblock_one)
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{
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VERIFY(m_lock.is_locked());
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bool stop_iterating = false;
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bool did_unblock = false;
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for (size_t i = 0; i < m_blockers.size() && !stop_iterating;) {
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auto& info = m_blockers[i];
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if (unblock_one(*info.blocker, info.data, stop_iterating)) {
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m_blockers.remove(i);
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did_unblock = true;
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continue;
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}
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i++;
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}
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return did_unblock;
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}
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bool is_empty_locked() const
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{
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VERIFY(m_lock.is_locked());
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return m_blockers.is_empty();
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}
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virtual bool should_add_blocker(Blocker&, void*) { return true; }
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struct BlockerInfo {
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Blocker* blocker;
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void* data;
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};
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Vector<BlockerInfo, 4> do_take_blockers(size_t count)
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{
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if (m_blockers.size() <= count)
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return move(m_blockers);
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size_t move_count = (count <= m_blockers.size()) ? count : m_blockers.size();
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VERIFY(move_count > 0);
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Vector<BlockerInfo, 4> taken_blockers;
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taken_blockers.ensure_capacity(move_count);
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for (size_t i = 0; i < move_count; i++)
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taken_blockers.append(m_blockers.take(i));
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m_blockers.remove(0, move_count);
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return taken_blockers;
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}
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void do_append_blockers(Vector<BlockerInfo, 4>&& blockers_to_append)
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{
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if (blockers_to_append.is_empty())
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return;
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if (m_blockers.is_empty()) {
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m_blockers = move(blockers_to_append);
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return;
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}
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m_blockers.ensure_capacity(m_blockers.size() + blockers_to_append.size());
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for (size_t i = 0; i < blockers_to_append.size(); i++)
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m_blockers.append(blockers_to_append.take(i));
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blockers_to_append.clear();
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}
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mutable SpinLock<u8> m_lock;
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private:
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Vector<BlockerInfo, 4> m_blockers;
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};
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friend class JoinBlocker;
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class JoinBlocker final : public Blocker {
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public:
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explicit JoinBlocker(Thread& joinee, KResult& try_join_result, void*& joinee_exit_value);
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virtual Type blocker_type() const override { return Type::Join; }
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virtual const char* state_string() const override { return "Joining"; }
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virtual bool can_be_interrupted() const override { return false; }
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virtual bool should_block() override { return !m_join_error && m_should_block; }
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virtual void not_blocking(bool) override;
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bool unblock(void*, bool);
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private:
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NonnullRefPtr<Thread> m_joinee;
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void*& m_joinee_exit_value;
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bool m_join_error { false };
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bool m_did_unblock { false };
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bool m_should_block { true };
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};
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class QueueBlocker : public Blocker {
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public:
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explicit QueueBlocker(WaitQueue&, const char* block_reason = nullptr);
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virtual ~QueueBlocker();
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virtual Type blocker_type() const override { return Type::Queue; }
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virtual const char* state_string() const override { return m_block_reason ? m_block_reason : "Queue"; }
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virtual void not_blocking(bool) override { }
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virtual bool should_block() override
