ladybird/Libraries/LibJS/Runtime/AsyncGenerator.cpp
Shannon Booth f87041bf3a LibGC+Everywhere: Factor out a LibGC from LibJS
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:

 * JS::NonnullGCPtr -> GC::Ref
 * JS::GCPtr -> GC::Ptr
 * JS::HeapFunction -> GC::Function
 * JS::CellImpl -> GC::Cell
 * JS::Handle -> GC::Root
2024-11-15 14:49:20 +01:00

547 lines
23 KiB
C++

/*
* Copyright (c) 2022, Linus Groh <linusg@serenityos.org>
* Copyright (c) 2023, Luke Wilde <lukew@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/AsyncGenerator.h>
#include <LibJS/Runtime/AsyncGeneratorPrototype.h>
#include <LibJS/Runtime/AsyncGeneratorRequest.h>
#include <LibJS/Runtime/ECMAScriptFunctionObject.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/PromiseConstructor.h>
namespace JS {
GC_DEFINE_ALLOCATOR(AsyncGenerator);
ThrowCompletionOr<GC::Ref<AsyncGenerator>> AsyncGenerator::create(Realm& realm, Value initial_value, ECMAScriptFunctionObject* generating_function, NonnullOwnPtr<ExecutionContext> execution_context)
{
auto& vm = realm.vm();
// This is "g1.prototype" in figure-2 (https://tc39.es/ecma262/img/figure-2.png)
auto generating_function_prototype = TRY(generating_function->get(vm.names.prototype));
auto generating_function_prototype_object = TRY(generating_function_prototype.to_object(vm));
auto object = realm.create<AsyncGenerator>(realm, generating_function_prototype_object, move(execution_context));
object->m_generating_function = generating_function;
object->m_previous_value = initial_value;
return object;
}
AsyncGenerator::AsyncGenerator(Realm&, Object& prototype, NonnullOwnPtr<ExecutionContext> context)
: Object(ConstructWithPrototypeTag::Tag, prototype)
, m_async_generator_context(move(context))
{
}
AsyncGenerator::~AsyncGenerator() = default;
void AsyncGenerator::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
for (auto const& request : m_async_generator_queue) {
if (request.completion.value().has_value())
visitor.visit(*request.completion.value());
visitor.visit(request.capability);
}
visitor.visit(m_generating_function);
visitor.visit(m_previous_value);
visitor.visit(m_current_promise);
m_async_generator_context->visit_edges(visitor);
}
// 27.6.3.4 AsyncGeneratorEnqueue ( generator, completion, promiseCapability ), https://tc39.es/ecma262/#sec-asyncgeneratorenqueue
void AsyncGenerator::async_generator_enqueue(Completion completion, GC::Ref<PromiseCapability> promise_capability)
{
// 1. Let request be AsyncGeneratorRequest { [[Completion]]: completion, [[Capability]]: promiseCapability }.
auto request = AsyncGeneratorRequest { .completion = move(completion), .capability = promise_capability };
// 2. Append request to generator.[[AsyncGeneratorQueue]].
m_async_generator_queue.append(move(request));
// 3. Return unused.
}
void AsyncGenerator::set_async_generator_state(Badge<AsyncGeneratorPrototype>, AsyncGenerator::State value)
{
m_async_generator_state = value;
}
// 27.7.5.3 Await ( value ), https://tc39.es/ecma262/#await
ThrowCompletionOr<void> AsyncGenerator::await(Value value)
{
auto& vm = this->vm();
auto& realm = *vm.current_realm();
// 1. Let asyncContext be the running execution context.
auto& async_context = vm.running_execution_context();
// 2. Let promise be ? PromiseResolve(%Promise%, value).
auto* promise_object = TRY(promise_resolve(vm, realm.intrinsics().promise_constructor(), value));
// 3. Let fulfilledClosure be a new Abstract Closure with parameters (v) that captures asyncContext and performs the
// following steps when called:
auto fulfilled_closure = [this, &async_context](VM& vm) -> ThrowCompletionOr<Value> {
auto value = vm.argument(0);
// a. Let prevContext be the running execution context.
auto& prev_context = vm.running_execution_context();
// FIXME: b. Suspend prevContext.
// c. Push asyncContext onto the execution context stack; asyncContext is now the running execution context.
