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70ac6918d1
NumericLimits<u32>::max + 1 overflowing to 0 caused us to call AK::get_random_uniform(0) which doesn't make sense (the argument is an _exclusive_ bound).
332 lines
9.5 KiB
C++
332 lines
9.5 KiB
C++
/*
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* Copyright (c) 2023, Martin Janiczek <martin@janiczek.cz>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibTest/Macros.h>
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#include <LibTest/Randomized/RandomRun.h>
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#include <AK/Function.h>
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#include <AK/Random.h>
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#include <AK/String.h>
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#include <AK/StringView.h>
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#include <AK/Tuple.h>
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namespace Test {
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namespace Randomized {
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// Returns a random double value in range 0..1.
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inline double get_random_probability()
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{
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static constexpr u32 max_u32 = NumericLimits<u32>::max();
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u32 random_u32 = AK::get_random_uniform(max_u32);
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return static_cast<double>(random_u32) / static_cast<double>(max_u32);
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}
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// Generators take random bits from the RandomnessSource and return a value
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// back.
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//
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// Example:
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// - Gen::u32(5,10) --> 9, 7, 5, 10, 8, ...
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namespace Gen {
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// An unsigned integer generator.
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//
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// The minimum value will always be 0.
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// The maximum value is given by user in the argument.
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//
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// Gen::unsigned_int(10) -> value 5, RandomRun [5]
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// -> value 8, RandomRun [8]
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// etc.
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//
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// Shrinks towards 0.
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inline u32 unsigned_int(u32 max)
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{
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if (max == 0)
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return 0;
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u32 random = Test::randomness_source().draw_value(max, [&]() {
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// `clamp` to guard against integer overflow and calling get_random_uniform(0).
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u32 exclusive_bound = AK::clamp(max + 1, max, NumericLimits<u32>::max());
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return AK::get_random_uniform(exclusive_bound);
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});
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return random;
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}
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// An unsigned integer generator in a particular range.
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//
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// Gen::unsigned_int(3,10) -> value 3, RandomRun [0]
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// -> value 8, RandomRun [5]
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// -> value 10, RandomRun [7]
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// etc.
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//
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// In case `min == max`, the RandomRun footprint will be smaller: no randomness
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// is needed.
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//
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// Gen::unsigned_int(3,3) -> value 3, RandomRun [] (always)
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//
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// Shrinks towards the minimum.
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inline u32 unsigned_int(u32 min, u32 max)
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{
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VERIFY(max >= min);
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return unsigned_int(max - min) + min;
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}
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// Randomly (uniformly) selects a value out of the given arguments.
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//
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// Gen::one_of(20,5,10) --> value 20, RandomRun [0]
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// --> value 5, RandomRun [1]
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// --> value 10, RandomRun [2]
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//
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// Shrinks towards the earlier arguments (above, towards 20).
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template<typename... Ts>
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requires(sizeof...(Ts) > 0)
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CommonType<Ts...> one_of(Ts... choices)
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{
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Vector<CommonType<Ts...>> choices_vec { choices... };
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constexpr size_t count = sizeof...(choices);
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size_t i = unsigned_int(count - 1);
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return choices_vec[i];
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}
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template<typename T>
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struct Choice {
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i32 weight;
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T value;
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};
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// Workaround for clang bug fixed in clang 17
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template<typename T>
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Choice(i32, T) -> Choice<T>;
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// Randomly (uniformly) selects a value out of the given weighted arguments.
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//
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// Gen::frequency(
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// Gen::Choice {5,999},
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// Gen::Choice {1,111},
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// )
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// --> value 999 (5 out of 6 times), RandomRun [0]
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// --> value 111 (1 out of 6 times), RandomRun [1]
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//
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// Shrinks towards the earlier arguments (above, towards 'x').
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template<typename... Ts>
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requires(sizeof...(Ts) > 0)
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CommonType<Ts...> frequency(Choice<Ts>... choices)
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{
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Vector<Choice<CommonType<Ts...>>> choices_vec { choices... };
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u32 sum = 0;
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for (auto const& choice : choices_vec) {
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VERIFY(choice.weight > 0);
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sum += static_cast<u32>(choice.weight);
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}
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u32 target = unsigned_int(sum);
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size_t i = 0;
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for (auto const& choice : choices_vec) {
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u32 weight = static_cast<u32>(choice.weight);
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if (weight >= target) {
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return choice.value;
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}
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target -= weight;
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++i;
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}
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return choices_vec[i - 1].value;
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}
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// An unsigned integer generator in the full u32 range.
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//
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// 8/17 (47%) of the time it will bias towards 8bit numbers,
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// 4/17 (23%) towards 4bit numbers,
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// 2/17 (12%) towards 16bit numbers,
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// 1/17 (6%) towards 32bit numbers,
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// 2/17 (12%) towards edge cases like 0 and NumericLimits::max() of various unsigned int types.
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//
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// Gen::unsigned_int() -> value 3, RandomRun [0,3]
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// -> value 8, RandomRun [1,8]
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// -> value 100, RandomRun [2,100]
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// -> value 5, RandomRun [3,5]
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// -> value 255, RandomRun [4,1]
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// -> value 65535, RandomRun [4,2]
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// etc.
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//
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// Shrinks towards 0.
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inline u32 unsigned_int()
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{
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u32 bits = frequency(
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// weight, bits
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Choice { 4, 4 },
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Choice { 8, 8 },
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Choice { 2, 16 },
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Choice { 1, 32 },
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Choice { 2, 0 });
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// The special cases go last as they can be the most extreme (large) values.