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{
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return m_should_block;
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}
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bool unblock();
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protected:
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const char* const m_block_reason;
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bool m_should_block { true };
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bool m_did_unblock { false };
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};
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class FutexBlocker : public Blocker {
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public:
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explicit FutexBlocker(FutexQueue&, u32);
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virtual ~FutexBlocker();
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virtual Type blocker_type() const override { return Type::Futex; }
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virtual const char* state_string() const override { return "Futex"; }
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virtual void not_blocking(bool) override { }
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virtual bool should_block() override
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{
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return m_should_block;
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}
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u32 bitset() const { return m_bitset; }
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void begin_requeue()
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{
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// We need to hold the lock until we moved it over
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m_relock_flags = m_lock.lock();
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}
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void finish_requeue(FutexQueue&);
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bool unblock_bitset(u32 bitset);
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bool unblock(bool force = false);
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protected:
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u32 m_bitset;
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u32 m_relock_flags { 0 };
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bool m_should_block { true };
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bool m_did_unblock { false };
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};
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class FileBlocker : public Blocker {
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public:
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enum class BlockFlags : u16 {
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None = 0,
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Read = 1 << 0,
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Write = 1 << 1,
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ReadPriority = 1 << 2,
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Accept = 1 << 3,
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Connect = 1 << 4,
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SocketFlags = Accept | Connect,
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WriteNotOpen = 1 << 5,
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WriteError = 1 << 6,
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WriteHangUp = 1 << 7,
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ReadHangUp = 1 << 8,
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Exception = WriteNotOpen | WriteError | WriteHangUp | ReadHangUp,
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};
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virtual Type blocker_type() const override { return Type::File; }
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virtual bool should_block() override
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{
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return m_should_block;
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}
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virtual bool unblock(bool, void*) = 0;
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protected:
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bool m_should_block { true };
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};
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class FileDescriptionBlocker : public FileBlocker {
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public:
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const FileDescription& blocked_description() const;
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virtual bool unblock(bool, void*) override;
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virtual void not_blocking(bool) override;
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protected:
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explicit FileDescriptionBlocker(FileDescription&, BlockFlags, BlockFlags&);
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private:
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NonnullRefPtr<FileDescription> m_blocked_description;
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const BlockFlags m_flags;
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BlockFlags& m_unblocked_flags;
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bool m_did_unblock { false };
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};
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class AcceptBlocker final : public FileDescriptionBlocker {
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|
public:
|
|
explicit AcceptBlocker(FileDescription&, BlockFlags&);
|
|
virtual const char* state_string() const override { return "Accepting"; }
|
|
};
|
|
|
|
class ConnectBlocker final : public FileDescriptionBlocker {
|
|
public:
|
|
explicit ConnectBlocker(FileDescription&, BlockFlags&);
|
|
virtual const char* state_string() const override { return "Connecting"; }
|
|
};
|
|
|
|
class WriteBlocker final : public FileDescriptionBlocker {
|
|
public:
|
|
explicit WriteBlocker(FileDescription&, BlockFlags&);
|
|
virtual const char* state_string() const override { return "Writing"; }
|
|
virtual const BlockTimeout& override_timeout(const BlockTimeout&) override;
|
|
|
|
private:
|
|
BlockTimeout m_timeout;
|
|
};
|
|
|
|
class ReadBlocker final : public FileDescriptionBlocker {
|
|
public:
|
|
explicit ReadBlocker(FileDescription&, BlockFlags&);
|
|
