mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2024-11-22 23:50:19 +00:00
365fb36108
This allows for faster rebuilds when the implementation changes.
160 lines
6.3 KiB
C++
160 lines
6.3 KiB
C++
/*
|
|
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
|
|
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
|
|
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#include <AK/Debug.h>
|
|
#include <LibGL/GLContext.h>
|
|
|
|
namespace GL {
|
|
|
|
void GLContext::gl_clear_stencil(GLint s)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_stencil, s);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
m_clear_stencil = static_cast<u8>(s & ((1 << m_device_info.stencil_bits) - 1));
|
|
}
|
|
|
|
void GLContext::gl_stencil_func_separate(GLenum face, GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_stencil_func_separate, face, func, ref, mask);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
|
|
|
|
RETURN_WITH_ERROR_IF(!(func == GL_NEVER
|
|
|| func == GL_LESS
|
|
|| func == GL_LEQUAL
|
|
|| func == GL_GREATER
|
|
|| func == GL_GEQUAL
|
|
|| func == GL_EQUAL
|
|
|| func == GL_NOTEQUAL
|
|
|| func == GL_ALWAYS),
|
|
GL_INVALID_ENUM);
|
|
|
|
ref = clamp(ref, 0, (1 << m_device_info.stencil_bits) - 1);
|
|
|
|
StencilFunctionOptions new_options = { func, ref, mask };
|
|
if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
|
|
m_stencil_function[Face::Front] = new_options;
|
|
if (face == GL_BACK || face == GL_FRONT_AND_BACK)
|
|
m_stencil_function[Face::Back] = new_options;
|
|
|
|
m_stencil_configuration_dirty = true;
|
|
}
|
|
|
|
void GLContext::gl_stencil_mask_separate(GLenum face, GLuint mask)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_stencil_mask_separate, face, mask);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
|
|
m_stencil_operation[Face::Front].write_mask = mask;
|
|
if (face == GL_BACK || face == GL_FRONT_AND_BACK)
|
|
m_stencil_operation[Face::Back].write_mask = mask;
|
|
|
|
m_stencil_configuration_dirty = true;
|
|
}
|
|
|
|
void GLContext::gl_stencil_op_separate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_stencil_op_separate, face, sfail, dpfail, dppass);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
|
|
|
|
auto is_valid_op = [](GLenum op) -> bool {
|
|
return op == GL_KEEP || op == GL_ZERO || op == GL_REPLACE || op == GL_INCR || op == GL_INCR_WRAP
|
|
|| op == GL_DECR || op == GL_DECR_WRAP || op == GL_INVERT;
|
|
};
|
|
RETURN_WITH_ERROR_IF(!is_valid_op(sfail), GL_INVALID_ENUM);
|
|
RETURN_WITH_ERROR_IF(!is_valid_op(dpfail), GL_INVALID_ENUM);
|
|
RETURN_WITH_ERROR_IF(!is_valid_op(dppass), GL_INVALID_ENUM);
|
|
|
|
auto update_stencil_operation = [&](Face face, GLenum sfail, GLenum dpfail, GLenum dppass) {
|
|
auto& stencil_operation = m_stencil_operation[face];
|
|
stencil_operation.op_fail = sfail;
|
|
stencil_operation.op_depth_fail = dpfail;
|
|
stencil_operation.op_pass = dppass;
|
|
};
|
|
if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
|
|
update_stencil_operation(Face::Front, sfail, dpfail, dppass);
|
|
if (face == GL_BACK || face == GL_FRONT_AND_BACK)
|
|
update_stencil_operation(Face::Back, sfail, dpfail, dppass);
|
|
|
|
m_stencil_configuration_dirty = true;
|
|
}
|
|
|
|
void GLContext::sync_stencil_configuration()
|
|
{
|
|
if (!m_stencil_configuration_dirty)
|
|
return;
|
|
m_stencil_configuration_dirty = false;
|
|
|
|
auto set_device_stencil = [&](GPU::Face face, StencilFunctionOptions func, StencilOperationOptions op) {
|
|
GPU::StencilConfiguration device_configuration;
|
|
|
|
// Stencil test function
|
|
auto map_func = [](GLenum func) -> GPU::StencilTestFunction {
|
|
switch (func) {
|
|
case GL_ALWAYS:
|
|
return GPU::StencilTestFunction::Always;
|
|
case GL_EQUAL:
|
|
return GPU::StencilTestFunction::Equal;
|
|
case GL_GEQUAL:
|
|
return GPU::StencilTestFunction::GreaterOrEqual;
|
|
case GL_GREATER:
|
|
return GPU::StencilTestFunction::Greater;
|
|
case GL_LESS:
|
|
return GPU::StencilTestFunction::Less;
|
|
case GL_LEQUAL:
|
|
return GPU::StencilTestFunction::LessOrEqual;
|
|
case GL_NEVER:
|
|
return GPU::StencilTestFunction::Never;
|
|
case GL_NOTEQUAL:
|
|
return GPU::StencilTestFunction::NotEqual;
|
|
}
|
|
VERIFY_NOT_REACHED();
|
|
};
|
|
device_configuration.test_function = map_func(func.func);
|
|
device_configuration.reference_value = func.reference_value;
|
|
device_configuration.test_mask = func.mask;
|
|
|
|
// Stencil operation
|
|
auto map_operation = [](GLenum operation) -> GPU::StencilOperation {
|
|
switch (operation) {
|
|
case GL_DECR:
|
|
return GPU::StencilOperation::Decrement;
|
|
case GL_DECR_WRAP:
|
|
return GPU::StencilOperation::DecrementWrap;
|
|
case GL_INCR:
|
|
return GPU::StencilOperation::Increment;
|
|
case GL_INCR_WRAP:
|
|
return GPU::StencilOperation::IncrementWrap;
|
|
case GL_INVERT:
|
|
return GPU::StencilOperation::Invert;
|
|
case GL_KEEP:
|
|
return GPU::StencilOperation::Keep;
|
|
case GL_REPLACE:
|
|
return GPU::StencilOperation::Replace;
|
|
case GL_ZERO:
|
|
return GPU::StencilOperation::Zero;
|
|
}
|
|
VERIFY_NOT_REACHED();
|
|
};
|
|
device_configuration.on_stencil_test_fail = map_operation(op.op_fail);
|
|
device_configuration.on_depth_test_fail = map_operation(op.op_depth_fail);
|
|
device_configuration.on_pass = map_operation(op.op_pass);
|
|
device_configuration.write_mask = op.write_mask;
|
|
|
|
m_rasterizer->set_stencil_configuration(face, device_configuration);
|
|
};
|
|
set_device_stencil(GPU::Face::Front, m_stencil_function[Face::Front], m_stencil_operation[Face::Front]);
|
|
set_device_stencil(GPU::Face::Back, m_stencil_function[Face::Back], m_stencil_operation[Face::Back]);
|
|
}
|
|
|
|
}
|