/* * Copyright (c) 2021-2022, Linus Groh * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include #include #include namespace JS { // 27.2.4.7.1 PromiseResolve ( C, x ), https://tc39.es/ecma262/#sec-promise-resolve ThrowCompletionOr promise_resolve(VM& vm, Object& constructor, Value value) { // 1. If IsPromise(x) is true, then if (value.is_object() && is(value.as_object())) { // a. Let xConstructor be ? Get(x, "constructor"). auto value_constructor = TRY(value.as_object().get(vm.names.constructor)); // b. If SameValue(xConstructor, C) is true, return x. if (same_value(value_constructor, &constructor)) return &static_cast(value.as_object()); } // 2. Let promiseCapability be ? NewPromiseCapability(C). auto promise_capability = TRY(new_promise_capability(vm, &constructor)); // 3. Perform ? Call(promiseCapability.[[Resolve]], undefined, « x »). (void)TRY(call(vm, *promise_capability.resolve, js_undefined(), value)); // 4. Return promiseCapability.[[Promise]]. return promise_capability.promise; } Promise* Promise::create(Realm& realm) { return realm.heap().allocate(realm, *realm.intrinsics().promise_prototype()); } // 27.2 Promise Objects, https://tc39.es/ecma262/#sec-promise-objects Promise::Promise(Object& prototype) : Object(prototype) { } // 27.2.1.3 CreateResolvingFunctions ( promise ), https://tc39.es/ecma262/#sec-createresolvingfunctions Promise::ResolvingFunctions Promise::create_resolving_functions() { dbgln_if(PROMISE_DEBUG, "[Promise @ {} / create_resolving_functions()]", this); auto& vm = this->vm(); auto& realm = *vm.current_realm(); // 1. Let alreadyResolved be the Record { [[Value]]: false }. auto* already_resolved = vm.heap().allocate_without_realm(); // 2. Let stepsResolve be the algorithm steps defined in Promise Resolve Functions. // 3. Let lengthResolve be the number of non-optional parameters of the function definition in Promise Resolve Functions. // 4. Let resolve be CreateBuiltinFunction(stepsResolve, lengthResolve, "", « [[Promise]], [[AlreadyResolved]] »). // 5. Set resolve.[[Promise]] to promise. // 6. Set resolve.[[AlreadyResolved]] to alreadyResolved. // 27.2.1.3.2 Promise Resolve Functions, https://tc39.es/ecma262/#sec-promise-resolve-functions auto* resolve_function = PromiseResolvingFunction::create(realm, *this, *already_resolved, [](auto& vm, auto& promise, auto& already_resolved) { dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Resolve function was called", &promise); auto& realm = *vm.current_realm(); auto resolution = vm.argument(0); // 1. Let F be the active function object. // 2. Assert: F has a [[Promise]] internal slot whose value is an Object. // 3. Let promise be F.[[Promise]]. // 4. Let alreadyResolved be F.[[AlreadyResolved]]. // 5. If alreadyResolved.[[Value]] is true, return undefined. if (already_resolved.value) { dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Promise is already resolved, returning undefined", &promise); return js_undefined(); } // 6. Set alreadyResolved.[[Value]] to true. already_resolved.value = true; // 7. If SameValue(resolution, promise) is true, then if (resolution.is_object() && &resolution.as_object() == &promise) { dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Promise can't be resolved with itself, rejecting with error", &promise); // a. Let selfResolutionError be a newly created TypeError object. auto* self_resolution_error = TypeError::create(realm, "Cannot resolve promise with itself"); // b. Perform RejectPromise(promise, selfResolutionError). promise.reject(self_resolution_error); // c. Return undefined. return js_undefined(); } // 8. If Type(resolution) is not Object, then if (!resolution.is_object()) { // a. Perform FulfillPromise(promise, resolution). dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Resolution is not an object, fulfilling with {}", &promise, resolution); promise.fulfill(resolution); // b. Return undefined. return js_undefined(); } // 9. Let then be Completion(Get(resolution, "then")). auto then = resolution.as_object().get(vm.names.then); // 10. If then is an abrupt completion, then if (then.is_throw_completion()) { // a. Perform RejectPromise(promise, then.