virtual const char* state_string() const override { return "Reading"; }
|
|
virtual const BlockTimeout& override_timeout(const BlockTimeout&) override;
|
|
|
|
private:
|
|
BlockTimeout m_timeout;
|
|
};
|
|
|
|
class SleepBlocker final : public Blocker {
|
|
public:
|
|
explicit SleepBlocker(const BlockTimeout&, Time* = nullptr);
|
|
virtual const char* state_string() const override { return "Sleeping"; }
|
|
virtual Type blocker_type() const override { return Type::Sleep; }
|
|
virtual const BlockTimeout& override_timeout(const BlockTimeout&) override;
|
|
virtual void not_blocking(bool) override;
|
|
virtual void was_unblocked(bool) override;
|
|
virtual Thread::BlockResult block_result() override;
|
|
|
|
private:
|
|
void calculate_remaining();
|
|
|
|
BlockTimeout m_deadline;
|
|
Time* m_remaining;
|
|
};
|
|
|
|
class SelectBlocker final : public FileBlocker {
|
|
public:
|
|
struct FDInfo {
|
|
NonnullRefPtr<FileDescription> description;
|
|
BlockFlags block_flags { BlockFlags::None };
|
|
BlockFlags unblocked_flags { BlockFlags::None };
|
|
};
|
|
|
|
typedef Vector<FDInfo, FD_SETSIZE> FDVector;
|
|
SelectBlocker(FDVector& fds);
|
|
virtual ~SelectBlocker();
|
|
|
|
virtual bool unblock(bool, void*) override;
|
|
virtual void not_blocking(bool) override;
|
|
virtual void was_unblocked(bool) override;
|
|
virtual const char* state_string() const override { return "Selecting"; }
|
|
|
|
private:
|
|
size_t collect_unblocked_flags();
|
|
|
|
FDVector& m_fds;
|
|
bool m_did_unblock { false };
|
|
};
|
|
|
|
class WaitBlocker final : public Blocker {
|
|
public:
|
|
enum class UnblockFlags {
|
|
Terminated,
|
|
Stopped,
|
|
Continued,
|
|
Disowned
|
|
};
|
|
|
|
WaitBlocker(int wait_options, idtype_t id_type, pid_t id, KResultOr<siginfo_t>& result);
|
|
virtual const char* state_string() const override { return "Waiting"; }
|
|
virtual Type blocker_type() const override { return Type::Wait; }
|
|
virtual bool should_block() override { return m_should_block; }
|
|
virtual void not_blocking(bool) override;
|
|
virtual void was_unblocked(bool) override;
|
|
|
|
bool unblock(Process& process, UnblockFlags flags, u8 signal, bool from_add_blocker);
|
|
bool is_wait() const { return !(m_wait_options & WNOWAIT); }
|
|
|
|
private:
|
|
void do_was_disowned();
|
|
void do_set_result(const siginfo_t&);
|
|
|
|
const int m_wait_options;
|
|
const idtype_t m_id_type;
|
|
const pid_t m_waitee_id;
|
|
KResultOr<siginfo_t>& m_result;
|
|
RefPtr<Process> m_waitee;
|
|
RefPtr<ProcessGroup> m_waitee_group;
|
|
bool m_did_unblock { false };
|
|
bool m_error { false };
|
|
bool m_got_sigchild { false };
|
|
bool m_should_block;
|
|
};
|
|
|
|
class WaitBlockCondition final : public BlockCondition {
|
|
friend class WaitBlocker;
|
|
|
|
public:
|
|
WaitBlockCondition(Process& process)
|
|
: m_process(process)
|
|
{
|
|
}
|
|
|
|
void disowned_by_waiter(Process&);
|
|
bool unblock(Process&, WaitBlocker::UnblockFlags, u8);
|
|
void try_unblock(WaitBlocker&);
|
|
void finalize();
|
|
|
|
protected:
|
|
virtual bool should_add_blocker(Blocker&, void*) override;
|
|
|
|
private:
|
|
struct ProcessBlockInfo {
|
|
NonnullRefPtr<Process> process;
|
|
WaitBlocker::UnblockFlags flags;
|
|
u8 signal;
|
|
bool was_waited { false };
|
|
|
|
explicit ProcessBlockInfo(NonnullRefPtr<Process>&&, WaitBlocker::UnblockFlags, u8);
|
|
~ProcessBlockInfo();
|
|
};
|
|
|
|
Process& m_process;
|
|
Vector<ProcessBlockInfo, 2> m_processes;
|
|
bool m_finalized { false };
|
|
};
|
|
|
|
template<typename AddBlockerHandler>
|
|
KResult try_join(AddBlockerHandler add_blocker)
|
|
{
|
|
if (Thread::current() == this)
|
|
return EDEADLK;
|
|
|
|
ScopedSpinLock lock(m_lock);
|
|
if (!m_is_joinable || state() == Dead)
|
|
return EINVAL;
|
|
|
|
add_blocker();
|
|
|
|
// From this point on the thread is no longer joinable by anyone
|
|
// else. It also means that if the join is timed, it becomes
|
|
// detached when a timeout happens.
|
|
m_is_joinable = false;
|
|
return KSuccess;
|
|
}
|
|
|
|
void did_schedule() { ++m_times_scheduled; }
|
|
u32 times_scheduled() const { return m_times_scheduled; }
|
|
|
|
void resume_from_stopped();
|
|
|
|
[[nodiscard]] bool should_be_stopped() const;
|
|
[[nodiscard]] bool is_stopped() const { return m_state == Stopped; }
|
|
[[nodiscard]] bool is_blocked() const { return m_state == Blocked; }
|
|
[[nodiscard]] bool is_in_block() const
|
|
{
|
|
ScopedSpinLock lock(m_block_lock);
|
|
return m_in_block;
|
|
}
|
|
|
|
u32 cpu() const { return m_cpu.load(AK::MemoryOrder::memory_order_consume); }
|
|
void set_cpu(u32 cpu) { m_cpu.store(cpu, AK::MemoryOrder::memory_order_release); }
|
|
u32 affinity() const { return m_cpu_affinity; }
|
|
void set_affinity(u32 affinity) { m_cpu_affinity = affinity; }
|
|
|
|
RegisterState& get_register_dump_from_stack();
|
|
const RegisterState& get_register_dump_from_stack() const { return const_cast<Thread*>(this)->get_register_dump_from_stack(); }
|
|
|
|
DebugRegisterState& debug_register_state() { return m_debug_register_state; }
|
|
const DebugRegisterState& debug_register_state() const { return m_debug_register_state; }
|
|
|
|
TSS& tss() { return m_tss; }
|
|
const TSS& tss() const { return m_tss; }
|
|
State state() const { return m_state; }
|
|
const char* state_string() const;
|
|
|
|
VirtualAddress thread_specific_data() const { return m_thread_specific_data; }
|
|
size_t thread_specific_region_size() const;
|
|
size_t thread_specific_region_alignment() const;
|
|
|
|
ALWAYS_INLINE void yield_if_stopped()
|
|
{
|
|
// If some thread stopped us, we need to yield to someone else
|
|
// We check this when entering/exiting a system call. A thread
|
|
// may continue to execute in user land until the next timer
|
|
// tick or entering the next system call, or if it's in kernel
|
|
// mode then we will intercept prior to returning back to user
|
|
// mode.
|
|
ScopedSpinLock lock(m_lock);
|
|
while (state() == Thread::Stopped) {
|
|
lock.unlock();
|
|
// We shouldn't be holding the big lock here
|
|
yield_while_not_holding_big_lock();
|
|
lock.lock();
|
|
}
|
|
}
|
|
|
|
template<typename BlockerType, class... Args>
|
|
[[nodiscard]] BlockResult block(const BlockTimeout& timeout, Args&&... args)
|
|
{
|
|
VERIFY(!Processor::current().in_irq());
|
|
VERIFY(this == Thread::current());
|
|
ScopedCritical critical;
|
|
VERIFY(!s_mm_lock.own_lock());
|
|
|
|
ScopedSpinLock block_lock(m_block_lock);
|
|
// We need to hold m_block_lock so that nobody can unblock a blocker as soon
|
|
// as it is constructed and registered elsewhere
|
|
m_in_block = true;
|
|
BlockerType blocker(forward<Args>(args)...);
|
|
|
|
ScopedSpinLock scheduler_lock(g_scheduler_lock);
|
|
// Relaxed semantics are fine for timeout_unblocked because we
|
|
// synchronize on the spin locks already.