TRY(vm.push_execution_context(async_context, {}));
// d. Resume the suspended evaluation of asyncContext using NormalCompletion(v) as the result of the operation that
// suspended it.
execute(vm, normal_completion(value));
// e. Assert: When we reach this step, asyncContext has already been removed from the execution context stack and
// prevContext is the currently running execution context.
VERIFY(&vm.running_execution_context() == &prev_context);
// f. Return undefined.
return js_undefined();
};
// 4. Let onFulfilled be CreateBuiltinFunction(fulfilledClosure, 1, "", « »).
auto on_fulfilled = NativeFunction::create(realm, move(fulfilled_closure), 1, "");
// 5. Let rejectedClosure be a new Abstract Closure with parameters (reason) that captures asyncContext and performs the
// following steps when called:
auto rejected_closure = [this, &async_context](VM& vm) -> ThrowCompletionOr<Value> {
auto reason = vm.argument(0);
// a. Let prevContext be the running execution context.
auto& prev_context = vm.running_execution_context();
// FIXME: b. Suspend prevContext.
// c. Push asyncContext onto the execution context stack; asyncContext is now the running execution context.
TRY(vm.push_execution_context(async_context, {}));
// d. Resume the suspended evaluation of asyncContext using ThrowCompletion(reason) as the result of the operation that
// suspended it.
execute(vm, throw_completion(reason));
// e. Assert: When we reach this step, asyncContext has already been removed from the execution context stack and
// prevContext is the currently running execution context.
VERIFY(&vm.running_execution_context() == &prev_context);
// f. Return undefined.
return js_undefined();
};
// 6. Let onRejected be CreateBuiltinFunction(rejectedClosure, 1, "", « »).
auto on_rejected = NativeFunction::create(realm, move(rejected_closure), 1, "");
// 7. Perform PerformPromiseThen(promise, onFulfilled, onRejected).
m_current_promise = verify_cast<Promise>(promise_object);
m_current_promise->perform_then(on_fulfilled, on_rejected, {});
// 8. Remove asyncContext from the execution context stack and restore the execution context that is at the top of the
// execution context stack as the running execution context.
vm.pop_execution_context();
// NOTE: None of these are necessary. 10-12 are handled by step d of the above lambdas.
// 9. Let callerContext be the running execution context.
// 10. Resume callerContext passing empty. If asyncContext is ever resumed again, let completion be the Completion Record with which it is resumed.
// 11. Assert: If control reaches here, then asyncContext is the running execution context again.
// 12. Return completion.
return {};
}
void AsyncGenerator::execute(VM& vm, Completion completion)
{
while (true) {
// Loosely based on step 4 of https://tc39.es/ecma262/#sec-asyncgeneratorstart
VERIFY(completion.value().has_value());
auto generated_value = [](Value value) -> Value {
if (value.is_object())
return value.as_object().get_without_side_effects("result");
return value.is_empty() ? js_undefined() : value;
};
auto generated_continuation = [&](Value value) -> Optional<size_t> {
if (value.is_object()) {
auto number_value = value.as_object().get_without_side_effects("continuation");
if (number_value.is_null())
return {};
return static_cast<size_t>(number_value.as_double());
}
return {};
};
auto generated_is_await = [](Value value) -> bool {
if (value.is_object())
return value.as_object().get_without_side_effects("isAwait").as_bool();
return false;
};
auto& realm = *vm.current_realm();
auto completion_object = Object::create(realm, nullptr);
completion_object->define_direct_property(vm.names.type, Value(to_underlying(completion.type())), default_attributes);
completion_object->define_direct_property(vm.names.value, completion.value().value(), default_attributes);
auto& bytecode_interpreter = vm.bytecode_interpreter();
auto const continuation_address = generated_continuation(m_previous_value);
// We should never enter `execute` again after the generator is complete.
VERIFY(continuation_address.has_value());
auto next_result = bytecode_interpreter.run_executable(*m_generating_function->bytecode_executable(), continuation_address, completion_object);
auto result_value = move(next_result.value);
if (!result_value.is_throw_completion()) {
m_previous_value = result_value.release_value();
auto value = generated_value(m_previous_value);
bool is_await = generated_is_await(m_previous_value);
if (is_await) {
auto await_result = this->await(value);
if (await_result.is_throw_completion()) {
completion = await_result.release_error();
continue;
}
return;
}
}
bool done = result_value.is_throw_completion() || !generated_continuation(m_previous_value).has_value();
if (!done) {
// 27.6.3.8 AsyncGeneratorYield ( value ), https://tc39.es/ecma262/#sec-asyncgeneratoryield
// 1. Let genContext be the running execution context.
