/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Kernel { extern RecursiveSpinLock s_mm_lock; enum class DispatchSignalResult { Deferred = 0, Yield, Terminate, Continue }; struct SignalActionData { VirtualAddress handler_or_sigaction; u32 mask { 0 }; int flags { 0 }; }; struct ThreadSpecificData { ThreadSpecificData* self; }; #define THREAD_PRIORITY_MIN 1 #define THREAD_PRIORITY_LOW 10 #define THREAD_PRIORITY_NORMAL 30 #define THREAD_PRIORITY_HIGH 50 #define THREAD_PRIORITY_MAX 99 #define THREAD_AFFINITY_DEFAULT 0xffffffff struct ThreadRegisters { #if ARCH(I386) FlatPtr ss; FlatPtr gs; FlatPtr fs; FlatPtr es; FlatPtr ds; FlatPtr edi; FlatPtr esi; FlatPtr ebp; FlatPtr esp; FlatPtr ebx; FlatPtr edx; FlatPtr ecx; FlatPtr eax; FlatPtr eip; FlatPtr esp0; FlatPtr ss0; #else FlatPtr rdi; FlatPtr rsi; FlatPtr rbp; FlatPtr rsp; FlatPtr rbx; FlatPtr rdx; FlatPtr rcx; FlatPtr rax; FlatPtr r8; FlatPtr r9; FlatPtr r10; FlatPtr r11; FlatPtr r12; FlatPtr r13; FlatPtr r14; FlatPtr r15; FlatPtr rip; FlatPtr rsp0; #endif FlatPtr cs; #if ARCH(I386) FlatPtr eflags; #else FlatPtr rflags; #endif FlatPtr cr3; }; class Thread : public RefCounted , public Weakable { AK_MAKE_NONCOPYABLE(Thread); AK_MAKE_NONMOVABLE(Thread); friend class Process; friend class ProtectedProcessBase; friend class Scheduler; friend struct ThreadReadyQueue; static SpinLock g_tid_map_lock; static HashMap* g_tid_map; public: inline static Thread* current() { return Processor::current_thread(); } static void initialize(); static KResultOr> try_create(NonnullRefPtr); ~Thread(); static RefPtr from_tid(ThreadID); static void finalize_dying_threads(); ThreadID tid() const { return m_tid; } ProcessID pid() const; void set_priority(u32 p) { m_priority = p; } u32 priority() const { return m_priority; } void detach() { ScopedSpinLock lock(m_lock); m_is_joinable = false; } [[nodiscard]] bool is_joinable() const { ScopedSpinLock lock(m_lock); return m_is_joinable; } Process& process() { return m_process; } const Process& process() const { return m_process; } String name() const { // Because the name can be changed, we can't return a const // reference here. We must make a copy ScopedSpinLock lock(m_lock); return m_name; } void set_name(const StringView& s) { ScopedSpinLock lock(m_lock); m_name = s; } void set_name(String&& name) { ScopedSpinLock lock(m_lock); m_name = move(name); } void finalize(); enum State : u8 { Invalid = 0, Runnable, Running, Dying, Dead, Stopped, Blocked }; class [[nodiscard]] BlockResult { public: enum Type { WokeNormally, NotBlocked, InterruptedBySignal, InterruptedByDeath, InterruptedByTimeout, }; BlockResult() = delete; BlockResult(Type type) : m_type(type) { } bool operator==(Type type) const { return m_type == type; } bool operator!=(Type type) const { return m_type != type; } [[nodiscard]] bool was_interrupted() const { switch (m_type) { case InterruptedBySignal: case InterruptedByDeath: return true; default: return false; } } [[nodiscard]] bool timed_out() const { return m_type == InterruptedByTimeout; } private: Type m_type; }; class BlockTimeout { public: BlockTimeout() : m_infinite(true) { } explicit BlockTimeout(bool is_absolute, const Time* time, const Time* start_time = nullptr, clockid_t clock_id = CLOCK_MONOTONIC_COARSE); const Time& absolute_time() const { return m_time; } const Time* start_time() const { return !m_infinite ? &m_start_time : nullptr; } clockid_t clock_id() const { return m_clock_id; } bool is_infinite() const { return m_infinite; } bool should_block() const { return m_infinite || m_should_block; }; private: Time m_time {}; Time m_start_time {}; clockid_t m_clock_id { CLOCK_MONOTONIC_COARSE }; bool m_infinite { false }; bool m_should_block { false }; }; class BlockCondition; class Blocker { public: enum class Type { Unknown = 0, File, Futex, Plan9FS, Join, Queue, Routing, Sleep, Wait }; virtual ~Blocker(); virtual const char* state_string() const = 0; virtual bool should_block() { return true; } virtual Type blocker_type() const = 0; virtual const BlockTimeout& override_timeout(const BlockTimeout& timeout) { return timeout; } virtual bool can_be_interrupted() const { return true; } virtual void not_blocking(bool) = 0; virtual void was_unblocked(bool did_timeout) { if (did_timeout) { ScopedSpinLock lock(m_lock); m_did_timeout = true; } } void set_interrupted_by_death() { ScopedSpinLock lock(m_lock); do_set_interrupted_by_death(); } void set_interrupted_by_signal(u8 signal) { ScopedSpinLock lock(m_lock); do_set_interrupted_by_signal(signal); } u8 was_interrupted_by_signal() const { ScopedSpinLock lock(m_lock); return do_get_interrupted_by_signal(); } virtual Thread::BlockResult block_result() { ScopedSpinLock lock(m_lock); if (m_was_interrupted_by_death) return Thread::BlockResult::InterruptedByDeath; if (m_was_interrupted_by_signal != 0) return Thread::BlockResult::InterruptedBySignal; if (m_did_timeout) return Thread::BlockResult::InterruptedByTimeout; return Thread::BlockResult::WokeNormally; } void begin_blocking(Badge); BlockResult end_blocking(Badge, bool); protected: void do_set_interrupted_by_death() { m_was_interrupted_by_death = true; } void do_set_interrupted_by_signal(u8 signal) { VERIFY(signal != 0); m_was_interrupted_by_signal = signal; } void do_clear_interrupted_by_signal() { m_was_interrupted_by_signal = 0; } u8 do_get_interrupted_by_signal() const { return m_was_interrupted_by_signal; } [[nodiscard]] bool was_interrupted() const { return m_was_interrupted_by_death || m_was_interrupted_by_signal != 0; } void unblock_from_blocker() { RefPtr thread; { ScopedSpinLock lock(m_lock); if (m_is_blocking) { m_is_blocking = false; VERIFY(m_blocked_thread); thread = m_blocked_thread; } } if (thread) thread->unblock_from_blocker(*this); } bool set_block_condition(BlockCondition&, void* = nullptr); void set_block_condition_raw_locked(BlockCondition* block_condition) { m_block_condition = block_condition; } mutable RecursiveSpinLock m_lock; private: BlockCondition* m_block_condition { nullptr }; void* m_block_data { nullptr }; Thread* m_blocked_thread { nullptr }; u8 m_was_interrupted_by_signal { 0 }; bool m_is_blocking { false }; bool m_was_interrupted_by_death { false }; bool m_did_timeout { false }; }; class BlockCondition { AK_MAKE_NONCOPYABLE(BlockCondition); AK_MAKE_NONMOVABLE(BlockCondition); public: BlockCondition() = default; virtual ~BlockCondition() { ScopedSpinLock lock(m_lock); VERIFY(m_blockers.is_empty()); } bool add_blocker(Blocker& blocker, void* data) { ScopedSpinLock lock(m_lock); if (!should_add_blocker(blocker, data)) return false; m_blockers.append({ &blocker, data }); return true; } void remove_blocker(Blocker& blocker, void* data) { ScopedSpinLock lock(m_lock); // NOTE: it's possible that the blocker is no longer present m_blockers.remove_first_matching([&](auto& info) { return info.blocker == &blocker && info.data == data; }); } bool is_empty() const { ScopedSpinLock lock(m_lock); return is_empty_locked(); } protected: template bool unblock(UnblockOne unblock_one) { ScopedSpinLock lock(m_lock); return do_unblock(unblock_one); } template bool do_unblock(UnblockOne unblock_one) { VERIFY(m_lock.is_locked()); bool stop_iterating = false; bool did_unblock = false; for (size_t i = 0; i < m_blockers.size() && !stop_iterating;) { auto& info = m_blockers[i]; if (unblock_one(*info.blocker, info.data, stop_iterating)) { m_blockers.remove(i); did_unblock = true; continue; } i++; } return did_unblock; } bool is_empty_locked() const { VERIFY(m_lock.is_locked()); return m_blockers.is_empty(); } virtual bool should_add_blocker(Blocker&, void*) { return true; } struct BlockerInfo { Blocker* blocker; void* data; }; Vector do_take_blockers(size_t count) { if (m_blockers.size() <= count) return move(m_blockers); size_t move_count = (count <= m_blockers.size()) ? count : m_blockers.size(); VERIFY(move_count > 0); Vector taken_blockers; taken_blockers.ensure_capacity(move_count); for (size_t i = 0; i < move_count; i++) taken_blockers.append(m_blockers.take(i)); m_blockers.remove(0, move_count); return taken_blockers; } void do_append_blockers(Vector&& blockers_to_append) { if (blockers_to_append.is_empty()) return; if (m_blockers.is_empty()) { m_blockers = move(blockers_to_append); return; } m_blockers.ensure_capacity(m_blockers.size() + blockers_to_append.size()); for (size_t i = 0; i < blockers_to_append.size(); i++) m_blockers.append(blockers_to_append.take(i)); blockers_to_append.clear(); } mutable SpinLock