|
|
Atomic<bool, AK::MemoryOrder::memory_order_relaxed> timeout_unblocked(false);
|
|
bool timer_was_added = false;
|
|
{
|
|
switch (state()) {
|
|
case Thread::Stopped:
|
|
// It's possible that we were requested to be stopped!
|
|
break;
|
|
case Thread::Running:
|
|
VERIFY(m_blocker == nullptr);
|
|
break;
|
|
default:
|
|
VERIFY_NOT_REACHED();
|
|
}
|
|
|
|
m_blocker = &blocker;
|
|
if (!blocker.should_block()) {
|
|
// Don't block if the wake condition is already met
|
|
blocker.not_blocking(false);
|
|
m_blocker = nullptr;
|
|
m_in_block = false;
|
|
return BlockResult::NotBlocked;
|
|
}
|
|
|
|
auto& block_timeout = blocker.override_timeout(timeout);
|
|
if (!block_timeout.is_infinite()) {
|
|
// Process::kill_all_threads may be called at any time, which will mark all
|
|
// threads to die. In that case
|
|
timer_was_added = TimerQueue::the().add_timer_without_id(*m_block_timer, block_timeout.clock_id(), block_timeout.absolute_time(), [&]() {
|
|
VERIFY(!Processor::current().in_irq());
|
|
VERIFY(!g_scheduler_lock.own_lock());
|
|
VERIFY(!m_block_lock.own_lock());
|
|
// NOTE: this may execute on the same or any other processor!
|
|
ScopedSpinLock scheduler_lock(g_scheduler_lock);
|
|
ScopedSpinLock block_lock(m_block_lock);
|
|
if (m_blocker && timeout_unblocked.exchange(true) == false)
|
|
unblock();
|
|
});
|
|
if (!timer_was_added) {
|
|
// Timeout is already in the past
|
|
blocker.not_blocking(true);
|
|
m_blocker = nullptr;
|
|
m_in_block = false;
|
|
return BlockResult::InterruptedByTimeout;
|
|
}
|
|
}
|
|
|
|
blocker.begin_blocking({});
|
|
|
|
set_state(Thread::Blocked);
|
|
}
|
|
|
|
scheduler_lock.unlock();
|
|
block_lock.unlock();
|
|
|
|
dbgln_if(THREAD_DEBUG, "Thread {} blocking on {} ({}) -->", *this, &blocker, blocker.state_string());
|
|
bool did_timeout = false;
|
|
u32 lock_count_to_restore = 0;
|
|
auto previous_locked = unlock_process_if_locked(lock_count_to_restore);
|
|
for (;;) {
|
|
// Yield to the scheduler, and wait for us to resume unblocked.
|
|
VERIFY(!g_scheduler_lock.own_lock());
|
|
VERIFY(Processor::current().in_critical());
|
|
yield_while_not_holding_big_lock();
|
|
VERIFY(Processor::current().in_critical());
|
|
|
|
ScopedSpinLock block_lock2(m_block_lock);
|
|
if (should_be_stopped() || state() == Stopped) {
|
|
dbgln("Thread should be stopped, current state: {}", state_string());
|
|
set_state(Thread::Blocked);
|
|
continue;
|
|
}
|
|
if (m_blocker && !m_blocker->can_be_interrupted() && !m_should_die) {
|
|
block_lock2.unlock();
|
|
dbgln("Thread should not be unblocking, current state: {}", state_string());
|
|
set_state(Thread::Blocked);
|
|
continue;
|
|
}
|
|
// Prevent the timeout from unblocking this thread if it happens to
|
|
// be in the process of firing already
|
|
did_timeout |= timeout_unblocked.exchange(true);
|
|
if (m_blocker) {
|
|
// Remove ourselves...
|
|
VERIFY(m_blocker == &blocker);
|
|
m_blocker = nullptr;
|
|
}
|
|
dbgln_if(THREAD_DEBUG, "<-- Thread {} unblocked from {} ({})", *this, &blocker, blocker.state_string());
|
|
m_in_block = false;
|
|
break;
|
|
}
|
|
|
|
if (blocker.was_interrupted_by_signal()) {
|
|
ScopedSpinLock scheduler_lock(g_scheduler_lock);
|
|
ScopedSpinLock lock(m_lock);
|
|
dispatch_one_pending_signal();
|
|
}
|
|
|
|
// Notify the blocker that we are no longer blocking. It may need
|
|
// to clean up now while we're still holding m_lock
|
|
auto result = blocker.end_blocking({}, did_timeout); // calls was_unblocked internally
|
|
|
|
if (timer_was_added && !did_timeout) {
|
|
// Cancel the timer while not holding any locks. This allows
|
|
// the timer function to complete before we remove it
|
|
// (e.g. if it's on another processor)
|
|
TimerQueue::the().cancel_timer(*m_block_timer);
|
|
}
|
|
if (previous_locked != LockMode::Unlocked) {
|
|
// NOTE: this may trigger another call to Thread::block(), so
|
|
// we need to do this after we're all done and restored m_in_block!