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if (bits == 0) {
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// Special cases, eg. max integers for u8, u16, u32.
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return one_of(
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0U,
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NumericLimits<u8>::max(),
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NumericLimits<u16>::max(),
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NumericLimits<u32>::max());
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}
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u32 max = ((u64)1 << bits) - 1;
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return unsigned_int(max);
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}
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// A generator returning `true` with the given `probability` (0..1).
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//
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// If probability <= 0, doesn't use any randomness and returns false.
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// If probability >= 1, doesn't use any randomness and returns true.
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//
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// In general case:
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// Gen::weighted_boolean(0.75)
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// -> value false, RandomRun [0]
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// -> value true, RandomRun [1]
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//
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// Shrinks towards false.
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inline bool weighted_boolean(double probability)
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{
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if (probability <= 0)
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return false;
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if (probability >= 1)
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return true;
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u32 random_int = Test::randomness_source().draw_value(1, [&]() {
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double drawn_probability = get_random_probability();
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return drawn_probability <= probability ? 1 : 0;
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});
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bool random_bool = random_int == 1;
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return random_bool;
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}
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// A (fair) boolean generator.
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//
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// Gen::boolean()
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// -> value false, RandomRun [0]
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// -> value true, RandomRun [1]
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//
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// Shrinks towards false.
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inline bool boolean()
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{
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return weighted_boolean(0.5);
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}
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// A vector generator of a random length between the given limits.
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//
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// Gen::vector(2,3,[]() { return Gen::unsigned_int(5); })
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// -> value [1,5], RandomRun [1,1,1,5,0]
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// -> value [1,5,0], RandomRun [1,1,1,5,1,0,0]
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// etc.
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//
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// In case `min == max`, the RandomRun footprint will be smaller, as there will
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// be no randomness involved in figuring out the length:
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//
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// Gen::vector(3,3,[]() { return Gen::unsigned_int(5); })
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// -> value [1,3], RandomRun [1,3]
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// -> value [5,2], RandomRun [5,2]
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// etc.
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//
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// Shrinks towards shorter vectors, with simpler elements inside.
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template<typename Fn>
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inline Vector<InvokeResult<Fn>> vector(size_t min, size_t max, Fn item_gen)
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{
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VERIFY(max >= min);
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size_t size = 0;
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Vector<InvokeResult<Fn>> acc;
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// Special case: no randomness for the boolean
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if (min == max) {
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while (size < min) {
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acc.append(item_gen());
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++size;
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}
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return acc;
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}
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// General case: before each item we "flip a coin" to decide whether to
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// generate another one.
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//
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// This algorithm is used instead of the more intuitive "generate length,
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// then generate that many items" algorithm, because it produces RandomRun
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// patterns that shrink more easily.
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//
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// See the Hypothesis paper [1], section 3.3, around the paragraph starting
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// with "More commonly".
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//
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// [1]: https://drops.dagstuhl.de/opus/volltexte/2020/13170/pdf/LIPIcs-ECOOP-2020-13.pdf
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while (size < min) {
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acc.append(item_gen());
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++size;
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}
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double average = static_cast<double>(min + max) / 2.0;
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VERIFY(average > 0);
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// A geometric distribution: https://en.wikipedia.org/wiki/Geometric_distribution#Moments_and_cumulants
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// The below derives from the E(X) = 1/p formula.
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//
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// We need to flip the `p` to `1-p` as our success ("another item!") is
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// a "failure" in the geometric distribution's interpretation ("we fail X
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// times before succeeding the first time").
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//
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// That gives us `1 - 1/p`. Then, E(X) also contains the final success, so we
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// need to say `1 + average` instead of `average`, as it will mean "our X
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// items + the final failure that stops the process".
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double probability = 1.0 - 1.0 / (1.0 + average);
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while (size < max) {
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if (weighted_boolean(probability)) {
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acc.append(item_gen());
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++size;
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} else {
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break;
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}
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}
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return acc;
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}
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// A vector generator of a given length.
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//
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// Gen::vector_of_length(3,[]() { return Gen::unsigned_int(5); })
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// -> value [1,5,0], RandomRun [1,1,1,5,1,0,0]
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// -> value [2,9,3], RandomRun [1,2,1,9,1,3,0]
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// etc.
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//
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// Shrinks towards shorter vectors, with simpler elements inside.
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template<typename Fn>
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inline Vector<InvokeResult<Fn>> vector(size_t length, Fn item_gen)
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{
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return vector(length, length, item_gen);
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}
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// A vector generator of a random length between 0 and 32 elements.
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//
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// If you need a different length, use vector(max,item_gen) or
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// vector(min,max,item_gen).
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//
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// Gen::vector([]() { return Gen::unsigned_int(5); })
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// -> value [], RandomRun [0]
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// -> value [1], RandomRun [1,1,0]
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// -> value [1,5], RandomRun [1,1,1,5,0]
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// -> value [1,5,0], RandomRun [1,1,1,5,1,0,0]
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// -> value [1,5,0,2], RandomRun [1,1,1,5,1,0,1,2,0]
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// etc.
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//
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// Shrinks towards shorter vectors, with simpler elements inside.
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template<typename Fn>
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inline Vector<InvokeResult<Fn>> vector(Fn item_gen)
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{
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return vector(0, 32, item_gen);
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}
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} // namespace Gen
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} // namespace Randomized
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} // namespace Test
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