m_lock; private: Vector m_blockers; }; friend class JoinBlocker; class JoinBlocker final : public Blocker { public: explicit JoinBlocker(Thread& joinee, KResult& try_join_result, void*& joinee_exit_value); virtual Type blocker_type() const override { return Type::Join; } virtual const char* state_string() const override { return "Joining"; } virtual bool can_be_interrupted() const override { return false; } virtual bool should_block() override { return !m_join_error && m_should_block; } virtual void not_blocking(bool) override; bool unblock(void*, bool); private: NonnullRefPtr m_joinee; void*& m_joinee_exit_value; bool m_join_error { false }; bool m_did_unblock { false }; bool m_should_block { true }; }; class QueueBlocker : public Blocker { public: explicit QueueBlocker(WaitQueue&, const char* block_reason = nullptr); virtual ~QueueBlocker(); virtual Type blocker_type() const override { return Type::Queue; } virtual const char* state_string() const override { return m_block_reason ? m_block_reason : "Queue"; } virtual void not_blocking(bool) override { } virtual bool should_block() override { return m_should_block; } bool unblock(); protected: const char* const m_block_reason; bool m_should_block { true }; bool m_did_unblock { false }; }; class FutexBlocker : public Blocker { public: explicit FutexBlocker(FutexQueue&, u32); virtual ~FutexBlocker(); virtual Type blocker_type() const override { return Type::Futex; } virtual const char* state_string() const override { return "Futex"; } virtual void not_blocking(bool) override { } virtual bool should_block() override { return m_should_block; } u32 bitset() const { return m_bitset; } void begin_requeue() { // We need to hold the lock until we moved it over m_relock_flags = m_lock.lock(); } void finish_requeue(FutexQueue&); bool unblock_bitset(u32 bitset); bool unblock(bool force = false); protected: u32 m_bitset; u32 m_relock_flags { 0 }; bool m_should_block { true }; bool m_did_unblock { false }; }; class FileBlocker : public Blocker { public: enum class BlockFlags : u16 { None = 0, Read = 1 << 0, Write = 1 << 1, ReadPriority = 1 << 2, Accept = 1 << 3, Connect = 1 << 4, SocketFlags = Accept | Connect, WriteNotOpen = 1 << 5, WriteError = 1 << 6, WriteHangUp = 1 << 7, ReadHangUp = 1 << 8, Exception = WriteNotOpen | WriteError | WriteHangUp | ReadHangUp, }; virtual Type blocker_type() const override { return Type::File; } virtual bool should_block() override { return m_should_block; } virtual bool unblock(bool, void*) = 0; protected: bool m_should_block { true }; }; class FileDescriptionBlocker : public FileBlocker { public: const FileDescription& blocked_description() const; virtual bool unblock(bool, void*) override; virtual void not_blocking(bool) override; protected: explicit FileDescriptionBlocker(FileDescription&, BlockFlags, BlockFlags&); private: NonnullRefPtr m_blocked_description; const BlockFlags m_flags; BlockFlags& m_unblocked_flags; bool m_did_unblock { false }; }; class AcceptBlocker final : public FileDescriptionBlocker { public: explicit AcceptBlocker(FileDescription&, BlockFlags&); virtual const char* state_string() const override { return "Accepting"; } }; class ConnectBlocker final : public FileDescriptionBlocker { public: explicit ConnectBlocker(FileDescription&, BlockFlags&); virtual const char* state_string() const override { return "Connecting"; } }; class WriteBlocker final : public FileDescriptionBlocker { public: explicit WriteBlocker(FileDescription&, BlockFlags&); virtual const char* state_string() const override { return "Writing"; } virtual const BlockTimeout& override_timeout(const BlockTimeout&) override; private: BlockTimeout m_timeout; }; class ReadBlocker final : public FileDescriptionBlocker { public: explicit ReadBlocker(FileDescription&, BlockFlags&); virtual const char* state_string() const override { return "Reading"; } virtual const BlockTimeout& override_timeout(const BlockTimeout&) override; private: BlockTimeout m_timeout; }; class SleepBlocker final : public Blocker { public: explicit SleepBlocker(const BlockTimeout&, Time* = nullptr); virtual const char* state_string() const override { return "Sleeping"; } virtual Type blocker_type() const override { return