// 2. Assert: genContext is the execution context of a generator.
// 3. Let generator be the value of the Generator component of genContext.
// 4. Assert: GetGeneratorKind() is async.
// NOTE: genContext is `m_async_generator_context`, generator is `this`.
// 5. Let completion be NormalCompletion(value).
auto value = generated_value(m_previous_value);
auto yield_completion = normal_completion(value);
// 6. Assert: The execution context stack has at least two elements.
VERIFY(vm.execution_context_stack().size() >= 2);
// 7. Let previousContext be the second to top element of the execution context stack.
auto& previous_context = vm.execution_context_stack().at(vm.execution_context_stack().size() - 2);
// 8. Let previousRealm be previousContext's Realm.
auto previous_realm = previous_context->realm;
// 9. Perform AsyncGeneratorCompleteStep(generator, completion, false, previousRealm).
complete_step(yield_completion, false, previous_realm.ptr());
// 10. Let queue be generator.[[AsyncGeneratorQueue]].
auto& queue = m_async_generator_queue;
// 11. If queue is not empty, then
if (!queue.is_empty()) {
// a. NOTE: Execution continues without suspending the generator.
// b. Let toYield be the first element of queue.
auto& to_yield = queue.first();
// c. Let resumptionValue be Completion(toYield.[[Completion]]).
completion = Completion(to_yield.completion);
// d. Return ? AsyncGeneratorUnwrapYieldResumption(resumptionValue).
// NOTE: AsyncGeneratorUnwrapYieldResumption is performed inside the continuation block inside the generator,
// so we just need to enter the generator again.
continue;
}
// 12. Else,
else {
// a. Set generator.[[AsyncGeneratorState]] to suspendedYield.
m_async_generator_state = State::SuspendedYield;
// b. Remove genContext from the execution context stack and restore the execution context that is at the top of the
// execution context stack as the running execution context.
vm.pop_execution_context();
// c. Let callerContext be the running execution context.
// d. Resume callerContext passing undefined. If genContext is ever resumed again, let resumptionValue be the Completion Record with which it is resumed.
// e. Assert: If control reaches here, then genContext is the running execution context again.
// f. Return ? AsyncGeneratorUnwrapYieldResumption(resumptionValue).
// NOTE: e-f are performed whenever someone calls `execute` again.
return;
}
}
// 27.6.3.2 AsyncGeneratorStart ( generator, generatorBody ), https://tc39.es/ecma262/#sec-asyncgeneratorstart
// 4.e. Assert: If we return here, the async generator either threw an exception or performed either an implicit or explicit return.
// 4.f. Remove acGenContext from the execution context stack and restore the execution context that is at the top of the execution context stack as the running execution context.
vm.pop_execution_context();
// 4.g. Set acGenerator.[[AsyncGeneratorState]] to completed.
m_async_generator_state = State::Completed;
// 4.h. If result.[[Type]] is normal, set result to NormalCompletion(undefined).
// 4.i. If result.[[Type]] is return, set result to NormalCompletion(result.[[Value]]).
Completion result;
if (!result_value.is_throw_completion()) {
result = normal_completion(generated_value(m_previous_value));
} else {
result = result_value.release_error();
}
// 4.j. Perform AsyncGeneratorCompleteStep(acGenerator, result, true).
complete_step(result, true);
// 4.k. Perform AsyncGeneratorDrainQueue(acGenerator).
drain_queue();
// 4.l. Return undefined.
return;
}
}
// 27.6.3.6 AsyncGeneratorResume ( generator, completion ), https://tc39.es/ecma262/#sec-asyncgeneratorresume
ThrowCompletionOr<void> AsyncGenerator::resume(VM& vm, Completion completion)
{
// 1. Assert: generator.[[AsyncGeneratorState]] is either suspendedStart or suspendedYield.
