/* * Copyright (c) 2019-2020, Sergey Bugaev * Copyright (c) 2021, Spencer Dixon * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include namespace Threading { AK_TYPEDEF_DISTINCT_ORDERED_ID(intptr_t, ThreadError); // States of userspace threads are simplified over actual kernel states (and possibly POSIX states). // There are only a couple of well-defined transitions between these states, and any attempt to call a function in a state where this is not allowed will crash the program. enum class ThreadState : u8 { // Thread has been constructed but not started. // Transitions to Running via start(). Startable, // Thread has been started, might be running, and can be joined. // Note that join() (valid to call in this state) only changes the thread state after the thread has exited, so it only ever transitions from Exited to Joined. // Transitions to Detached via detach(), transitions to Exited when the thread finishes its action function. Running, // Thread has not been detached and exited, and has to still be joined. // Transitions to Joined via join(). Exited, // Thread has been started but also detached, meaning it cannot be joined. // Transitions to DetachedExited when the thread finishes its action function. Detached, // Thread has exited but was detached, meaning it cannot be joined. DetachedExited, // Thread has exited and been joined. Joined, }; class Thread final : public AtomicRefCounted , public Weakable { public: static NonnullRefPtr construct(ESCAPING Function action, StringView thread_name = {}) { return adopt_ref(*new Thread(move(action), thread_name)); } static ErrorOr> try_create(ESCAPING Function action, StringView thread_name = {}) { return adopt_nonnull_ref_or_enomem(new (nothrow) Thread(move(action), thread_name)); } virtual ~Thread(); ErrorOr set_priority(int priority); ErrorOr get_priority() const; // Only callable in the Startable state. void start(); // Only callable in the Running state. void detach(); // Only callable in the Running or Exited states. template Result join(); ByteString thread_name() const; pthread_t tid() const; ThreadState state() const; bool is_started() const; bool needs_to_be_joined() const; bool has_exited() const; private: explicit Thread(ESCAPING Function action, StringView thread_name = {}); Function m_action; pthread_t m_tid { 0 }; ByteString m_thread_name; Atomic m_state { ThreadState::Startable }; }; template Result Thread::join() { VERIFY(needs_to_be_joined()); void* thread_return = nullptr; int rc = pthread_join(m_tid, &thread_return); if (rc != 0) { return ThreadError { rc }; } // The other thread has now stopped running, so a TOCTOU bug is not possible. // (If you call join from two different threads, you're doing something *very* wrong anyways.) VERIFY(m_state == ThreadState::Exited); m_state = ThreadState::Joined; if constexpr (IsVoid) return {}; else return { static_cast(thread_return) }; } } template<> struct AK::Formatter : AK::Formatter { ErrorOr format(FormatBuilder& builder, Threading::Thread const& thread) { return Formatter::format(builder, "Thread \"{}\"({})"sv, thread.thread_name(), thread.tid()); } }; template<> struct AK::Formatter : AK::Formatter { ErrorOr format(FormatBuilder& builder, Threading::ThreadState state) { ByteString name = ""; switch (state) { case Threading::ThreadState::Detached: name = "Detached"; break; case Threading::ThreadState::DetachedExited: name = "DetachedExited"; break; case Threading::ThreadState::Exited: name = "Exited"; break; case Threading::ThreadState::Joined: name = "Joined"; break; case Threading::ThreadState::Running: name = "Running"; break; case Threading::ThreadState::Startable: name = "Startable"; break; default: VERIFY_NOT_REACHED(); } return Formatter::format(builder, "{}"sv, name); } };