|
|
relock_process(previous_locked, lock_count_to_restore);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void unblock_from_blocker(Blocker&);
|
|
void unblock(u8 signal = 0);
|
|
|
|
template<class... Args>
|
|
Thread::BlockResult wait_on(WaitQueue& wait_queue, const Thread::BlockTimeout& timeout, Args&&... args)
|
|
{
|
|
VERIFY(this == Thread::current());
|
|
return block<Thread::QueueBlocker>(timeout, wait_queue, forward<Args>(args)...);
|
|
}
|
|
|
|
BlockResult sleep(clockid_t, const Time&, Time* = nullptr);
|
|
BlockResult sleep(const Time& duration, Time* remaining_time = nullptr)
|
|
{
|
|
return sleep(CLOCK_MONOTONIC_COARSE, duration, remaining_time);
|
|
}
|
|
BlockResult sleep_until(clockid_t, const Time&);
|
|
BlockResult sleep_until(const Time& duration)
|
|
{
|
|
return sleep_until(CLOCK_MONOTONIC_COARSE, duration);
|
|
}
|
|
|
|
// Tell this thread to unblock if needed,
|
|
// gracefully unwind the stack and die.
|
|
void set_should_die();
|
|
[[nodiscard]] bool should_die() const { return m_should_die; }
|
|
void die_if_needed();
|
|
|
|
void exit(void* = nullptr);
|
|
|
|
bool tick();
|
|
void set_ticks_left(u32 t) { m_ticks_left = t; }
|
|
u32 ticks_left() const { return m_ticks_left; }
|
|
|
|
u32 kernel_stack_base() const { return m_kernel_stack_base; }
|
|
u32 kernel_stack_top() const { return m_kernel_stack_top; }
|
|
|
|
void set_state(State, u8 = 0);
|
|
|
|
[[nodiscard]] bool is_initialized() const { return m_initialized; }
|
|
void set_initialized(bool initialized) { m_initialized = initialized; }
|
|
|
|
void send_urgent_signal_to_self(u8 signal);
|
|
void send_signal(u8 signal, Process* sender);
|
|
|
|
u32 update_signal_mask(u32 signal_mask);
|
|
u32 signal_mask_block(sigset_t signal_set, bool block);
|
|
u32 signal_mask() const;
|
|
void clear_signals();
|
|
|
|
KResultOr<u32> peek_debug_register(u32 register_index);
|
|
KResult poke_debug_register(u32 register_index, u32 data);
|
|
|
|
void set_dump_backtrace_on_finalization() { m_dump_backtrace_on_finalization = true; }
|
|
|
|
DispatchSignalResult dispatch_one_pending_signal();
|
|
DispatchSignalResult try_dispatch_one_pending_signal(u8 signal);
|
|
DispatchSignalResult dispatch_signal(u8 signal);
|
|
void check_dispatch_pending_signal();
|
|
[[nodiscard]] bool has_unmasked_pending_signals() const { return m_have_any_unmasked_pending_signals.load(AK::memory_order_consume); }
|
|
[[nodiscard]] bool should_ignore_signal(u8 signal) const;
|
|
[[nodiscard]] bool has_signal_handler(u8 signal) const;
|
|
u32 pending_signals() const;
|
|
u32 pending_signals_for_state() const;
|
|
|
|
FPUState& fpu_state() { return *m_fpu_state; }
|
|
|
|
KResult make_thread_specific_region(Badge<Process>);
|
|
|
|
unsigned syscall_count() const { return m_syscall_count; }
|
|
void did_syscall() { ++m_syscall_count; }
|
|
unsigned inode_faults() const { return m_inode_faults; }
|
|
void did_inode_fault() { ++m_inode_faults; }
|
|
unsigned zero_faults() const { return m_zero_faults; }
|
|
void did_zero_fault() { ++m_zero_faults; }
|
|
unsigned cow_faults() const { return m_cow_faults; }
|
|
void did_cow_fault() { ++m_cow_faults; }
|
|
|
|
unsigned file_read_bytes() const { return m_file_read_bytes; }
|
|
unsigned file_write_bytes() const { return m_file_write_bytes; }
|
|
|
|
void did_file_read(unsigned bytes)
|
|
{
|
|
m_file_read_bytes += bytes;
|
|
}
|
|
|
|
void did_file_write(unsigned bytes)
|
|
{
|
|
m_file_write_bytes += bytes;
|
|
}
|
|
|
|
unsigned unix_socket_read_bytes() const { return m_unix_socket_read_bytes; }
|
|
unsigned unix_socket_write_bytes() const { return m_unix_socket_write_bytes; }
|
|
|
|