VERIFY(m_async_generator_state == State::SuspendedStart || m_async_generator_state == State::SuspendedYield);
// 2. Let genContext be generator.[[AsyncGeneratorContext]].
auto& generator_context = m_async_generator_context;
// 3. Let callerContext be the running execution context.
auto const& caller_context = vm.running_execution_context();
// FIXME: 4. Suspend callerContext.
// 5. Set generator.[[AsyncGeneratorState]] to executing.
m_async_generator_state = State::Executing;
// 6. Push genContext onto the execution context stack; genContext is now the running execution context.
TRY(vm.push_execution_context(*generator_context, {}));
// 7. Resume the suspended evaluation of genContext using completion as the result of the operation that suspended
// it. Let result be the Completion Record returned by the resumed computation.
// 8. Assert: result is never an abrupt completion.
execute(vm, completion);
// 9. Assert: When we return here, genContext has already been removed from the execution context stack and
// callerContext is the currently running execution context.
VERIFY(&vm.running_execution_context() == &caller_context);
// 10. Return unused.
return {};
}
// 27.6.3.9 AsyncGeneratorAwaitReturn ( generator ), https://tc39.es/ecma262/#sec-asyncgeneratorawaitreturn
// With unmerged broken promise fixup from https://github.com/tc39/ecma262/pull/2683
void AsyncGenerator::await_return()
{
auto& vm = this->vm();
auto& realm = *vm.current_realm();
// 1. Let queue be generator.[[AsyncGeneratorQueue]].
auto& queue = m_async_generator_queue;
// 2. Assert: queue is not empty.
VERIFY(!queue.is_empty());
// 3. Let next be the first element of queue.
auto& next = m_async_generator_queue.first();
// 4. Let completion be Completion(next.[[Completion]]).
auto completion = Completion(next.completion);
// 5. Assert: completion.[[Type]] is return.
VERIFY(completion.type() == Completion::Type::Return);
// 6. Let promiseCompletion be Completion(PromiseResolve(%Promise%, _completion_.[[Value]])).
auto promise_completion = promise_resolve(vm, realm.intrinsics().promise_constructor(), completion.value().value());
// 7. If promiseCompletion is an abrupt completion, then
if (promise_completion.is_throw_completion()) {
// a. Set generator.[[AsyncGeneratorState]] to completed.
m_async_generator_state = State::Completed;
// b. Perform AsyncGeneratorCompleteStep(generator, promiseCompletion, true).
complete_step(promise_completion.release_error(), true);
// c. Perform AsyncGeneratorDrainQueue(generator).
drain_queue();
// d. Return unused.
return;
}
// 8. Assert: promiseCompletion.[[Type]] is normal.
VERIFY(!promise_completion.is_throw_completion());
// 9. Let promise be promiseCompletion.[[Value]].
auto* promise = promise_completion.release_value();
// 10. Let fulfilledClosure be a new Abstract Closure with parameters (value) that captures generator and performs
// the following steps when called:
auto fulfilled_closure = [this](VM& vm) -> ThrowCompletionOr<Value> {
// a. Set generator.[[AsyncGeneratorState]] to completed.
m_async_generator_state = State::Completed;
// b. Let result be NormalCompletion(value).
auto result = normal_completion(vm.argument(0));
// c. Perform AsyncGeneratorCompleteStep(generator, result, true).
complete_step(result, true);
// d. Perform AsyncGeneratorDrainQueue(generator).
drain_queue();
// e. Return undefined.
return js_undefined();
};
// 11. Let onFulfilled be CreateBuiltinFunction(fulfilledClosure, 1, "", « »).
auto on_fulfilled = NativeFunction::create(realm, move(fulfilled_closure), 1, "");
// 12. Let rejectedClosure be a new Abstract Closure with parameters (reason) that captures generator and performs
// the following steps when called:
auto rejected_closure = [this](VM& vm) -> ThrowCompletionOr<Value> {
// a. Set generator.[[AsyncGeneratorState]] to completed.
m_async_generator_state = State::Completed;
// b. Let result be ThrowCompletion(reason).
auto result = throw_completion(vm.argument(0));
// c. Perform AsyncGeneratorCompleteStep(generator, result, true).
complete_step(result, true);
// d. Perform AsyncGeneratorDrainQueue(generator).
drain_queue();
// e. Return undefined.
return js_undefined();
};
// 13. Let onRejected be CreateBuiltinFunction(rejectedClosure, 1, "", « »).
auto on_rejected = NativeFunction::create(realm, move(rejected_closure), 1, "");
// 14. Perform PerformPromiseThen(promise, onFulfilled, onRejected).