[[Value]]). dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Exception while getting 'then' property, rejecting with error", &promise); promise.reject(*then.throw_completion().value()); // b. Return undefined. return js_undefined(); } // 11. Let thenAction be then.[[Value]]. auto then_action = then.release_value(); // 12. If IsCallable(thenAction) is false, then if (!then_action.is_function()) { // a. Perform FulfillPromise(promise, resolution). dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Then action is not a function, fulfilling with {}", &promise, resolution); promise.fulfill(resolution); // b. Return undefined. return js_undefined(); } // 13. Let thenJobCallback be HostMakeJobCallback(thenAction). dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Creating JobCallback for then action @ {}", &promise, &then_action.as_function()); auto then_job_callback = vm.host_make_job_callback(then_action.as_function()); // 14. Let job be NewPromiseResolveThenableJob(promise, resolution, thenJobCallback). dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Creating PromiseResolveThenableJob for thenable {}", &promise, resolution); auto job = create_promise_resolve_thenable_job(vm, promise, resolution, move(then_job_callback)); // 15. Perform HostEnqueuePromiseJob(job.[[Job]], job.[[Realm]]). dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Enqueuing job @ {} in realm {}", &promise, &job.job, job.realm); vm.host_enqueue_promise_job(move(job.job), job.realm); // 16. Return undefined. return js_undefined(); }); resolve_function->define_direct_property(vm.names.name, js_string(vm, String::empty()), Attribute::Configurable); // 7. Let stepsReject be the algorithm steps defined in Promise Reject Functions. // 8. Let lengthReject be the number of non-optional parameters of the function definition in Promise Reject Functions. // 9. Let reject be CreateBuiltinFunction(stepsReject, lengthReject, "", « [[Promise]], [[AlreadyResolved]] »). // 10. Set reject.[[Promise]] to promise. // 11. Set reject.[[AlreadyResolved]] to alreadyResolved. // 27.2.1.3.1 Promise Reject Functions, https://tc39.es/ecma262/#sec-promise-reject-functions auto* reject_function = PromiseResolvingFunction::create(realm, *this, *already_resolved, [](auto& vm, auto& promise, auto& already_resolved) { dbgln_if(PROMISE_DEBUG, "[Promise @ {} / PromiseResolvingFunction]: Reject function was called", &promise); auto reason = vm.argument(0); // 1. Let F be the active function object. // 2. Assert: F has a [[Promise]] internal slot whose value is an Object. // 3. Let promise be F.[[Promise]]. // 4. Let alreadyResolved be F.[[AlreadyResolved]]. // 5. If alreadyResolved.[[Value]] is true, return undefined. if (already_resolved.value) return js_undefined(); // 6. Set alreadyResolved.[[Value]] to true. already_resolved.value = true; // 7. Perform RejectPromise(promise, reason). promise.reject(reason); // 8. Return undefined. return js_undefined(); }); reject_function->define_direct_property(vm.names.name, js_string(vm, String::empty()), Attribute::Configurable); // 12. Return the Record { [[Resolve]]: resolve, [[Reject]]: reject }. return { *resolve_function, *reject_function }; } // 27.2.1.4 FulfillPromise ( promise, value ), https://tc39.es/ecma262/#sec-fulfillpromise void Promise::fulfill(Value value) { dbgln_if(PROMISE_DEBUG, "[Promise @ {} / fulfill()]: Fulfilling promise with value {}", this, value); // 1. Assert: The value of promise.[[PromiseState]] is pending. VERIFY(m_state == State::Pending); VERIFY(!value.is_empty()); // 2. Let reactions be promise.