Type::Sleep; } virtual const BlockTimeout& override_timeout(const BlockTimeout&) override; virtual void not_blocking(bool) override; virtual void was_unblocked(bool) override; virtual Thread::BlockResult block_result() override; private: void calculate_remaining(); BlockTimeout m_deadline; Time* m_remaining; }; class SelectBlocker final : public FileBlocker { public: struct FDInfo { NonnullRefPtr description; BlockFlags block_flags { BlockFlags::None }; BlockFlags unblocked_flags { BlockFlags::None }; }; typedef Vector FDVector; SelectBlocker(FDVector& fds); virtual ~SelectBlocker(); virtual bool unblock(bool, void*) override; virtual void not_blocking(bool) override; virtual void was_unblocked(bool) override; virtual const char* state_string() const override { return "Selecting"; } private: size_t collect_unblocked_flags(); FDVector& m_fds; bool m_did_unblock { false }; }; class WaitBlocker final : public Blocker { public: enum class UnblockFlags { Terminated, Stopped, Continued, Disowned }; WaitBlocker(int wait_options, idtype_t id_type, pid_t id, KResultOr& result); virtual const char* state_string() const override { return "Waiting"; } virtual Type blocker_type() const override { return Type::Wait; } virtual bool should_block() override { return m_should_block; } virtual void not_blocking(bool) override; virtual void was_unblocked(bool) override; bool unblock(Process& process, UnblockFlags flags, u8 signal, bool from_add_blocker); bool is_wait() const { return !(m_wait_options & WNOWAIT); } private: void do_was_disowned(); void do_set_result(const siginfo_t&); const int m_wait_options; const idtype_t m_id_type; const pid_t m_waitee_id; KResultOr& m_result; RefPtr m_waitee; RefPtr m_waitee_group; bool m_did_unblock { false }; bool m_error { false }; bool m_got_sigchild { false }; bool m_should_block; }; class WaitBlockCondition final : public BlockCondition { friend class WaitBlocker; public: WaitBlockCondition(Process& process) : m_process(process) { } void disowned_by_waiter(Process&); bool unblock(Process&, WaitBlocker::UnblockFlags, u8); void try_unblock(WaitBlocker&); void finalize(); protected: virtual bool should_add_blocker(Blocker&, void*) override; private: struct ProcessBlockInfo { NonnullRefPtr process; WaitBlocker::UnblockFlags flags; u8 signal; bool was_waited { false }; explicit ProcessBlockInfo(NonnullRefPtr&&, WaitBlocker::UnblockFlags, u8); ~ProcessBlockInfo(); }; Process& m_process; Vector m_processes; bool m_finalized { false }; }; template KResult try_join(AddBlockerHandler add_blocker) { if (Thread::current() == this) return EDEADLK; ScopedSpinLock lock(m_lock); if (!m_is_joinable || state() == Dead) return EINVAL; add_blocker(); // From this point on the thread is no longer joinable by anyone // else. It also means that if the join is timed, it becomes // detached when a timeout happens. m_is_joinable = false; return KSuccess; } void did_schedule() { ++m_times_scheduled; } u32 times_scheduled() const { return m_times_scheduled; } void resume_from_stopped(); [[nodiscard]] bool should_be_stopped() const; [[nodiscard]] bool is_stopped() const { return m_state == Stopped; } [[nodiscard]] bool is_blocked() const { return m_state == Blocked; } [[nodiscard]] bool is_in_block() const { ScopedSpinLock lock(m_block_lock); return m_in_block; } u32 cpu() const { return m_cpu.load(AK::MemoryOrder::memory_order_consume); } void set_cpu(u32 cpu) { m_cpu.store(cpu, AK::MemoryOrder::memory_order_release); } u32 affinity() const { return m_cpu_affinity; } void set_affinity(u32 affinity) { m_cpu_affinity = affinity; } RegisterState& get_register_dump_from_stack(); const RegisterState& get_register_dump_from_stack() const { return const_cast(this)->get_register_dump_from_stack(); } DebugRegisterState& debug_register_state() { return m_debug_register_state; } const DebugRegisterState& debug_register_state() const { return m_debug_register_state; } ThreadRegisters& regs() { return m_regs; } ThreadRegisters const& regs() const { return m_regs; } State state() const { return m_state; } const char* state_string() const; VirtualAddress thread_specific_data() const { return m_thread_specific_data; } size_t thread_specific_region_size() const; size_t