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d4f8b598cb
We currently have 2 virtual methods to inform DOM::Element subclasses when an attribute has changed, one of which is spec-compliant. This patch removes the non-compliant variant.
60 lines
2.3 KiB
C++
60 lines
2.3 KiB
C++
/*
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* Copyright (c) 2022, Andreas Kling <andreas@ladybird.org>
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* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Utf16View.h>
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#include <LibJS/Runtime/Completion.h>
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#include <LibJS/Runtime/Utf16String.h>
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#include <LibWeb/Bindings/SVGTextPositioningElementPrototype.h>
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#include <LibWeb/CSS/Parser/Parser.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/SVG/AttributeNames.h>
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#include <LibWeb/SVG/AttributeParser.h>
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#include <LibWeb/SVG/SVGGeometryElement.h>
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#include <LibWeb/SVG/SVGTextPositioningElement.h>
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namespace Web::SVG {
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SVGTextPositioningElement::SVGTextPositioningElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGTextContentElement(document, move(qualified_name))
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{
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}
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void SVGTextPositioningElement::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGTextPositioningElement);
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}
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void SVGTextPositioningElement::attribute_changed(FlyString const& name, Optional<String> const& old_value, Optional<String> const& value, Optional<FlyString> const& namespace_)
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{
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Base::attribute_changed(name, old_value, value, namespace_);
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if (name == SVG::AttributeNames::x) {
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m_x = AttributeParser::parse_number_percentage(value.value_or(String {}));
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} else if (name == SVG::AttributeNames::y) {
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m_y = AttributeParser::parse_number_percentage(value.value_or(String {}));
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} else if (name == SVG::AttributeNames::dx) {
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m_dx = AttributeParser::parse_number_percentage(value.value_or(String {}));
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} else if (name == SVG::AttributeNames::dy) {
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m_dy = AttributeParser::parse_number_percentage(value.value_or(String {}));
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}
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}
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Gfx::FloatPoint SVGTextPositioningElement::get_offset(CSSPixelSize const& viewport_size) const
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{
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auto const viewport_width = viewport_size.width().to_float();
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auto const viewport_height = viewport_size.height().to_float();
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float const x = m_x.value_or({ 0, false }).resolve_relative_to(viewport_width);
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float const y = m_y.value_or({ 0, false }).resolve_relative_to(viewport_height);
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float const dx = m_dx.value_or({ 0, false }).resolve_relative_to(viewport_width);
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float const dy = m_dy.value_or({ 0, false }).resolve_relative_to(viewport_height);
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return { x + dx, y + dy };
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}
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}
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