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11bd6c3d68
A StringView is sufficient here. This also removes the declaration of fuzzy_match_recursive from the header, as it's only needed from within the implementation file.
135 lines
5.4 KiB
C++
135 lines
5.4 KiB
C++
/*
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* Copyright (c) 2021, Spencer Dixon <spencercdixon@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/CharacterTypes.h>
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#include <AK/FuzzyMatch.h>
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namespace AK {
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static constexpr int const RECURSION_LIMIT = 10;
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static constexpr int const MAX_MATCHES = 256;
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// Bonuses and penalties are used to build up a final score for the match.
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static constexpr int const SEQUENTIAL_BONUS = 15; // bonus for adjacent matches (needle: 'ca', haystack: 'cat')
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static constexpr int const SEPARATOR_BONUS = 30; // bonus if match occurs after a separator ('_' or ' ')
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static constexpr int const CAMEL_BONUS = 30; // bonus if match is uppercase and prev is lower (needle: 'myF' haystack: '/path/to/myFile.txt')
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static constexpr int const FIRST_LETTER_BONUS = 20; // bonus if the first letter is matched (needle: 'c' haystack: 'cat')
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static constexpr int const LEADING_LETTER_PENALTY = -5; // penalty applied for every letter in str before the first match
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static constexpr int const MAX_LEADING_LETTER_PENALTY = -15; // maximum penalty for leading letters
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static constexpr int const UNMATCHED_LETTER_PENALTY = -1; // penalty for every letter that doesn't matter
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static int calculate_score(StringView string, u8* index_points, size_t index_points_size)
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{
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int out_score = 100;
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int penalty = LEADING_LETTER_PENALTY * index_points[0];
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if (penalty < MAX_LEADING_LETTER_PENALTY)
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penalty = MAX_LEADING_LETTER_PENALTY;
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out_score += penalty;
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int unmatched = string.length() - index_points_size;
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out_score += UNMATCHED_LETTER_PENALTY * unmatched;
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for (size_t i = 0; i < index_points_size; i++) {
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u8 current_idx = index_points[i];
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if (current_idx == 0)
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out_score += FIRST_LETTER_BONUS;
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if (i == 0)
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continue;
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u8 previous_idx = index_points[i - 1];
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if (current_idx - 1 == previous_idx)
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out_score += SEQUENTIAL_BONUS;
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u32 current_character = string[current_idx];
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u32 neighbor_character = string[current_idx - 1];
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if (neighbor_character != to_ascii_uppercase(neighbor_character) && current_character != to_ascii_lowercase(current_character))
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out_score += CAMEL_BONUS;
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if (neighbor_character == '_' || neighbor_character == ' ')
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out_score += SEPARATOR_BONUS;
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}
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return out_score;
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}
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static FuzzyMatchResult fuzzy_match_recursive(StringView needle, StringView haystack, size_t needle_idx, size_t haystack_idx,
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u8 const* src_matches, u8* matches, int next_match, int& recursion_count)
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{
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int out_score = 0;
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++recursion_count;
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if (recursion_count >= RECURSION_LIMIT)
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return { false, out_score };
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if (needle.length() == needle_idx || haystack.length() == haystack_idx)
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return { false, out_score };
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bool had_recursive_match = false;
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constexpr size_t recursive_match_limit = 256;
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u8 best_recursive_matches[recursive_match_limit];
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int best_recursive_score = 0;
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bool first_match = true;
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while (needle_idx < needle.length() && haystack_idx < haystack.length()) {
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if (to_ascii_lowercase(needle[needle_idx]) == to_ascii_lowercase(haystack[haystack_idx])) {
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if (next_match >= MAX_MATCHES)
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return { false, out_score };
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if (first_match && src_matches) {
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memcpy(matches, src_matches, next_match);
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first_match = false;
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}
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u8 recursive_matches[recursive_match_limit] {};
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auto result = fuzzy_match_recursive(needle, haystack, needle_idx, haystack_idx + 1, matches, recursive_matches, next_match, recursion_count);
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if (result.matched) {
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if (!had_recursive_match || result.score > best_recursive_score) {
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memcpy(best_recursive_matches, recursive_matches, recursive_match_limit);
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best_recursive_score = result.score;
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}
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had_recursive_match = true;
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}
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matches[next_match++] = haystack_idx;
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needle_idx++;
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}
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haystack_idx++;
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}
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bool matched = needle_idx == needle.length();
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if (!matched)
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return { false, out_score };
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out_score = calculate_score(haystack, matches, next_match);
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if (had_recursive_match && (best_recursive_score > out_score)) {
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memcpy(matches, best_recursive_matches, MAX_MATCHES);
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out_score = best_recursive_score;
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}
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return { true, out_score };
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}
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// This fuzzy_match algorithm is based off a similar algorithm used by Sublime Text. The key insight is that instead
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// of doing a total in the distance between characters (I.E. Levenshtein Distance), we apply some meaningful heuristics
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// related to our dataset that we're trying to match to build up a score. Scores can then be sorted and displayed
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// with the highest at the top.
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//
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// Scores are not normalized between any values and have no particular meaning. The starting value is 100 and when we
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// detect good indicators of a match we add to the score. When we detect bad indicators, we penalize the match and subtract
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// from its score. Therefore, the longer the needle/haystack the greater the range of scores could be.
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FuzzyMatchResult fuzzy_match(StringView needle, StringView haystack)
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{
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int recursion_count = 0;
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u8 matches[MAX_MATCHES] {};
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return fuzzy_match_recursive(needle, haystack, 0, 0, nullptr, matches, 0, recursion_count);
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}
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}
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