ladybird/Libraries/LibJS/Runtime/ErrorConstructor.h
Shannon Booth f87041bf3a LibGC+Everywhere: Factor out a LibGC from LibJS
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:

 * JS::NonnullGCPtr -> GC::Ref
 * JS::GCPtr -> GC::Ptr
 * JS::HeapFunction -> GC::Function
 * JS::CellImpl -> GC::Cell
 * JS::Handle -> GC::Root
2024-11-15 14:49:20 +01:00

58 lines
2.8 KiB
C++

/*
* Copyright (c) 2020-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/Error.h>
#include <LibJS/Runtime/NativeFunction.h>
namespace JS {
class ErrorConstructor final : public NativeFunction {
JS_OBJECT(ErrorConstructor, NativeFunction);
GC_DECLARE_ALLOCATOR(ErrorConstructor);
public:
virtual void initialize(Realm&) override;
virtual ~ErrorConstructor() override = default;
virtual ThrowCompletionOr<Value> call() override;
virtual ThrowCompletionOr<GC::Ref<Object>> construct(FunctionObject& new_target) override;
private:
explicit ErrorConstructor(Realm&);
virtual bool has_constructor() const override { return true; }
JS_DECLARE_NATIVE_FUNCTION(is_error);
};
#define DECLARE_NATIVE_ERROR_CONSTRUCTOR(ClassName, snake_name, PrototypeName, ConstructorName) \
class ConstructorName final : public NativeFunction { \
JS_OBJECT(ConstructorName, NativeFunction); \
GC_DECLARE_ALLOCATOR(ConstructorName); \
\
public: \
virtual void initialize(Realm&) override; \
virtual ~ConstructorName() override; \
virtual ThrowCompletionOr<Value> call() override; \
virtual ThrowCompletionOr<GC::Ref<Object>> construct(FunctionObject& new_target) override; \
\
private: \
explicit ConstructorName(Realm&); \
\
virtual bool has_constructor() const override \
{ \
return true; \
} \
};
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
DECLARE_NATIVE_ERROR_CONSTRUCTOR(ClassName, snake_name, PrototypeName, ConstructorName)
JS_ENUMERATE_NATIVE_ERRORS
#undef __JS_ENUMERATE
}