thread_specific_region_alignment() const; ALWAYS_INLINE void yield_if_stopped() { // If some thread stopped us, we need to yield to someone else // We check this when entering/exiting a system call. A thread // may continue to execute in user land until the next timer // tick or entering the next system call, or if it's in kernel // mode then we will intercept prior to returning back to user // mode. ScopedSpinLock lock(m_lock); while (state() == Thread::Stopped) { lock.unlock(); // We shouldn't be holding the big lock here yield_while_not_holding_big_lock(); lock.lock(); } } template [[nodiscard]] BlockResult block(const BlockTimeout& timeout, Args&&... args) { VERIFY(!Processor::current().in_irq()); VERIFY(this == Thread::current()); ScopedCritical critical; VERIFY(!s_mm_lock.own_lock()); ScopedSpinLock block_lock(m_block_lock); // We need to hold m_block_lock so that nobody can unblock a blocker as soon // as it is constructed and registered elsewhere m_in_block = true; BlockerType blocker(forward(args)...); ScopedSpinLock scheduler_lock(g_scheduler_lock); // Relaxed semantics are fine for timeout_unblocked because we // synchronize on the spin locks already. Atomic timeout_unblocked(false); bool timer_was_added = false; { switch (state()) { case Thread::Stopped: // It's possible that we were requested to be stopped! break; case Thread::Running: VERIFY(m_blocker == nullptr); break; default: VERIFY_NOT_REACHED(); } m_blocker = &blocker; if (!blocker.should_block()) { // Don't block if the wake condition is already met blocker.not_blocking(false); m_blocker = nullptr; m_in_block = false; return BlockResult::NotBlocked; } auto& block_timeout = blocker.override_timeout(timeout); if (!block_timeout.is_infinite()) { // Process::kill_all_threads may be called at any time, which will mark all // threads to die. In that case timer_was_added = TimerQueue::the().add_timer_without_id(*m_block_timer, block_timeout.clock_id(), block_timeout.absolute_time(), [&]() { VERIFY(!Processor::current().in_irq()); VERIFY(!g_scheduler_lock.own_lock()); VERIFY(!m_block_lock.own_lock()); // NOTE: this may execute on the same or any other processor! ScopedSpinLock scheduler_lock(g_scheduler_lock); ScopedSpinLock block_lock(m_block_lock); if (m_blocker && timeout_unblocked.exchange(true) == false) unblock(); }); if (!timer_was_added) { // Timeout is already in the past blocker.not_blocking(true); m_blocker = nullptr; m_in_block = false; return BlockResult::InterruptedByTimeout; } } blocker.begin_blocking({}); set_state(Thread::Blocked); } scheduler_lock.unlock(); block_lock.unlock(); dbgln_if(THREAD_DEBUG, "Thread {} blocking on {} ({}) -->", *this, &blocker, blocker.state_string()); bool did_timeout = false; u32 lock_count_to_restore = 0; auto previous_locked = unlock_process_if_locked(lock_count_to_restore); for (;;) { // Yield to the scheduler, and wait for us to resume unblocked. VERIFY(!g_scheduler_lock.own_lock()); VERIFY(Processor::current().in_critical()); yield_while_not_holding_big_lock(); VERIFY(Processor::current().in_critical()); ScopedSpinLock block_lock2(m_block_lock); if (should_be_stopped() || state() == Stopped) { dbgln("Thread should be stopped, current state: {}", state_string()); set_state(Thread::Blocked); continue; } if (m_blocker && !m_blocker->can_be_interrupted() && !m_should_die) { block_lock2.unlock(); dbgln("Thread should not be unblocking, current state: {}", state_string()); set_state(Thread::Blocked); continue; } // Prevent the timeout from unblocking this thread if it happens to // be in the process of firing already did_timeout |= timeout_unblocked.exchange(true); if (m_blocker) { // Remove ourselves... VERIFY(m_blocker == &blocker); m_blocker = nullptr; } dbgln_if(THREAD_DEBUG, "<-- Thread {} unblocked from {} ({})", *this, &blocker, blocker.state_string()); m_in_block = false; break; } if (blocker.was_interrupted_by_signal()) { ScopedSpinLock scheduler_lock(g_scheduler_lock); ScopedSpinLock lock(m_lock); dispatch_one_pending_signal(); } // Notify the blocker that we are no longer blocking. It may need // to clean up now while we're still holding m_lock auto result = blocker.end_blocking({}, did_timeout); // calls was_unblocked internally if (timer_was_added && !did_timeout) { // Cancel the timer while not holding any locks. This allows // the timer function to complete before we remove it // (e.g. if it's on another processor) TimerQueue::the().cancel_timer(*m_block_timer); } if (previous_locked != LockMode::Unlocked) { // NOTE: this may trigger another call to Thread::block(), so // we need to do this after we're all done and restored m_in_block! relock_process(previous_locked, lock_count_to_restore); } return result; } void unblock_from_blocker(Blocker&); void unblock(u8 signal = 0); template Thread::BlockResult wait_on(WaitQueue& wait_queue, const Thread::BlockTimeout& timeout, Args&&... args) { VERIFY(this == Thread::current()); return block(timeout, wait_queue, forward(args)...); } BlockResult sleep(clockid_t, const Time&, Time* = nullptr); BlockResult sleep(const Time& duration, Time* remaining_time = nullptr) { return sleep(CLOCK_MONOTONIC_COARSE, duration, remaining_time); } BlockResult sleep_until(clockid_t, const Time&); BlockResult sleep_until(const Time& duration) { return sleep_until(CLOCK_MONOTONIC_COARSE, duration); } // Tell this thread to unblock if needed, // gracefully unwind the stack and die. void set_should_die(); [[nodiscard]] bool should_die() const { return m_should_die; } void die_if_needed(); void exit(void* = nullptr); bool tick(); void set_ticks_left(u32 t) { m_ticks_left = t; } u32 ticks_left() const { return m_ticks_left; } u32 kernel_stack_base() const { return m_kernel_stack_base; } u32 kernel_stack_top() const { return m_kernel_stack_top; } void set_state(State, u8 = 0); [[nodiscard]] bool is_initialized() const { return m_initialized; } void set_initialized(bool initialized) { m_initialized = initialized; } void send_urgent_signal_to_self(u8 signal); void send_signal(u8 signal, Process* sender); u32 update_signal_mask(u32 signal_mask); u32 signal_mask_block(sigset_t signal_set, bool block); u32 signal_mask() const; void clear_signals(); KResultOr peek_debug_register(u32 register_index); KResult poke_debug_register(u32 register_index, u32 data); void set_dump_backtrace_on_finalization() { m_dump_backtrace_on_finalization = true; } DispatchSignalResult dispatch_one_pending_signal(); DispatchSignalResult try_dispatch_one_pending_signal(u8 signal); DispatchSignalResult dispatch_signal(u8 signal); void check_dispatch_pending_signal(); [[nodiscard]] bool has_unmasked_pending_signals() const { return m_have_any_unmasked_pending_signals.load(AK::memory_order_consume); } [[nodiscard]] bool should_ignore_signal(u8 signal) const; [[nodiscard]] bool has_signal_handler(u8 signal) const; u32 pending_signals() const; u32 pending_signals_for_state() const; FPUState& fpu_state() { return *m_fpu_state; } KResult make_thread_specific_region(Badge); unsigned syscall_count() const { return m_syscall_count; } void did_syscall() { ++m_syscall_count; } unsigned inode_faults() const { return m_inode_faults; } void did_inode_fault() { ++m_inode_faults; } unsigned zero_faults() const { return m_zero_faults; } void did_zero_fault() { ++m_zero_faults; } unsigned cow_faults() const { return m_cow_faults; } void did_cow_fault() { ++m_cow_faults; } unsigned file_read_bytes() const { return m_file_read_bytes; } unsigned file_write_bytes() const { return m_file_write_bytes; } void did_file_read(unsigned bytes) { m_file_read_bytes += bytes; } void did_file_write(unsigned bytes) { m_file_write_bytes += bytes; } unsigned unix_socket_read_bytes() const { return m_unix_socket_read_bytes; } unsigned unix_socket_write_bytes() const { return m_unix_socket_write_bytes; } void did_unix_socket_read(unsigned bytes) { m_unix_socket_read_bytes += bytes; } void did_unix_socket_write(unsigned bytes) { m_unix_socket_write_bytes += bytes; } unsigned ipv4_socket_read_bytes() const { return m_ipv4_socket_read_bytes; } unsigned ipv4_socket_write_bytes() const { return m_ipv4_socket_write_bytes; } void did_ipv4_socket_read(unsigned bytes) { m_ipv4_socket_read_bytes += bytes; } void did_ipv4_socket_write(unsigned bytes) { m_ipv4_socket_write_bytes += bytes; } void set_active(bool active) { m_is_active = active; } u32 saved_critical() const { return m_saved_critical; } void save_critical(u32 critical) { m_saved_critical = critical; } [[nodiscard]] bool is_active() const { return m_is_active; } [[nodiscard]] bool is_finalizable() const { // We can't finalize as long as this thread is still running // Note that checking for Running state here isn't sufficient // as the thread may not be in Running state but switching out. // m_is_active is set to false once the context switch is // complete and the thread is not executing on any processor. if (m_is_active.load(AK::memory_order_acquire)) return false; // We can't finalize until the thread is either detached or // a join has started. We can't make m_is_joinable atomic // because that would introduce a race in try_join. ScopedSpinLock lock(m_lock); return !m_is_joinable; } RefPtr clone(Process&); template Callback> static IterationDecision for_each_in_state(State, Callback); template Callback> static IterationDecision for_each(Callback); template Callback> static IterationDecision for_each_in_state(State, Callback); template Callback> static IterationDecision for_each(Callback); static constexpr u32 default_kernel_stack_size = 65536; static constexpr u32 default_userspace_stack_size = 1 * MiB; u32 ticks_in_user() const { return m_ticks_in_user; } u32 ticks_in_kernel() const { return m_ticks_in_kernel; } enum class PreviousMode : u8 { KernelMode = 0, UserMode }; PreviousMode previous_mode() const { return m_previous_mode; } void set_previous_mode(PreviousMode mode) { m_previous_mode = mode; } TrapFrame*& current_trap() { return m_current_trap; } RecursiveSpinLock& get_lock() const { return m_lock; } #if LOCK_DEBUG void holding_lock(Lock& lock, int refs_delta, const SourceLocation& location) { VERIFY(refs_delta != 0); m_holding_locks.fetch_add(refs_delta, AK::MemoryOrder::memory_order_relaxed); ScopedSpinLock list_lock(m_holding_locks_lock); if (refs_delta > 0) { bool have_existing = false; for (size_t i = 0; i < m_holding_locks_list.size(); i++) { auto& info = m_holding_locks_list[i]; if (info.lock == &lock) { have_existing = true; info.count += refs_delta; break; } } if (!have_existing) m_holding_locks_list.append({ &lock, location, 1 }); } else { VERIFY(refs_delta < 0); bool found = false; for (size_t i = 0; i < m_holding_locks_list.size(); i++) { auto& info = m_holding_locks_list[i]; if (info.lock == &lock) { VERIFY(info.count >= (unsigned)-refs_delta); info.count -= (unsigned)-refs_delta; if (info.count == 0) m_holding_locks_list.remove(i); found = true; break; } } VERIFY(found); } } u32 lock_count() const { return m_holding_locks.load(AK::MemoryOrder::memory_order_relaxed); } #endif bool is_handling_page_fault() const { return m_handling_page_fault; } void set_handling_page_fault(bool b) { m_handling_page_fault = b; } void set_idle_thread() { m_is_idle_thread = true; } bool is_idle_thread() const { return m_is_idle_thread; } ALWAYS_INLINE u32 enter_profiler() { return m_nested_profiler_calls.fetch_add(1, AK::MemoryOrder::memory_order_acq_rel); } ALWAYS_INLINE u32 leave_profiler() { return m_nested_profiler_calls.fetch_sub(1, AK::MemoryOrder::memory_order_acquire); } bool is_profiling_suppressed() const { return m_is_profiling_suppressed; } void set_profiling_suppressed() { m_is_profiling_suppressed = true; } bool may_die_immediately() const { return m_may_die_immediately; } void set_may_die_immediately(bool flag) { m_may_die_immediately = flag; } InodeIndex global_procfs_inode_index() const { return m_global_procfs_inode_index; } private: Thread(NonnullRefPtr, NonnullOwnPtr, NonnullRefPtr, FPUState*); IntrusiveListNode m_process_thread_list_node; int m_runnable_priority { -1 }; friend class WaitQueue; class JoinBlockCondition : public BlockCondition { public: void thread_did_exit(void* exit_value) { ScopedSpinLock lock(m_lock); VERIFY(!m_thread_did_exit); m_thread_did_exit = true; m_exit_value.store(exit_value, AK::MemoryOrder::memory_order_release); do_unblock_joiner(); } void thread_finalizing() { ScopedSpinLock lock(m_lock); do_unblock_joiner(); } void* exit_value() const { VERIFY(m_thread_did_exit); return m_exit_value.load(AK::MemoryOrder::memory_order_acquire); } void try_unblock(JoinBlocker& blocker) { ScopedSpinLock lock(m_lock); if (m_thread_did_exit) blocker.unblock(exit_value(), false); } protected: virtual bool