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63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <andreas@ladybird.org>
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* Copyright (c) 2020-2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Heap/Heap.h>
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#include <LibJS/Runtime/Environment.h>
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#include <LibJS/Runtime/VM.h>
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namespace JS {
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class GlobalObject : public Object {
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JS_OBJECT(GlobalObject, Object);
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JS_DECLARE_ALLOCATOR(GlobalObject);
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friend class Intrinsics;
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public:
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virtual void initialize(Realm&) override;
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virtual ~GlobalObject() override;
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protected:
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explicit GlobalObject(Realm&);
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private:
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virtual bool is_global_object() const final { return true; }
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JS_DECLARE_NATIVE_FUNCTION(gc);
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JS_DECLARE_NATIVE_FUNCTION(is_nan);
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JS_DECLARE_NATIVE_FUNCTION(is_finite);
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JS_DECLARE_NATIVE_FUNCTION(parse_float);
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JS_DECLARE_NATIVE_FUNCTION(parse_int);
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JS_DECLARE_NATIVE_FUNCTION(eval);
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JS_DECLARE_NATIVE_FUNCTION(encode_uri);
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JS_DECLARE_NATIVE_FUNCTION(decode_uri);
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JS_DECLARE_NATIVE_FUNCTION(encode_uri_component);
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JS_DECLARE_NATIVE_FUNCTION(decode_uri_component);
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JS_DECLARE_NATIVE_FUNCTION(escape);
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JS_DECLARE_NATIVE_FUNCTION(unescape);
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};
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Object& set_default_global_bindings(Realm&);
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template<>
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inline bool Object::fast_is<GlobalObject>() const { return is_global_object(); }
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template<typename... Args>
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[[nodiscard]] ALWAYS_INLINE ThrowCompletionOr<Value> Value::invoke(VM& vm, PropertyKey const& property_key, Args... args)
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{
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if constexpr (sizeof...(Args) > 0) {
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MarkedVector<Value> arglist { vm.heap() };
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(..., arglist.append(move(args)));
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return invoke_internal(vm, property_key, move(arglist));
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}
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return invoke_internal(vm, property_key, Optional<MarkedVector<Value>> {});
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}
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}
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