ladybird/Userland/Libraries/LibGPU/Vertex.h
Jelle Raaijmakers 00d46e5d77 LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit
Each texture unit now has its own texture transformation matrix stack.
Introduce a new texture unit configuration that is synced when changed.
Because we're no longer passing a silly `Vector` when drawing each
primitive, this results in a slightly improved frames per second :^)
2022-09-11 22:37:07 +01:00

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/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Array.h>
#include <LibGPU/Config.h>
#include <LibGfx/Vector3.h>
#include <LibGfx/Vector4.h>
namespace GPU {
struct Vertex {
FloatVector4 position;
FloatVector4 eye_coordinates;
FloatVector4 clip_coordinates;
FloatVector4 window_coordinates;
FloatVector4 color;
Array<FloatVector4, GPU::NUM_TEXTURE_UNITS> tex_coords;
FloatVector3 normal;
};
}