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c9f6786e8b
Instead of returning char const*, we can also give you a StringView.
165 lines
4.9 KiB
C++
165 lines
4.9 KiB
C++
/*
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* Copyright (c) 2020, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Function.h>
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#include <AK/RefCounted.h>
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#include <AK/String.h>
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#include <Kernel/Interrupts/IRQHandler.h>
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#include <Kernel/Time/TimeManagement.h>
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namespace Kernel {
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enum class HardwareTimerType {
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i8253 = 0x1, /* PIT */
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RTC = 0x2, /* Real Time Clock */
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HighPrecisionEventTimer = 0x3, /* also known as IA-PC HPET */
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LocalAPICTimer = 0x4 /* Local APIC */
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};
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template<typename InterruptHandlerType>
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class HardwareTimer;
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class HardwareTimerBase
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: public RefCounted<HardwareTimerBase> {
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public:
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virtual ~HardwareTimerBase() = default;
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// We need to create a virtual will_be_destroyed here because we derive
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// from RefCounted<HardwareTimerBase> here, which means that RefCounted<>
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// will only call will_be_destroyed if we define it here. The derived
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// classes then should forward this to e.g. GenericInterruptHandler.
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virtual void will_be_destroyed() = 0;
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virtual const char* model() const = 0;
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virtual HardwareTimerType timer_type() const = 0;
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virtual Function<void(const RegisterState&)> set_callback(Function<void(const RegisterState&)>) = 0;
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virtual bool is_periodic() const = 0;
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virtual bool is_periodic_capable() const = 0;
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virtual void set_periodic() = 0;
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virtual void set_non_periodic() = 0;
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virtual void disable() = 0;
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virtual u32 frequency() const = 0;
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virtual bool can_query_raw() const { return false; }
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virtual u64 current_raw() const { return 0; }
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virtual u64 raw_to_ns(u64) const { return 0; }
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virtual size_t ticks_per_second() const = 0;
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virtual void reset_to_default_ticks_per_second() = 0;
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virtual bool try_to_set_frequency(size_t frequency) = 0;
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virtual bool is_capable_of_frequency(size_t frequency) const = 0;
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virtual size_t calculate_nearest_possible_frequency(size_t frequency) const = 0;
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};
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template<>
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class HardwareTimer<IRQHandler>
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: public HardwareTimerBase
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, public IRQHandler {
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public:
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virtual void will_be_destroyed() override
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{
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IRQHandler::will_be_destroyed();
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}
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virtual StringView purpose() const override
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{
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if (TimeManagement::the().is_system_timer(*this))
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return "System Timer";
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return model();
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}
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virtual Function<void(const RegisterState&)> set_callback(Function<void(const RegisterState&)> callback) override
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{
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disable_irq();
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auto previous_callback = move(m_callback);
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m_callback = move(callback);
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enable_irq();
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return previous_callback;
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}
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virtual u32 frequency() const override { return (u32)m_frequency; }
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protected:
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HardwareTimer(u8 irq_number, Function<void(const RegisterState&)> callback = nullptr)
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: IRQHandler(irq_number)
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, m_callback(move(callback))
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{
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}
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virtual bool handle_irq(const RegisterState& regs) override
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{
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// Note: if we have an IRQ on this line, it's going to be the timer always
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if (m_callback) {
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m_callback(regs);
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return true;
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}
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return false;
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}
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u64 m_frequency { OPTIMAL_TICKS_PER_SECOND_RATE };
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private:
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Function<void(const RegisterState&)> m_callback;
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};
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template<>
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class HardwareTimer<GenericInterruptHandler>
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: public HardwareTimerBase
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, public GenericInterruptHandler {
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public:
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virtual void will_be_destroyed() override
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{
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GenericInterruptHandler::will_be_destroyed();
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}
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virtual StringView purpose() const override
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{
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return model();
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}
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virtual Function<void(const RegisterState&)> set_callback(Function<void(const RegisterState&)> callback) override
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{
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auto previous_callback = move(m_callback);
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m_callback = move(callback);
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return previous_callback;
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}
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virtual size_t sharing_devices_count() const override { return 0; }
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virtual bool is_shared_handler() const override { return false; }
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virtual bool is_sharing_with_others() const override { return false; }
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virtual HandlerType type() const override { return HandlerType::IRQHandler; }
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virtual StringView controller() const override { return nullptr; }
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virtual bool eoi() override;
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virtual u32 frequency() const override { return (u32)m_frequency; }
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protected:
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HardwareTimer(u8 irq_number, Function<void(const RegisterState&)> callback = nullptr)
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: GenericInterruptHandler(irq_number)
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, m_callback(move(callback))
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{
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}
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virtual bool handle_interrupt(const RegisterState& regs) override
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{
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// Note: if we have an IRQ on this line, it's going to be the timer always
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if (m_callback) {
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m_callback(regs);
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return true;
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}
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return false;
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}
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u64 m_frequency { OPTIMAL_TICKS_PER_SECOND_RATE };
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private:
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Function<void(const RegisterState&)> m_callback;
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};
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}
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