void did_unix_socket_read(unsigned bytes)
|
|
{
|
|
m_unix_socket_read_bytes += bytes;
|
|
}
|
|
|
|
void did_unix_socket_write(unsigned bytes)
|
|
{
|
|
m_unix_socket_write_bytes += bytes;
|
|
}
|
|
|
|
unsigned ipv4_socket_read_bytes() const { return m_ipv4_socket_read_bytes; }
|
|
unsigned ipv4_socket_write_bytes() const { return m_ipv4_socket_write_bytes; }
|
|
|
|
void did_ipv4_socket_read(unsigned bytes)
|
|
{
|
|
m_ipv4_socket_read_bytes += bytes;
|
|
}
|
|
|
|
void did_ipv4_socket_write(unsigned bytes)
|
|
{
|
|
m_ipv4_socket_write_bytes += bytes;
|
|
}
|
|
|
|
void set_active(bool active) { m_is_active = active; }
|
|
|
|
u32 saved_critical() const { return m_saved_critical; }
|
|
void save_critical(u32 critical) { m_saved_critical = critical; }
|
|
|
|
[[nodiscard]] bool is_active() const { return m_is_active; }
|
|
|
|
[[nodiscard]] bool is_finalizable() const
|
|
{
|
|
// We can't finalize as long as this thread is still running
|
|
// Note that checking for Running state here isn't sufficient
|
|
// as the thread may not be in Running state but switching out.
|
|
// m_is_active is set to false once the context switch is
|
|
// complete and the thread is not executing on any processor.
|
|
if (m_is_active.load(AK::memory_order_acquire))
|
|
return false;
|
|
// We can't finalize until the thread is either detached or
|
|
// a join has started. We can't make m_is_joinable atomic
|
|
// because that would introduce a race in try_join.
|
|
ScopedSpinLock lock(m_lock);
|
|
return !m_is_joinable;
|
|
}
|
|
|
|
RefPtr<Thread> clone(Process&);
|
|
|
|
template<IteratorFunction<Thread&> Callback>
|
|
static IterationDecision for_each_in_state(State, Callback);
|
|
template<IteratorFunction<Thread&> Callback>
|
|
static IterationDecision for_each(Callback);
|
|
|
|
template<VoidFunction<Thread&> Callback>
|
|
static IterationDecision for_each_in_state(State, Callback);
|
|
template<VoidFunction<Thread&> Callback>
|
|
static IterationDecision for_each(Callback);
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|
|
|
static constexpr u32 default_kernel_stack_size = 65536;
|
|
static constexpr u32 default_userspace_stack_size = 1 * MiB;
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|
|
|
u32 ticks_in_user() const { return m_ticks_in_user; }
|
|
u32 ticks_in_kernel() const { return m_ticks_in_kernel; }
|
|
|
|
enum class PreviousMode : u8 {
|
|
KernelMode = 0,
|
|
UserMode
|
|
};
|
|
PreviousMode previous_mode() const { return m_previous_mode; }
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|
void set_previous_mode(PreviousMode mode) { m_previous_mode = mode; }
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|
TrapFrame*& current_trap() { return m_current_trap; }
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|
|
|
RecursiveSpinLock& get_lock() const { return m_lock; }
|
|
|
|
#if LOCK_DEBUG
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|
void holding_lock(Lock& lock, int refs_delta, const SourceLocation& location)
|
|
{
|
|
VERIFY(refs_delta != 0);
|
|
m_holding_locks.fetch_add(refs_delta, AK::MemoryOrder::memory_order_relaxed);
|
|
ScopedSpinLock list_lock(m_holding_locks_lock);
|
|
if (refs_delta > 0) {
|
|
bool have_existing = false;
|
|
for (size_t i = 0; i < m_holding_locks_list.size(); i++) {
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|
auto& info = m_holding_locks_list[i];
|
|
if (info.lock == &lock) {
|
|
have_existing = true;
|
|
info.count += refs_delta;
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|
break;
|
|
}
|
|
}
|
|
if (!have_existing)
|
|
m_holding_locks_list.append({ &lock, location, 1 });
|
|
} else {
|
|
