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a6a439243f
This step would ideally not have been necessary (increases amount of refactoring and templates necessary, which in turn increases build times), but it gives us a couple of nice properties: - SpinlockProtected inside Singleton (a very common combination) can now obtain any lock rank just via the template parameter. It was not previously possible to do this with SingletonInstanceCreator magic. - SpinlockProtected's lock rank is now mandatory; this is the majority of cases and allows us to see where we're still missing proper ranks. - The type already informs us what lock rank a lock has, which aids code readability and (possibly, if gdb cooperates) lock mismatch debugging. - The rank of a lock can no longer be dynamic, which is not something we wanted in the first place (or made use of). Locks randomly changing their rank sounds like a disaster waiting to happen. - In some places, we might be able to statically check that locks are taken in the right order (with the right lock rank checking implementation) as rank information is fully statically known. This refactoring even more exposes the fact that Mutex has no lock rank capabilites, which is not fixed here.
193 lines
5.2 KiB
C++
193 lines
5.2 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/PrintfImplementation.h>
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#include <AK/StringView.h>
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#include <AK/Types.h>
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#include <Kernel/Arch/DebugOutput.h>
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#if ARCH(X86_64)
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# include <Kernel/Arch/x86_64/BochsDebugOutput.h>
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#endif
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#include <Kernel/Devices/ConsoleDevice.h>
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#include <Kernel/Devices/DeviceManagement.h>
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#include <Kernel/Devices/PCISerialDevice.h>
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#include <Kernel/Graphics/Console/BootFramebufferConsole.h>
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#include <Kernel/Graphics/GraphicsManagement.h>
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#include <Kernel/Locking/Spinlock.h>
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#include <Kernel/TTY/ConsoleManagement.h>
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#include <Kernel/kstdio.h>
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#include <LibC/stdarg.h>
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namespace Kernel {
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extern Atomic<Graphics::Console*> g_boot_console;
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}
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static bool s_serial_debug_enabled;
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// A recursive spinlock allows us to keep writing in the case where a
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// page fault happens in the middle of a dbgln(), etc
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static RecursiveSpinlock<LockRank::None> s_log_lock {};
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void set_serial_debug_enabled(bool desired_state)
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{
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s_serial_debug_enabled = desired_state;
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}
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bool is_serial_debug_enabled()
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{
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return s_serial_debug_enabled;
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}
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static void serial_putch(char ch)
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{
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if (PCISerialDevice::is_available())
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return PCISerialDevice::the().put_char(ch);
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debug_output(ch);
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}
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static void critical_console_out(char ch)
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{
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if (s_serial_debug_enabled)
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serial_putch(ch);
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#if ARCH(X86_64)
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// No need to output things to the real ConsoleDevice as no one is likely
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// to read it (because we are in a fatal situation, so only print things and halt)
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bochs_debug_output(ch);
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#endif
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// We emit chars directly to the string. this is necessary in few cases,
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// especially when we want to avoid any memory allocations...
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if (GraphicsManagement::is_initialized() && GraphicsManagement::the().console()) {
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GraphicsManagement::the().console()->write(ch, true);
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} else if (auto* boot_console = g_boot_console.load()) {
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boot_console->write(ch, true);
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}
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}
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static void console_out(char ch)
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{
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if (s_serial_debug_enabled)
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serial_putch(ch);
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// It would be bad to reach the assert in ConsoleDevice()::the() and do a stack overflow
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if (DeviceManagement::the().is_console_device_attached()) {
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DeviceManagement::the().console_device().put_char(ch);
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} else {
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#if ARCH(X86_64)
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bochs_debug_output(ch);
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#endif
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}
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if (ConsoleManagement::is_initialized()) {
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ConsoleManagement::the().debug_tty()->emit_char(ch);
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} else if (auto* boot_console = g_boot_console.load()) {
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boot_console->write(ch, true);
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}
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}
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static void buffer_putch(char*& bufptr, char ch)
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{
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*bufptr++ = ch;
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}
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// Declare it, so that the symbol is exported, because libstdc++ uses it.
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// However, *only* libstdc++ uses it, and none of the rest of the Kernel.
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extern "C" int sprintf(char* buffer, char const* fmt, ...);
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int sprintf(char* buffer, char const* fmt, ...)
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{
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va_list ap;
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va_start(ap, fmt);
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int ret = printf_internal(buffer_putch, buffer, fmt, ap);
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buffer[ret] = '\0';
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va_end(ap);
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return ret;
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}
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int snprintf(char* buffer, size_t size, char const* fmt, ...)
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{
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va_list ap;
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va_start(ap, fmt);
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size_t space_remaining = 0;
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if (size) {
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space_remaining = size - 1;
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} else {
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space_remaining = 0;
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}
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auto sized_buffer_putch = [&](char*& bufptr, char ch) {
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if (space_remaining) {
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*bufptr++ = ch;
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--space_remaining;
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}
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};
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int ret = printf_internal(sized_buffer_putch, buffer, fmt, ap);
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if (space_remaining) {
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buffer[ret] = '\0';
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} else if (size > 0) {
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buffer[size - 1] = '\0';
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}
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va_end(ap);
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return ret;
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}
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static inline void internal_dbgputch(char ch)
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{
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if (s_serial_debug_enabled)
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serial_putch(ch);
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#if ARCH(X86_64)
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bochs_debug_output(ch);
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#endif
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}
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extern "C" void dbgputchar(char ch)
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{
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internal_dbgputch(ch);
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}
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extern "C" void dbgputstr(char const* characters, size_t length)
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{
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if (!characters)
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return;
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SpinlockLocker lock(s_log_lock);
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for (size_t i = 0; i < length; ++i)
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internal_dbgputch(characters[i]);
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}
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void dbgputstr(StringView view)
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{
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::dbgputstr(view.characters_without_null_termination(), view.length());
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}
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extern "C" void kernelputstr(char const* characters, size_t length)
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{
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if (!characters)
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return;
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SpinlockLocker lock(s_log_lock);
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for (size_t i = 0; i < length; ++i)
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console_out(characters[i]);
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}
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extern "C" void kernelcriticalputstr(char const* characters, size_t length)
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{
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if (!characters)
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return;
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SpinlockLocker lock(s_log_lock);
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for (size_t i = 0; i < length; ++i)
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critical_console_out(characters[i]);
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}
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extern "C" void kernelearlyputstr(char const* characters, size_t length)
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{
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if (!characters)
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return;
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// NOTE: We do not lock the log lock here, as this function is called before this or any other processor was initialized, meaning:
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// A) The $gs base was not setup yet, so we cannot enter into critical sections, and as a result we cannot use SpinLocks
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// B) No other processors may try to print at the same time anyway
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for (size_t i = 0; i < length; ++i)
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internal_dbgputch(characters[i]);
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}
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