[[PromiseFulfillReactions]]. // NOTE: This is a noop, we do these steps in a slightly different order. // 3. Set promise.[[PromiseResult]] to value. m_result = value; // 4. Set promise.[[PromiseFulfillReactions]] to undefined. // 5. Set promise.[[PromiseRejectReactions]] to undefined. // 6. Set promise.[[PromiseState]] to fulfilled. m_state = State::Fulfilled; // 7. Perform TriggerPromiseReactions(reactions, value). trigger_reactions(); m_fulfill_reactions.clear(); m_reject_reactions.clear(); // 8. Return unused. } // 27.2.1.7 RejectPromise ( promise, reason ), https://tc39.es/ecma262/#sec-rejectpromise void Promise::reject(Value reason) { dbgln_if(PROMISE_DEBUG, "[Promise @ {} / reject()]: Rejecting promise with reason {}", this, reason); auto& vm = this->vm(); // 1. Assert: The value of promise.[[PromiseState]] is pending. VERIFY(m_state == State::Pending); VERIFY(!reason.is_empty()); // 2. Let reactions be promise.[[PromiseRejectReactions]]. // NOTE: This is a noop, we do these steps in a slightly different order. // 3. Set promise.[[PromiseResult]] to reason. m_result = reason; // 4. Set promise.[[PromiseFulfillReactions]] to undefined. // 5. Set promise.[[PromiseRejectReactions]] to undefined. // 6. Set promise.[[PromiseState]] to rejected. m_state = State::Rejected; // 7. If promise.[[PromiseIsHandled]] is false, perform HostPromiseRejectionTracker(promise, "reject"). if (!m_is_handled) vm.host_promise_rejection_tracker(*this, RejectionOperation::Reject); // 8. Perform TriggerPromiseReactions(reactions, reason). trigger_reactions(); m_fulfill_reactions.clear(); m_reject_reactions.clear(); // 9. Return unused. } // 27.2.1.8 TriggerPromiseReactions ( reactions, argument ), https://tc39.es/ecma262/#sec-triggerpromisereactions void Promise::trigger_reactions() const { VERIFY(is_settled()); auto& vm = this->vm(); auto& reactions = m_state == State::Fulfilled ? m_fulfill_reactions : m_reject_reactions; // 1. For each element reaction of reactions, do for (auto& reaction : reactions) { // a. Let job be NewPromiseReactionJob(reaction, argument). dbgln_if(PROMISE_DEBUG, "[Promise @ {} / trigger_reactions()]: Creating PromiseReactionJob for PromiseReaction @ {} with argument {}", this, &reaction, m_result); auto [job, realm] = create_promise_reaction_job(vm, *reaction, m_result); // b. Perform HostEnqueuePromiseJob(job.[[Job]], job.[[Realm]]). dbgln_if(PROMISE_DEBUG, "[Promise @ {} / trigger_reactions()]: Enqueuing job @ {} in realm {}", this, &job, realm); vm.host_enqueue_promise_job(move(job), realm); } if constexpr (PROMISE_DEBUG) { if (reactions.is_empty()) dbgln("[Promise @ {} / trigger_reactions()]: No reactions!", this); } // 2. Return unused. } // 27.2.5.4.1 PerformPromiseThen ( promise, onFulfilled, onRejected [ , resultCapability ] ), https://tc39.es/ecma262/#sec-performpromisethen Value Promise::perform_then(Value on_fulfilled, Value on_rejected, Optional result_capability) { auto& vm = this->vm(); // 1. Assert: IsPromise(promise) is true. // 2. If resultCapability is not present, then // a. Set resultCapability to undefined. // 3. If IsCallable(onFulfilled) is false, then // a. Let onFulfilledJobCallback be empty. Optional on_fulfilled_job_callback; // 4. Else, if (on_fulfilled.is_function()) { // a. Let onFulfilledJobCallback be HostMakeJobCallback(onFulfilled). dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: Creating JobCallback for on_fulfilled function @ {}", this, &on_fulfilled.as_function()); on_fulfilled_job_callback = vm.host_make_job_callback(on_fulfilled.as_function()); } // 5. If IsCallable(onRejected) is false, then // a. Let onRejectedJobCallback be empty. Optional on_rejected_job_callback; // 6. Else, if (on_rejected.is_function()) { // a. Let onRejectedJobCallback be HostMakeJobCallback(onRejected). dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: Creating JobCallback for on_rejected function @ {}", this, &on_rejected.as_function()); on_rejected_job_callback = vm.host_make_job_callback(on_rejected.as_function()); } // 7. Let fulfillReaction be the PromiseReaction { [[Capability]]: resultCapability, [[Type]]: Fulfill, [[Handler]]: onFulfilledJobCallback }. auto* fulfill_reaction = PromiseReaction::create(vm, PromiseReaction::Type::Fulfill, result_capability, move(on_fulfilled_job_callback)); // 8. Let rejectReaction be the PromiseReaction { [[Capability]]: resultCapability, [[Type]]: Reject, [[Handler]]: onRejectedJobCallback }. auto* reject_reaction = PromiseReaction::create(vm, PromiseReaction::Type::Reject, result_capability, move(on_rejected_job_callback)); switch (m_state) { // 9. If promise.[[PromiseState]] is pending, then case Promise::State::Pending: dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: state is State::Pending, adding fulfill/reject reactions", this); // a. Append fulfillReaction as the last element of the List that is promise.[[PromiseFulfillReactions]]. m_fulfill_reactions.append(fulfill_reaction); // b. Append rejectReaction as the last element of the List that is promise.[[PromiseRejectReactions]]. m_reject_reactions.append(reject_reaction); break; // 10. Else if promise.[[PromiseState]] is fulfilled, then case Promise::State::Fulfilled: { // a. Let value be promise.[[PromiseResult]]. auto value = m_result; // b. Let fulfillJob be NewPromiseReactionJob(fulfillReaction, value). dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: State is State::Fulfilled, creating PromiseReactionJob for PromiseReaction @ {} with argument {}", this, fulfill_reaction, value); auto [fulfill_job, realm] = create_promise_reaction_job(vm, *fulfill_reaction, value); // c. Perform HostEnqueuePromiseJob(fulfillJob.[[Job]], fulfillJob.[[Realm]]). dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: Enqueuing job @ {} in realm {}", this, &fulfill_job, realm); vm.host_enqueue_promise_job(move(fulfill_job), realm); break; } // 11. Else, case Promise::State::Rejected: { // a. Assert: The value of promise.[[PromiseState]] is rejected. // b. Let reason be promise.[[PromiseResult]]. auto reason = m_result; // c. If promise.[[PromiseIsHandled]] is false, perform HostPromiseRejectionTracker(promise, "handle"). if (!m_is_handled) vm.host_promise_rejection_tracker(*this, RejectionOperation::Handle); // d. Let rejectJob be NewPromiseReactionJob(rejectReaction, reason). dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: State is State::Rejected, creating PromiseReactionJob for PromiseReaction @ {} with argument {}", this, reject_reaction, reason); auto [reject_job, realm] = create_promise_reaction_job(vm, *reject_reaction, reason); // e. Perform HostEnqueuePromiseJob(rejectJob.[[Job]], rejectJob.[[Realm]]). dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: Enqueuing job @ {} in realm {}", this, &reject_job, realm); vm.host_enqueue_promise_job(move(reject_job), realm); break; } default: VERIFY_NOT_REACHED(); } // 12. Set promise.[[PromiseIsHandled]] to true. m_is_handled = true; // 13. If resultCapability is undefined, then if (!result_capability.has_value()) { // a. Return undefined. dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: No ResultCapability, returning undefined", this); return js_undefined(); } // 14. Else, // a. Return resultCapability.[[Promise]]. auto* promise = result_capability.value().promise; dbgln_if(PROMISE_DEBUG, "[Promise @ {} / perform_then()]: Returning Promise @ {} from ResultCapability @ {}", this, promise, &result_capability.value()); return promise; } void Promise::visit_edges(Cell::Visitor& visitor) { Base::visit_edges(visitor); visitor.visit(m_result); for (auto& reaction : m_fulfill_reactions) visitor.visit(reaction); for (auto& reaction : m_reject_reactions) visitor.visit(reaction); } }