// NOTE: await_return should only be called when the generator is in SuspendedStart or Completed state,
// so an await shouldn't be running currently, so it should be safe to overwrite m_current_promise.
m_current_promise = verify_cast<Promise>(promise);
m_current_promise->perform_then(on_fulfilled, on_rejected, {});
// 15. Return unused.
return;
}
// 27.6.3.5 AsyncGeneratorCompleteStep ( generator, completion, done [ , realm ] ), https://tc39.es/ecma262/#sec-asyncgeneratorcompletestep
void AsyncGenerator::complete_step(Completion completion, bool done, Realm* realm)
{
auto& vm = this->vm();
// 1. Assert: generator.[[AsyncGeneratorQueue]] is not empty.
VERIFY(!m_async_generator_queue.is_empty());
// 2. Let next be the first element of generator.[[AsyncGeneratorQueue]].
// 3. Remove the first element from generator.[[AsyncGeneratorQueue]].
auto next = m_async_generator_queue.take_first();
// 4. Let promiseCapability be next.[[Capability]].
auto promise_capability = next.capability;
// 5. Let value be completion.[[Value]].
auto value = completion.value().value();
// 6. If completion.[[Type]] is throw, then
if (completion.type() == Completion::Type::Throw) {
// a. Perform ! Call(promiseCapability.[[Reject]], undefined, « value »).
MUST(call(vm, *promise_capability->reject(), js_undefined(), value));
}
// 7. Else,
else {
// a. Assert: completion.[[Type]] is normal.
VERIFY(completion.type() == Completion::Type::Normal);
GC::Ptr<Object> iterator_result;
// b. If realm is present, then
if (realm) {
// i. Let oldRealm be the running execution context's Realm.
auto old_realm = vm.running_execution_context().realm;
// ii. Set the running execution context's Realm to realm.
vm.running_execution_context().realm = realm;
// iii. Let iteratorResult be CreateIterResultObject(value, done).
iterator_result = create_iterator_result_object(vm, value, done);
// iv. Set the running execution context's Realm to oldRealm.
vm.running_execution_context().realm = old_realm;
}
// c. Else,
else {
// i. Let iteratorResult be CreateIterResultObject(value, done).
iterator_result = create_iterator_result_object(vm, value, done);
}
VERIFY(iterator_result);
// d. Perform ! Call(promiseCapability.[[Resolve]], undefined, « iteratorResult »).
MUST(call(vm, *promise_capability->resolve(), js_undefined(), iterator_result));
}
// 8. Return unused.
}
// 27.6.3.10 AsyncGeneratorDrainQueue ( generator ), https://tc39.es/ecma262/#sec-asyncgeneratordrainqueue
void AsyncGenerator::drain_queue()
{
// 1. Assert: generator.[[AsyncGeneratorState]] is completed.
VERIFY(m_async_generator_state == State::Completed);
// 2. Let queue be generator.[[AsyncGeneratorQueue]].
auto& queue = m_async_generator_queue;
// 3. If queue is empty, return unused.
if (queue.is_empty())
return;
// 4. Let done be false.
bool done = false;
// 5. Repeat, while done is false,
while (!done) {
// a. Let next be the first element of queue.
auto& next = m_async_generator_queue.first();
// b. Let completion be Completion(next.[[Completion]]).
auto completion = Completion(next.completion);
// c. If completion.[[Type]] is return, then
if (completion.type() == Completion::Type::Return) {
// i. Set generator.[[AsyncGeneratorState]] to awaiting-return.
m_async_generator_state = State::AwaitingReturn;
// ii. Perform AsyncGeneratorAwaitReturn(generator).
await_return();
// iii. Set done to true.
done = true;
}
// d. Else,
else {
// i. If completion.[[Type]] is normal, then
if (completion.type() == Completion::Type::Normal) {
// 1. Set completion to NormalCompletion(undefined).
completion = normal_completion(js_undefined());
}
// ii. Perform AsyncGeneratorCompleteStep(generator, completion, true).
complete_step(completion, true);
// iii. If queue is empty, set done to true.
if (queue.is_empty())
done = true;
}
}
// 6. Return unused.
}
}