should_add_blocker(Blocker& b, void*) override { VERIFY(b.blocker_type() == Blocker::Type::Join); auto& blocker = static_cast(b); // NOTE: m_lock is held already! if (m_thread_did_exit) { blocker.unblock(exit_value(), true); return false; } return true; } private: void do_unblock_joiner() { do_unblock([&](Blocker& b, void*, bool&) { VERIFY(b.blocker_type() == Blocker::Type::Join); auto& blocker = static_cast(b); return blocker.unblock(exit_value(), false); }); } Atomic m_exit_value { nullptr }; bool m_thread_did_exit { false }; }; LockMode unlock_process_if_locked(u32&); void relock_process(LockMode, u32); String backtrace(); void reset_fpu_state(); mutable RecursiveSpinLock m_lock; mutable RecursiveSpinLock m_block_lock; NonnullRefPtr m_process; ThreadID m_tid { -1 }; ThreadRegisters m_regs; DebugRegisterState m_debug_register_state {}; TrapFrame* m_current_trap { nullptr }; u32 m_saved_critical { 1 }; IntrusiveListNode m_ready_queue_node; Atomic m_cpu { 0 }; u32 m_cpu_affinity { THREAD_AFFINITY_DEFAULT }; u32 m_ticks_left { 0 }; u32 m_times_scheduled { 0 }; u32 m_ticks_in_user { 0 }; u32 m_ticks_in_kernel { 0 }; u32 m_pending_signals { 0 }; u32 m_signal_mask { 0 }; u32 m_kernel_stack_base { 0 }; u32 m_kernel_stack_top { 0 }; OwnPtr m_kernel_stack_region; VirtualAddress m_thread_specific_data; Optional m_thread_specific_range; Array m_signal_action_data; Blocker* m_blocker { nullptr }; bool m_may_die_immediately { true }; #if LOCK_DEBUG struct HoldingLockInfo { Lock* lock; SourceLocation source_location; unsigned count; }; Atomic m_holding_locks { 0 }; SpinLock m_holding_locks_lock; Vector m_holding_locks_list; #endif JoinBlockCondition m_join_condition; Atomic m_is_active { false }; bool m_is_joinable { true }; bool m_handling_page_fault { false }; PreviousMode m_previous_mode { PreviousMode::UserMode }; unsigned m_syscall_count { 0 }; unsigned m_inode_faults { 0 }; unsigned m_zero_faults { 0 }; unsigned m_cow_faults { 0 }; unsigned m_file_read_bytes { 0 }; unsigned m_file_write_bytes { 0 }; unsigned m_unix_socket_read_bytes { 0 }; unsigned m_unix_socket_write_bytes { 0 }; unsigned m_ipv4_socket_read_bytes { 0 }; unsigned m_ipv4_socket_write_bytes { 0 }; FPUState* m_fpu_state { nullptr }; State m_state { Invalid }; String m_name; u32 m_priority { THREAD_PRIORITY_NORMAL }; State m_stop_state { Invalid }; bool m_dump_backtrace_on_finalization { false }; bool m_should_die { false }; bool m_initialized { false }; bool m_in_block { false }; bool m_is_idle_thread { false }; Atomic m_have_any_unmasked_pending_signals { false }; Atomic m_nested_profiler_calls { 0 }; RefPtr m_block_timer; // Note: This is needed so when we generate thread stack inodes for ProcFS, we know that // we assigned a global Inode index to it so we can use it later InodeIndex m_global_procfs_inode_index; bool m_is_profiling_suppressed { false }; void yield_without_holding_big_lock(); void yield_while_not_holding_big_lock(); void drop_thread_count(bool); }; AK_ENUM_BITWISE_OPERATORS(Thread::FileBlocker::BlockFlags); template Callback> inline IterationDecision Thread::for_each(Callback callback) { ScopedSpinLock lock(g_tid_map_lock); for (auto& it : *g_tid_map) { IterationDecision decision = callback(*it.value); if (decision != IterationDecision::Continue) return decision; } return IterationDecision::Continue; } template Callback> inline IterationDecision Thread::for_each_in_state(State state, Callback callback) { ScopedSpinLock lock(g_tid_map_lock); for (auto& it : *g_tid_map) { auto& thread = *it.value; if (thread.state() != state) continue; IterationDecision decision = callback(thread); if (decision != IterationDecision::Continue) return decision; } return IterationDecision::Continue; } template Callback> inline IterationDecision Thread::for_each(Callback callback) { ScopedSpinLock lock(g_tid_map_lock); for (auto& it : *g_tid_map) callback(*it.value); return IterationDecision::Continue; } template Callback> inline IterationDecision Thread::for_each_in_state(State state, Callback callback) { return for_each_in_state(state, [&](auto& thread) { callback(thread); return IterationDecision::Continue; }); } } template<> struct AK::Formatter : AK::Formatter { void format(FormatBuilder&, const Kernel::Thread&); };