ladybird/Libraries/LibJS/Runtime/Realm.cpp
Shannon Booth f87041bf3a LibGC+Everywhere: Factor out a LibGC from LibJS
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:

 * JS::NonnullGCPtr -> GC::Ref
 * JS::GCPtr -> GC::Ptr
 * JS::HeapFunction -> GC::Function
 * JS::CellImpl -> GC::Cell
 * JS::Handle -> GC::Root
2024-11-15 14:49:20 +01:00

105 lines
3.5 KiB
C++

/*
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
* Copyright (c) 2022, Andreas Kling <andreas@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/TypeCasts.h>
#include <LibGC/DeferGC.h>
#include <LibJS/Runtime/GlobalEnvironment.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/Realm.h>
#include <LibJS/Runtime/VM.h>
namespace JS {
GC_DEFINE_ALLOCATOR(Realm);
// 9.3.1 InitializeHostDefinedRealm ( ), https://tc39.es/ecma262/#sec-initializehostdefinedrealm
ThrowCompletionOr<NonnullOwnPtr<ExecutionContext>> Realm::initialize_host_defined_realm(VM& vm, Function<Object*(Realm&)> create_global_object, Function<Object*(Realm&)> create_global_this_value)
{
GC::DeferGC defer_gc(vm.heap());
// 1. Let realm be a new Realm Record
auto realm = vm.heap().allocate<Realm>();
// 2. Perform CreateIntrinsics(realm).
MUST(Intrinsics::create(*realm));
// FIXME: 3. Set realm.[[AgentSignifier]] to AgentSignifier().
// NOTE: Done on step 1.
// 4. Set realm.[[GlobalObject]] to undefined.
// 5. Set realm.[[GlobalEnv]] to undefined.
// FIXME: 6. Set realm.[[TemplateMap]] to a new empty List.
// 7. Let newContext be a new execution context.
auto new_context = ExecutionContext::create();
// 8. Set the Function of newContext to null.
new_context->function = nullptr;
// 9. Set the Realm of newContext to realm.
new_context->realm = realm;
// 10. Set the ScriptOrModule of newContext to null.
new_context->script_or_module = {};
// 11. Push newContext onto the execution context stack; newContext is now the running execution context.
vm.push_execution_context(*new_context);
// 12. If the host requires use of an exotic object to serve as realm's global object, then
Object* global = nullptr;
if (create_global_object) {
// a. Let global be such an object created in a host-defined manner.
global = create_global_object(*realm);
}
// 13. Else,
else {
// a. Let global be OrdinaryObjectCreate(realm.[[Intrinsics]].[[%Object.prototype%]]).
// NOTE: We allocate a proper GlobalObject directly as this plain object is
// turned into one via SetDefaultGlobalBindings in the spec.
global = vm.heap().allocate<GlobalObject>(realm);
}
// 14. If the host requires that the this binding in realm's global scope return an object other than the global object, then
Object* this_value = nullptr;
if (create_global_this_value) {
// a. Let thisValue be such an object created in a host-defined manner.
this_value = create_global_this_value(*realm);
}
// 15. Else,
else {
// a. Let thisValue be global.
this_value = global;
}
// 16. Set realm.[[GlobalObject]] to global.
realm->m_global_object = global;
// 17. Set realm.[[GlobalEnv]] to NewGlobalEnvironment(global, thisValue).
realm->m_global_environment = vm.heap().allocate<GlobalEnvironment>(*global, *this_value);
// 18. Perform ? SetDefaultGlobalBindings(realm).
set_default_global_bindings(*realm);
// 19. Create any host-defined global object properties on global.
global->initialize(*realm);
// 20. Return unused.
return new_context;
}
void Realm::visit_edges(Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_intrinsics);
visitor.visit(m_global_object);
visitor.visit(m_global_environment);
if (m_host_defined)
m_host_defined->visit_edges(visitor);
}
}