/* * Copyright (c) 2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include namespace JS { class StringObject : public Object { JS_OBJECT(StringObject, Object); GC_DECLARE_ALLOCATOR(StringObject); public: [[nodiscard]] static GC::Ref create(Realm&, PrimitiveString&, Object& prototype); virtual void initialize(Realm&) override; virtual ~StringObject() override = default; PrimitiveString const& primitive_string() const { return m_string; } PrimitiveString& primitive_string() { return m_string; } protected: StringObject(PrimitiveString&, Object& prototype); private: virtual ThrowCompletionOr> internal_get_own_property(PropertyKey const&) const override; virtual ThrowCompletionOr internal_define_own_property(PropertyKey const&, PropertyDescriptor const&, Optional* precomputed_get_own_property = nullptr) override; virtual ThrowCompletionOr> internal_own_property_keys() const override; virtual bool is_string_object() const final { return true; } virtual void visit_edges(Visitor&) override; GC::Ref m_string; }; template<> inline bool Object::fast_is() const { return is_string_object(); } }