VERIFY(refs_delta < 0);
|
|
bool found = false;
|
|
for (size_t i = 0; i < m_holding_locks_list.size(); i++) {
|
|
auto& info = m_holding_locks_list[i];
|
|
if (info.lock == &lock) {
|
|
VERIFY(info.count >= (unsigned)-refs_delta);
|
|
info.count -= (unsigned)-refs_delta;
|
|
if (info.count == 0)
|
|
m_holding_locks_list.remove(i);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
VERIFY(found);
|
|
}
|
|
}
|
|
u32 lock_count() const
|
|
{
|
|
return m_holding_locks.load(AK::MemoryOrder::memory_order_relaxed);
|
|
}
|
|
#endif
|
|
|
|
bool is_handling_page_fault() const
|
|
{
|
|
return m_handling_page_fault;
|
|
}
|
|
void set_handling_page_fault(bool b) { m_handling_page_fault = b; }
|
|
void set_idle_thread() { m_is_idle_thread = true; }
|
|
bool is_idle_thread() const { return m_is_idle_thread; }
|
|
|
|
ALWAYS_INLINE u32 enter_profiler()
|
|
{
|
|
return m_nested_profiler_calls.fetch_add(1, AK::MemoryOrder::memory_order_acq_rel);
|
|
}
|
|
|
|
ALWAYS_INLINE u32 leave_profiler()
|
|
{
|
|
return m_nested_profiler_calls.fetch_sub(1, AK::MemoryOrder::memory_order_acquire);
|
|
}
|
|
|
|
bool is_profiling_suppressed() const { return m_is_profiling_suppressed; }
|
|
void set_profiling_suppressed() { m_is_profiling_suppressed = true; }
|
|
|
|
private:
|
|
Thread(NonnullRefPtr<Process>, NonnullOwnPtr<Region>, NonnullRefPtr<Timer>);
|
|
|
|
IntrusiveListNode<Thread> m_process_thread_list_node;
|
|
int m_runnable_priority { -1 };
|
|
|
|
friend class WaitQueue;
|
|
|
|
class JoinBlockCondition : public BlockCondition {
|
|
public:
|
|
void thread_did_exit(void* exit_value)
|
|
{
|
|
ScopedSpinLock lock(m_lock);
|
|
VERIFY(!m_thread_did_exit);
|
|
m_thread_did_exit = true;
|
|
m_exit_value.store(exit_value, AK::MemoryOrder::memory_order_release);
|
|
do_unblock_joiner();
|
|
}
|
|
void thread_finalizing()
|
|
{
|
|
ScopedSpinLock lock(m_lock);
|
|
do_unblock_joiner();
|
|
}
|
|
void* exit_value() const
|
|
{
|
|
VERIFY(m_thread_did_exit);
|
|
return m_exit_value.load(AK::MemoryOrder::memory_order_acquire);
|
|
}
|
|
|
|
void try_unblock(JoinBlocker& blocker)
|
|
{
|
|
ScopedSpinLock lock(m_lock);
|
|
if (m_thread_did_exit)
|
|
blocker.unblock(exit_value(), false);
|
|
}
|
|
|
|
protected:
|
|
virtual bool should_add_blocker(Blocker& b, void*) override
|
|
{
|
|
VERIFY(b.blocker_type() == Blocker::Type::Join);
|
|
auto& blocker = static_cast<JoinBlocker&>(b);
|
|
|
|
// NOTE: m_lock is held already!
|
|
if (m_thread_did_exit) {
|
|
blocker.unblock(exit_value(), true);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private:
|
|
void do_unblock_joiner()
|
|
{
|
|
do_unblock([&](Blocker& b, void*, bool&) {
|
|
VERIFY(b.blocker_type() == Blocker::Type::Join);
|
|
auto& blocker = static_cast<JoinBlocker&>(b);
|
|
return blocker.unblock(exit_value(), false);
|
|
});
|
|
}
|
|
|
|
Atomic<void*> m_exit_value { nullptr };
|
|
bool m_thread_did_exit { false };
|
|
};
|
|
|
|
LockMode unlock_process_if_locked(u32&);
|
|
void relock_process(LockMode, u32);
|
|
String backtrace();
|
|
void reset_fpu_state();
|
|
|
|
mutable RecursiveSpinLock m_lock;
|
|
mutable RecursiveSpinLock m_block_lock;
|
|
NonnullRefPtr<Process> m_process;
|
|
ThreadID m_tid { -1 };
|
|
TSS m_tss {};
|
|
DebugRegisterState m_debug_register_state {};
|
|
TrapFrame* m_current_trap { nullptr };
|
|
u32 m_saved_critical { 1 };
|
|
IntrusiveListNode<Thread> m_ready_queue_node;
|
|
Atomic<u32> m_cpu { 0 };
|
|
u32 m_cpu_affinity { THREAD_AFFINITY_DEFAULT };
|
|
u32 m_ticks_left { 0 };
|
|
u32 m_times_scheduled { 0 };
|
|
u32 m_ticks_in_user { 0 };
|
|
u32 m_ticks_in_kernel { 0 };
|
|
u32 m_pending_signals { 0 };
|
|
