/* * Copyright (c) 2021-2022, Linus Groh * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace JS { struct AlreadyResolved final : public Cell { GC_CELL(AlreadyResolved, Cell); GC_DECLARE_ALLOCATOR(AlreadyResolved); bool value { false }; protected: // Allocated cells must be >= sizeof(FreelistEntry), which is 24 bytes - // but AlreadyResolved is only 16 bytes without this. u8 dummy[8]; }; class PromiseResolvingFunction final : public NativeFunction { JS_OBJECT(PromiseResolvingFunction, NativeFunction); GC_DECLARE_ALLOCATOR(PromiseResolvingFunction); public: using FunctionType = Function; static GC::Ref create(Realm&, Promise&, AlreadyResolved&, FunctionType); virtual void initialize(Realm&) override; virtual ~PromiseResolvingFunction() override = default; virtual ThrowCompletionOr call() override; private: explicit PromiseResolvingFunction(Promise&, AlreadyResolved&, FunctionType, Object& prototype); virtual void visit_edges(Visitor&) override; GC::Ref m_promise; GC::Ref m_already_resolved; FunctionType m_native_function; }; }