u32 m_signal_mask { 0 };
|
|
u32 m_kernel_stack_base { 0 };
|
|
u32 m_kernel_stack_top { 0 };
|
|
OwnPtr<Region> m_kernel_stack_region;
|
|
VirtualAddress m_thread_specific_data;
|
|
Optional<Range> m_thread_specific_range;
|
|
Array<SignalActionData, NSIG> m_signal_action_data;
|
|
Blocker* m_blocker { nullptr };
|
|
|
|
#if LOCK_DEBUG
|
|
struct HoldingLockInfo {
|
|
Lock* lock;
|
|
SourceLocation source_location;
|
|
unsigned count;
|
|
};
|
|
Atomic<u32> m_holding_locks { 0 };
|
|
SpinLock<u8> m_holding_locks_lock;
|
|
Vector<HoldingLockInfo> m_holding_locks_list;
|
|
#endif
|
|
|
|
JoinBlockCondition m_join_condition;
|
|
Atomic<bool, AK::MemoryOrder::memory_order_relaxed> m_is_active { false };
|
|
bool m_is_joinable { true };
|
|
bool m_handling_page_fault { false };
|
|
PreviousMode m_previous_mode { PreviousMode::UserMode };
|
|
|
|
unsigned m_syscall_count { 0 };
|
|
unsigned m_inode_faults { 0 };
|
|
unsigned m_zero_faults { 0 };
|
|
unsigned m_cow_faults { 0 };
|
|
|
|
unsigned m_file_read_bytes { 0 };
|
|
unsigned m_file_write_bytes { 0 };
|
|
|
|
unsigned m_unix_socket_read_bytes { 0 };
|
|
unsigned m_unix_socket_write_bytes { 0 };
|
|
|
|
unsigned m_ipv4_socket_read_bytes { 0 };
|
|
unsigned m_ipv4_socket_write_bytes { 0 };
|
|
|
|
FPUState* m_fpu_state { nullptr };
|
|
State m_state { Invalid };
|
|
String m_name;
|
|
u32 m_priority { THREAD_PRIORITY_NORMAL };
|
|
|
|
State m_stop_state { Invalid };
|
|
|
|
bool m_dump_backtrace_on_finalization { false };
|
|
bool m_should_die { false };
|
|
bool m_initialized { false };
|
|
bool m_in_block { false };
|
|
bool m_is_idle_thread { false };
|
|
Atomic<bool> m_have_any_unmasked_pending_signals { false };
|
|
Atomic<u32> m_nested_profiler_calls { 0 };
|
|
|
|
RefPtr<Timer> m_block_timer;
|
|
|
|
bool m_is_profiling_suppressed { false };
|
|
|
|
void yield_without_holding_big_lock();
|
|
void donate_without_holding_big_lock(RefPtr<Thread>&, const char*);
|
|
void yield_while_not_holding_big_lock();
|
|
void drop_thread_count(bool);
|
|
};
|
|
|
|
AK_ENUM_BITWISE_OPERATORS(Thread::FileBlocker::BlockFlags);
|
|
|
|
template<IteratorFunction<Thread&> Callback>
|
|
inline IterationDecision Thread::for_each(Callback callback)
|
|
{
|
|
ScopedSpinLock lock(g_tid_map_lock);
|
|
for (auto& it : *g_tid_map) {
|
|
IterationDecision decision = callback(*it.value);
|
|
if (decision != IterationDecision::Continue)
|
|
return decision;
|
|
}
|
|
return IterationDecision::Continue;
|
|
}
|
|
|
|
template<IteratorFunction<Thread&> Callback>
|
|
inline IterationDecision Thread::for_each_in_state(State state, Callback callback)
|
|
{
|
|
ScopedSpinLock lock(g_tid_map_lock);
|
|
for (auto& it : *g_tid_map) {
|
|
auto& thread = *it.value;
|
|
if (thread.state() != state)
|
|
continue;
|
|
IterationDecision decision = callback(thread);
|
|
if (decision != IterationDecision::Continue)
|
|
return decision;
|
|
}
|
|
return IterationDecision::Continue;
|
|
}
|
|
|
|
template<VoidFunction<Thread&> Callback>
|
|
inline IterationDecision Thread::for_each(Callback callback)
|
|
{
|
|
ScopedSpinLock lock(g_tid_map_lock);
|
|
for (auto& it : *g_tid_map)
|
|
callback(*it.value);
|
|
return IterationDecision::Continue;
|
|
}
|
|
|
|
template<VoidFunction<Thread&> Callback>
|
|
inline IterationDecision Thread::for_each_in_state(State state, Callback callback)
|
|
{
|
|
return for_each_in_state(state, [&](auto& thread) {
|
|
callback(thread);
|
|
return IterationDecision::Continue;
|
|
});
|
|
}
|
|
|
|
}
|
|
|
|
template<>
|
|
struct AK::Formatter<Kernel::Thread> : AK::Formatter<FormatString> {
|
|
void format(FormatBuilder&, const Kernel::Thread&);
|
|
};
|